Fix merge fail

This commit is contained in:
Carbenium
2015-07-21 21:13:55 +02:00
parent 3447276d4f
commit 7bb3d51383
5 changed files with 448 additions and 637 deletions

View File

@@ -135,7 +135,6 @@ class boss_akilzon : public CreatureScript
void KilledUnit(Unit* who) override
{
if (who->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_PLAYER_KILL);
Talk(SAY_KILL);
}

View File

@@ -52,7 +52,7 @@ class boss_daakara : public CreatureScript
struct boss_daakaraAI : public BossAI
{
boss_daakaraAI(Creature* creature) : BossAI(creature, DATA_DAAKARA) { }
boss_daakaraAI(Creature* creature) : BossAI(creature, DATA_DAAKARAEVENT) { }
void Reset() override
{

View File

@@ -22,285 +22,285 @@
class instance_zulaman : public InstanceMapScript
{
public:
instance_zulaman() : InstanceMapScript(ZulAmanScriptName, 568) { }
public:
instance_zulaman() : InstanceMapScript(ZulAmanScriptName, 568) { }
struct instance_zulaman_InstanceScript : public InstanceScript
struct instance_zulaman_InstanceScript : public InstanceScript
{
instance_zulaman_InstanceScript(InstanceMap* map) : InstanceScript(map)
{
instance_zulaman_InstanceScript(InstanceMap* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
SpeedRunTimer = 16;
ZulAmanState = NOT_STARTED;
ZulAmanBossCount = 0;
SpeedRunTimer = 16;
ZulAmanState = NOT_STARTED;
ZulAmanBossCount = 0;
}
void FillInitialWorldStates(WorldPacket& packet) override
{
packet << uint32(WORLD_STATE_ZULAMAN_TIMER_ENABLED) << uint32(ZulAmanState ? 1 : 0);
packet << uint32(WORLD_STATE_ZULAMAN_TIMER) << uint32(SpeedRunTimer);
}
void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
case NPC_AKILZON:
AkilzonGUID = creature->GetGUID();
break;
case NPC_NALORAKK:
NalorakkGUID = creature->GetGUID();
break;
case NPC_JANALAI:
JanalaiGUID = creature->GetGUID();
break;
case NPC_HALAZZI:
HalazziGUID = creature->GetGUID();
break;
case NPC_HEXLORD:
HexLordMalacrassGUID = creature->GetGUID();
break;
case NPC_DAAKARA:
DaakaraGUID = creature->GetGUID();
break;
case NPC_VOLJIN:
VoljinGUID = creature->GetGUID();
break;
case NPC_HEXLORD_TRIGGER:
HexLordTriggerGUID = creature->GetGUID();
break;
default:
break;
}
}
void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
case GO_STRANGE_GONG:
StrangeGongGUID = go->GetGUID();
break;
case GO_MASSIVE_GATE:
MasiveGateGUID = go->GetGUID();
AddDoor(go, true);
if (ZulAmanState != NOT_STARTED)
go->SetGoState(GO_STATE_ACTIVE);
break;
default:
break;
}
}
void OnGameObjectRemove(GameObject* go) override
{
switch (go->GetEntry())
{
case GO_MASSIVE_GATE:
AddDoor(go, false);
break;
default:
break;
}
}
ObjectGuid GetGuidData(uint32 type) const override
{
switch (type)
{
case DATA_AKILZONEVENT:
return AkilzonGUID;
case DATA_NALORAKKEVENT:
return NalorakkGUID;
case DATA_JANALAIEVENT:
return JanalaiGUID;
case DATA_HALAZZIEVENT:
return HalazziGUID;
case DATA_HEXLORDEVENT:
return HexLordMalacrassGUID;
case DATA_DAAKARAEVENT:
return DaakaraGUID;
case DATA_HEXLORD_TRIGGER:
return HexLordTriggerGUID;
case DATA_STRANGE_GONG:
return StrangeGongGUID;
case DATA_MASSIVE_GATE:
return MasiveGateGUID;
default:
break;
}
void FillInitialWorldStates(WorldPacket& packet) override
{
packet << uint32(WORLD_STATE_ZULAMAN_TIMER_ENABLED) << uint32(ZulAmanState ? 1 : 0);
packet << uint32(WORLD_STATE_ZULAMAN_TIMER) << uint32(SpeedRunTimer);
}
return ObjectGuid::Empty;
}
void OnCreatureCreate(Creature* creature) override
void SetData(uint32 type, uint32 data) override
{
switch (type)
{
switch (creature->GetEntry())
case DATA_ZULAMAN_STATE:
{
if (data == IN_PROGRESS)
{
case NPC_AKILZON:
AkilzonGUID = creature->GetGUID();
