Core/Scripts: Fixed issues with Drakkari Colossus/Elemental after recent changes.

This commit is contained in:
Manuel
2011-01-16 15:12:51 -03:00
parent 58564cc496
commit 7b7327acdc

View File

@@ -25,7 +25,7 @@
enum Spells
{
SPELL_EMERGE = 54850,
SPELL_ELEMENTAL_SPAWN_EFEFCT = 54888,
SPELL_ELEMENTAL_SPAWN_EFFECT = 54888,
SPELL_MOJO_VOLLEY = 54849,
SPELL_SURGE_VISUAL = 54827,
SPELL_MERGE = 54878,
@@ -92,6 +92,8 @@ class boss_drakkari_colossus : public CreatureScript
void Reset()
{
_Reset();
if (GetData(DATA_INTRO_DONE))
{
me->SetReactState(REACT_AGGRESSIVE);
@@ -99,29 +101,42 @@ class boss_drakkari_colossus : public CreatureScript
me->RemoveAura(SPELL_FREEZE_ANIM);
}
events.Reset();
//events.Reset(); -> done in _Reset();
events.ScheduleEvent(EVENT_MIGHTY_BLOW, urand(10000,30000));
phase = COLOSSUS_PHASE_NORMAL;
instance->SetBossState(DATA_DRAKKARI_COLOSSUS_EVENT, NOT_STARTED);
// Note: This should not be called, but before use SetBossState function we should use BossAI
// in all the bosses of the instance
instance->SetData(DATA_DRAKKARI_COLOSSUS_EVENT, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
{
instance->SetBossState(DATA_DRAKKARI_COLOSSUS_EVENT, IN_PROGRESS);
_EnterCombat();
me->RemoveAura(SPELL_FREEZE_ANIM);
// Note: This should not be called, but before use SetBossState function we should use BossAI
// in all the bosses of the instance
instance->SetData(DATA_DRAKKARI_COLOSSUS_EVENT, IN_PROGRESS);
}
void JustDied(Unit* /*killer*/)
{
instance->SetBossState(DATA_DRAKKARI_COLOSSUS_EVENT, DONE);
_JustDied();
// Note: This should not be called, but before use SetBossState function we should use BossAI
// in all the bosses of the instance
instance->SetData(DATA_DRAKKARI_COLOSSUS_EVENT, DONE);
}
void JustReachedHome()
{
instance->SetBossState(DATA_DRAKKARI_COLOSSUS_EVENT, FAIL);
// Note: This should not be called, but before use SetBossState function we should use BossAI
// in all the bosses of the instance
instance->SetData(DATA_DRAKKARI_COLOSSUS_EVENT, FAIL);
}
void DoAction(const int32 action)
@@ -244,8 +259,7 @@ class boss_drakkari_elemental : public CreatureScript
{
boss_drakkari_elementalAI(Creature* creature) : ScriptedAI(creature)
{
DoCast(me,SPELL_ELEMENTAL_SPAWN_EFEFCT);
DoCast(me,SPELL_ELEMENTAL_SPAWN_EFFECT);
instance = creature->GetInstanceScript();
}
@@ -304,7 +318,8 @@ class boss_drakkari_elemental : public CreatureScript
if (instance)
{
if (Creature* colossus = Unit::GetCreature(*me, instance->GetData64(DATA_DRAKKARI_COLOSSUS)))
DoCast(colossus,SPELL_MERGE);
// what if the elemental is more than 80 yards from drakkari colossus ?
DoCast(colossus,SPELL_MERGE,true);
}
break;
}
@@ -318,8 +333,23 @@ class boss_drakkari_elemental : public CreatureScript
{
if (colossus->AI()->GetData(DATA_COLOSSUS_PHASE) == COLOSSUS_PHASE_FIRST_ELEMENTAL_SUMMON)
{
DoAction(ACTION_RETURN_TO_COLOSSUS);
damage = 0;
// to prevent spell spaming
if (me->HasUnitState(UNIT_STAT_CHARGING))
return;
// not sure about this, the idea of this code is to prevent bug the elemental
// if it is not in a acceptable distance to cast the charge spell.
/*if (me->GetDistance(colossus) > 80.0f)
{
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE)
return;
me->GetMotionMaster()->MovePoint(0,colossus->GetPositionX(),colossus->GetPositionY(),colossus->GetPositionZ());
return;
}*/
DoAction(ACTION_RETURN_TO_COLOSSUS);
}
}
}
@@ -337,7 +367,6 @@ class boss_drakkari_elemental : public CreatureScript
if (Creature* colossus = target->ToCreature())
{
colossus->AI()->DoAction(ACTION_UNFREEZE_COLOSSUS);
me->DespawnOrUnsummon();
}
}
@@ -354,7 +383,6 @@ class boss_drakkari_elemental : public CreatureScript
}
};
class npc_living_mojo : public CreatureScript
{
public:
@@ -464,9 +492,6 @@ public:
};
};
void AddSC_boss_drakkari_colossus()
{
new boss_drakkari_colossus();