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Core/Scripts: Fixed issues with Drakkari Colossus/Elemental after recent changes.
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@@ -25,7 +25,7 @@
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enum Spells
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{
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SPELL_EMERGE = 54850,
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SPELL_ELEMENTAL_SPAWN_EFEFCT = 54888,
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SPELL_ELEMENTAL_SPAWN_EFFECT = 54888,
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SPELL_MOJO_VOLLEY = 54849,
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SPELL_SURGE_VISUAL = 54827,
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SPELL_MERGE = 54878,
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@@ -92,6 +92,8 @@ class boss_drakkari_colossus : public CreatureScript
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void Reset()
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{
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_Reset();
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if (GetData(DATA_INTRO_DONE))
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{
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me->SetReactState(REACT_AGGRESSIVE);
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@@ -99,29 +101,42 @@ class boss_drakkari_colossus : public CreatureScript
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me->RemoveAura(SPELL_FREEZE_ANIM);
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}
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events.Reset();
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//events.Reset(); -> done in _Reset();
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events.ScheduleEvent(EVENT_MIGHTY_BLOW, urand(10000,30000));
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phase = COLOSSUS_PHASE_NORMAL;
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instance->SetBossState(DATA_DRAKKARI_COLOSSUS_EVENT, NOT_STARTED);
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// Note: This should not be called, but before use SetBossState function we should use BossAI
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// in all the bosses of the instance
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instance->SetData(DATA_DRAKKARI_COLOSSUS_EVENT, NOT_STARTED);
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}
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void EnterCombat(Unit* /*who*/)
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{
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instance->SetBossState(DATA_DRAKKARI_COLOSSUS_EVENT, IN_PROGRESS);
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_EnterCombat();
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me->RemoveAura(SPELL_FREEZE_ANIM);
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// Note: This should not be called, but before use SetBossState function we should use BossAI
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// in all the bosses of the instance
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instance->SetData(DATA_DRAKKARI_COLOSSUS_EVENT, IN_PROGRESS);
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}
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void JustDied(Unit* /*killer*/)
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{
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instance->SetBossState(DATA_DRAKKARI_COLOSSUS_EVENT, DONE);
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_JustDied();
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// Note: This should not be called, but before use SetBossState function we should use BossAI
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// in all the bosses of the instance
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instance->SetData(DATA_DRAKKARI_COLOSSUS_EVENT, DONE);
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}
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void JustReachedHome()
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{
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instance->SetBossState(DATA_DRAKKARI_COLOSSUS_EVENT, FAIL);
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// Note: This should not be called, but before use SetBossState function we should use BossAI
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// in all the bosses of the instance
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instance->SetData(DATA_DRAKKARI_COLOSSUS_EVENT, FAIL);
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}
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void DoAction(const int32 action)
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@@ -244,8 +259,7 @@ class boss_drakkari_elemental : public CreatureScript
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{
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boss_drakkari_elementalAI(Creature* creature) : ScriptedAI(creature)
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{
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DoCast(me,SPELL_ELEMENTAL_SPAWN_EFEFCT);
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DoCast(me,SPELL_ELEMENTAL_SPAWN_EFFECT);
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instance = creature->GetInstanceScript();
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}
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@@ -304,7 +318,8 @@ class boss_drakkari_elemental : public CreatureScript
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if (instance)
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{
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if (Creature* colossus = Unit::GetCreature(*me, instance->GetData64(DATA_DRAKKARI_COLOSSUS)))
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DoCast(colossus,SPELL_MERGE);
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// what if the elemental is more than 80 yards from drakkari colossus ?
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DoCast(colossus,SPELL_MERGE,true);
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}
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break;
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}
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@@ -318,8 +333,23 @@ class boss_drakkari_elemental : public CreatureScript
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{
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if (colossus->AI()->GetData(DATA_COLOSSUS_PHASE) == COLOSSUS_PHASE_FIRST_ELEMENTAL_SUMMON)
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{
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DoAction(ACTION_RETURN_TO_COLOSSUS);
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damage = 0;
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// to prevent spell spaming
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if (me->HasUnitState(UNIT_STAT_CHARGING))
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return;
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// not sure about this, the idea of this code is to prevent bug the elemental
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// if it is not in a acceptable distance to cast the charge spell.
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/*if (me->GetDistance(colossus) > 80.0f)
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{
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if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE)
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return;
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me->GetMotionMaster()->MovePoint(0,colossus->GetPositionX(),colossus->GetPositionY(),colossus->GetPositionZ());
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return;
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}*/
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DoAction(ACTION_RETURN_TO_COLOSSUS);
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}
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}
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}
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@@ -337,7 +367,6 @@ class boss_drakkari_elemental : public CreatureScript
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if (Creature* colossus = target->ToCreature())
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{
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colossus->AI()->DoAction(ACTION_UNFREEZE_COLOSSUS);
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me->DespawnOrUnsummon();
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}
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}
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@@ -354,7 +383,6 @@ class boss_drakkari_elemental : public CreatureScript
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}
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};
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class npc_living_mojo : public CreatureScript
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{
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public:
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@@ -464,9 +492,6 @@ public:
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};
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};
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void AddSC_boss_drakkari_colossus()
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{
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new boss_drakkari_colossus();
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