*Set Non attackable flag on quest complete in Dirty larry - by Sorken

--HG--
branch : trunk
This commit is contained in:
Blaymoira
2009-02-14 20:30:51 +01:00
parent 3e0c846d2b
commit 7b19c8ac8e

View File

@@ -541,6 +541,7 @@ struct TRINITY_DLL_DECL npc_dirty_larryAI : public ScriptedAI
((Creature*)Creepjack)->AI()->EnterEvadeMode();
Creepjack->setFaction(1194);
Creepjack->GetMotionMaster()->MoveTargetedHome();
Creepjack->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
Unit* Malone = FindCreature(NPC_MALONE, 20, m_creature);
if(Malone)
@@ -548,7 +549,9 @@ struct TRINITY_DLL_DECL npc_dirty_larryAI : public ScriptedAI
((Creature*)Malone)->AI()->EnterEvadeMode();
Malone->setFaction(1194);
Malone->GetMotionMaster()->MoveTargetedHome();
Malone->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
m_creature->setFaction(1194);
Done = true;
DoScriptText(SAY_GIVEUP, m_creature, NULL);