break;
case NPC_NALORAKK:
NalorakkGUID = creature->GetGUID();
break;
case NPC_JANALAI:
JanalaiGUID = creature->GetGUID();
break;
case NPC_HALAZZI:
HalazziGUID = creature->GetGUID();
break;
case NPC_HEXLORD:
HexLordMalacrassGUID = creature->GetGUID();
break;
case NPC_DAAKARA:
DaakaraGUID = creature->GetGUID();
break;
case NPC_VOLJIN:
VoljinGUID = creature->GetGUID();
break;
case NPC_HEXLORD_TRIGGER:
HexLordTriggerGUID = creature->GetGUID();
break;
default:
break;
DoUpdateWorldState(WORLD_STATE_ZULAMAN_TIMER_ENABLED, 1);
DoUpdateWorldState(WORLD_STATE_ZULAMAN_TIMER, 15);
events.ScheduleEvent(EVENT_UPDATE_ZULAMAN_TIMER, 60000);
SpeedRunTimer = 15;
ZulAmanState = data;
SaveToDB();
}
break;
}
default:
break;
}
}
uint32 GetData(uint32 type) const override
{
switch (type)
{
case DATA_ZULAMAN_STATE:
return ZulAmanState;
default:
break;
}
void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
case GO_STRANGE_GONG:
StrangeGongGUID = go->GetGUID();
break;
case GO_MASSIVE_GATE:
MasiveGateGUID = go->GetGUID();
AddDoor(go, true);
if (ZulAmanState != NOT_STARTED)
go->SetGoState(GO_STATE_ACTIVE);
break;
default:
break;
}
}
return 0;
}
void OnGameObjectRemove(GameObject* go) override
{
switch (go->GetEntry())
{
case GO_MASSIVE_GATE:
AddDoor(go, false);
break;
default:
break;
}
}
bool SetBossState(uint32 type, EncounterState state) override
{
if (!InstanceScript::SetBossState(type, state))
return false;
ObjectGuid GetGuidData(uint32 type) const override
if (state == DONE)
{
switch (type)
if (ZulAmanState == IN_PROGRESS && SpeedRunTimer)
{
case DATA_AKILZON:
return AkilzonGUID;
case DATA_NALORAKK:
return NalorakkGUID;
case DATA_JANALAI:
return JanalaiGUID;
case DATA_HALAZZI:
return HalazziGUID;
case DATA_HEXLORD:
return HexLordMalacrassGUID;
case DATA_DAAKARA:
return DaakaraGUID;
case DATA_HEXLORD_TRIGGER:
return HexLordTriggerGUID;
case DATA_STRANGE_GONG:
return StrangeGongGUID;
case DATA_MASSIVE_GATE:
return MasiveGateGUID;
default:
break;
}
++ZulAmanBossCount;
return ObjectGuid::Empty;
}
void SetData(uint32 type, uint32 data) override
{
switch (type)
{
case DATA_ZULAMAN_STATE:
if (ZulAmanBossCount < 2)
{
if (data == IN_PROGRESS)
{
DoUpdateWorldState(WORLD_STATE_ZULAMAN_TIMER_ENABLED, 1);
DoUpdateWorldState(WORLD_STATE_ZULAMAN_TIMER, 15);
events.ScheduleEvent(EVENT_UPDATE_ZULAMAN_TIMER, 60000);
SpeedRunTimer = 15;
ZulAmanState = data;
SaveToDB();
}
break;
SpeedRunTimer = SpeedRunTimer + 5;
DoUpdateWorldState(WORLD_STATE_ZULAMAN_TIMER, SpeedRunTimer);
}
default:
break;
}
}
uint32 GetData(uint32 type) const override
{
switch (type)
{
case DATA_ZULAMAN_STATE:
return ZulAmanState;
default:
break;
}
return 0;
}
bool SetBossState(uint32 type, EncounterState state) override
{
if (!InstanceScript::SetBossState(type, state))
return false;
if (state == DONE)
{
if (ZulAmanState == IN_PROGRESS && SpeedRunTimer)
else if (ZulAmanBossCount == 4)
{
++ZulAmanBossCount;
if (ZulAmanBossCount < 2)
{
SpeedRunTimer = SpeedRunTimer + 5;
DoUpdateWorldState(WORLD_STATE_ZULAMAN_TIMER, SpeedRunTimer);
}
else if (ZulAmanBossCount == 4)
{
DoUpdateWorldState(WORLD_STATE_ZULAMAN_TIMER_ENABLED, 0);
events.CancelEvent(EVENT_UPDATE_ZULAMAN_TIMER);
ZulAmanState = DONE;
}
DoUpdateWorldState(WORLD_STATE_ZULAMAN_TIMER_ENABLED, 0);
events.CancelEvent(EVENT_UPDATE_ZULAMAN_TIMER);
ZulAmanState = DONE;
}
}
switch (type)
{
case DATA_AKILZON:
break;
case DATA_NALORAKK:
break;
case DATA_JANALAI:
break;
case DATA_HALAZZI:
case DATA_HEXLORD:
case DATA_DAAKARA:
break;
default:
break;
}
return true;
}
void ProcessEvent(WorldObject* /*obj*/, uint32 eventId) override
