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compile fix
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@@ -127,7 +127,7 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature)
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return false;
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bool transportPath = false;
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if (creature->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) && !creature->GetTransGUID().IsEmpty())
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if (!creature->GetTransGUID().IsEmpty())
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transportPath = true;
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if (IsArrivalDone)
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