Core: Fix warnings

This commit is contained in:
Vincent-Michael
2015-04-05 06:37:26 +02:00
parent 4359c4c758
commit 7b34fd4b43
5 changed files with 9 additions and 9 deletions

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@@ -0,0 +1 @@
ALTER TABLE `quest_poi_points` DROP `BlobIndex`;

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@@ -6814,8 +6814,8 @@ void ObjectMgr::LoadQuestPOI()
return;
}
// 0 1 2 3 4
QueryResult points = WorldDatabase.Query("SELECT QuestID, BlobIndex, Idx1, X, Y FROM quest_poi_points ORDER BY QuestID DESC, Idx1, Idx2");
// 0 1 2 3
QueryResult points = WorldDatabase.Query("SELECT QuestID, Idx1, X, Y FROM quest_poi_points ORDER BY QuestID DESC, Idx1, Idx2");
std::vector<std::vector<std::vector<QuestPOIPoint>>> POIs;
@@ -6831,10 +6831,9 @@ void ObjectMgr::LoadQuestPOI()
fields = points->Fetch();
int32 QuestID = fields[0].GetInt32();
int32 BlobIndex = fields[1].GetInt32();
int32 Idx1 = fields[2].GetInt32();
int32 X = fields[3].GetInt32();
int32 Y = fields[4].GetInt32();
int32 Idx1 = fields[1].GetInt32();
int32 X = fields[2].GetInt32();
int32 Y = fields[3].GetInt32();
if (POIs[QuestID].size() <= Idx1 + 1)
POIs[QuestID].resize(Idx1 + 10);

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@@ -839,7 +839,7 @@ class ObjectMgr
return NULL;
}
QuestPOIVector const* GetQuestPOIVector(uint32 QuestID)
QuestPOIVector const* GetQuestPOIVector(int32 QuestID)
{
QuestPOIContainer::const_iterator itr = _questPOIStore.find(QuestID);
if (itr != _questPOIStore.end())

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@@ -1340,7 +1340,7 @@ void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recvData*/)
_player->RemoveAurasByType(SPELL_AURA_MOUNTED); // Calls Dismount()
}
void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData)
void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& /*recvData*/)
{
// fly mode on/off
TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");

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@@ -342,7 +342,7 @@ void WorldSession::HandleQuestPOIQuery(WorldPackets::Query::QuestPOIQuery& packe
bool questOk = false;
uint16 questSlot = _player->FindQuestSlot(QuestID);
uint16 questSlot = _player->FindQuestSlot(uint32(QuestID));
if (questSlot != MAX_QUEST_LOG_SIZE)
questOk = _player->GetQuestSlotQuestId(questSlot) == QuestID;