switch (type)
{
case DATA_AKILZONEVENT:
break;
case DATA_NALORAKKEVENT:
break;
case DATA_JANALAIEVENT:
break;
case DATA_HALAZZIEVENT:
case DATA_HEXLORDEVENT:
case DATA_DAAKARAEVENT:
break;
default:
break;
}
return true;
}
void ProcessEvent(WorldObject* /*obj*/, uint32 eventId) override
{
switch (eventId)
{
case EVENT_START_ZULAMAN:
if (Creature* voljin = instance->GetCreature(VoljinGUID))
{
if (voljin->IsAIEnabled)
voljin->AI()->DoAction(ACTION_START_ZULAMAN);
}
break;
default:
break;
}
}
void Update(uint32 diff)
{
if (events.Empty())
return;
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_START_ZULAMAN:
if (Creature* voljin = instance->GetCreature(VoljinGUID))
{
if (voljin->IsAIEnabled)
voljin->AI()->DoAction(ACTION_START_ZULAMAN);
}
break;
default:
break;
}
}
void Update(uint32 diff)
{
if (events.Empty())
return;
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
case EVENT_UPDATE_ZULAMAN_TIMER:
SaveToDB();
DoUpdateWorldState(WORLD_STATE_ZULAMAN_TIMER, --SpeedRunTimer);
if (SpeedRunTimer)
events.ScheduleEvent(EVENT_UPDATE_ZULAMAN_TIMER, 60000);
else
{
case EVENT_UPDATE_ZULAMAN_TIMER:
SaveToDB();
DoUpdateWorldState(WORLD_STATE_ZULAMAN_TIMER, --SpeedRunTimer);
if (SpeedRunTimer)
events.ScheduleEvent(EVENT_UPDATE_ZULAMAN_TIMER, 60000);
else
{
DoUpdateWorldState(WORLD_STATE_ZULAMAN_TIMER_ENABLED, 0);
events.CancelEvent(EVENT_UPDATE_ZULAMAN_TIMER);
ZulAmanState = FAIL;
}
break;
default:
break;
DoUpdateWorldState(WORLD_STATE_ZULAMAN_TIMER_ENABLED, 0);
events.CancelEvent(EVENT_UPDATE_ZULAMAN_TIMER);
ZulAmanState = FAIL;
}
break;
default:
break;
}
}
void WriteSaveDataMore(std::ostringstream& data) override
{
data << ZulAmanState << ' '
<< SpeedRunTimer << ' '
<< ZulAmanBossCount;
}
void ReadSaveDataMore(std::istringstream& data) override
{
data >> ZulAmanState;
data >> SpeedRunTimer;
data >> ZulAmanBossCount;
if (ZulAmanState == IN_PROGRESS && SpeedRunTimer && SpeedRunTimer <= 15)
{
events.ScheduleEvent(EVENT_UPDATE_ZULAMAN_TIMER, 60000);
DoUpdateWorldState(WORLD_STATE_ZULAMAN_TIMER_ENABLED, 1);
DoUpdateWorldState(WORLD_STATE_ZULAMAN_TIMER, SpeedRunTimer);
}
}
protected:
EventMap events;
ObjectGuid AkilzonGUID;
ObjectGuid NalorakkGUID;
ObjectGuid JanalaiGUID;
ObjectGuid HalazziGUID;
ObjectGuid HexLordMalacrassGUID;
ObjectGuid DaakaraGUID;
ObjectGuid VoljinGUID;
ObjectGuid HexLordTriggerGUID;
ObjectGuid StrangeGongGUID;
ObjectGuid MasiveGateGUID;
uint32 SpeedRunTimer;
uint32 ZulAmanState;
uint32 ZulAmanBossCount;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_zulaman_InstanceScript(map);
}
void WriteSaveDataMore(std::ostringstream& data) override
{
data << ZulAmanState << ' '
<< SpeedRunTimer << ' '
<< ZulAmanBossCount;
}
void ReadSaveDataMore(std::istringstream& data) override
{
data >> ZulAmanState;
data >> SpeedRunTimer;
data >> ZulAmanBossCount;
if (ZulAmanState == IN_PROGRESS && SpeedRunTimer && SpeedRunTimer <= 15)
{
events.ScheduleEvent(EVENT_UPDATE_ZULAMAN_TIMER, 60000);
DoUpdateWorldState(WORLD_STATE_ZULAMAN_TIMER_ENABLED, 1);
DoUpdateWorldState(WORLD_STATE_ZULAMAN_TIMER, SpeedRunTimer);
}
}
protected:
EventMap events;
ObjectGuid AkilzonGUID;
ObjectGuid NalorakkGUID;
ObjectGuid JanalaiGUID;
ObjectGuid HalazziGUID;
ObjectGuid HexLordMalacrassGUID;
ObjectGuid DaakaraGUID;
ObjectGuid VoljinGUID;
ObjectGuid HexLordTriggerGUID;
ObjectGuid StrangeGongGUID;
ObjectGuid MasiveGateGUID;
uint32 SpeedRunTimer;
uint32 ZulAmanState;
uint32 ZulAmanBossCount;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
return new instance_zulaman_InstanceScript(map);
}
};
void AddSC_instance_zulaman()

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@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,421 +15,209 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Zulaman
SD%Complete: 90
SDComment: Forest Frog will turn into different NPC's. Workaround to prevent new entry from running this script
SDCategory: Zul'Aman
EndScriptData */
/* ContentData
npc_forest_frog
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "zulaman.h"
#include "Player.h"
#include "SpellInfo.h"
#include "CreatureTextMgr.h"
#include "SpellScript.h"
/*######
## npc_forest_frog
######*/
enum ForestFrog
{
// Spells
SPELL_REMOVE_AMANI_CURSE = 43732,
SPELL_PUSH_MOJO = 43923,
// Creatures
NPC_FOREST_FROG = 24396
};
class npc_forest_frog : public CreatureScript
{
public:
npc_forest_frog()
: CreatureScript("npc_forest_frog")
{
}
struct npc_forest_frogAI : public ScriptedAI
{
npc_forest_frogAI(Creature* creature) : ScriptedAI(creature)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
void Reset() override { }
void EnterCombat(Unit* /*who*/) override { }
void DoSpawnRandom()
{
uint32 cEntry = 0;
switch (rand32() % 10)
{
case 0: cEntry = 24397; break; //Mannuth
case 1: cEntry = 24403; break; //Deez
case 2: cEntry = 24404; break; //Galathryn
case 3: cEntry = 24405; break; //Adarrah
case 4: cEntry = 24406; break; //Fudgerick
case 5: cEntry = 24407; break; //Darwen
case 6: cEntry = 24445; break; //Mitzi
case 7: cEntry = 24448; break; //Christian
case 8: cEntry = 24453; break; //Brennan
case 9: cEntry = 24455; break; //Hollee
}
if (!instance->GetData(TYPE_RAND_VENDOR_1))
if (rand32() % 10 == 1) cEntry = 24408; //Gunter
if (!instance->GetData(TYPE_RAND_VENDOR_2))
if (rand32() % 10 == 1) cEntry = 24409; //Kyren
if (cEntry) me->UpdateEntry(cEntry);
if (cEntry == 24408) instance->SetData(TYPE_RAND_VENDOR_1, DONE);
if (cEntry == 24409) instance->SetData(TYPE_RAND_VENDOR_2, DONE);
}
void SpellHit(Unit* caster, const SpellInfo* spell) override
{
if (spell->Id == SPELL_REMOVE_AMANI_CURSE && caster->GetTypeId() == TYPEID_PLAYER && me->GetEntry() == NPC_FOREST_FROG)
{
//increase or decrease chance of mojo?
if (rand32() % 99 == 50) DoCast(caster, SPELL_PUSH_MOJO, true);
else DoSpawnRandom();
}
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<npc_forest_frogAI>(creature);
}
};
/*######
## npc_zulaman_hostage
######*/
#define GOSSIP_HOSTAGE1 "I am glad to help you."
static uint32 HostageEntry[] = {23790, 23999, 24024, 24001};
static uint32 ChestEntry[] = {186648, 187021, 186672, 186667};
class npc_zulaman_hostage : public CreatureScript
{
public:
npc_zulaman_hostage() : CreatureScript("npc_zulaman_hostage") { }
bool OnGossipHello(Player* player, Creature* creature) override
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HOSTAGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF + 1)
player->CLOSE_GOSSIP_MENU();
if (!creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
return true;
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
InstanceScript* instance = creature->GetInstanceScript();
if (instance)
{
//uint8 progress = instance->GetData(DATA_CHESTLOOTED);
instance->SetData(DATA_CHESTLOOTED, 0);
float x, y, z;
creature->GetPosition(x, y, z);
uint32 entry = creature->GetEntry();
for (uint8 i = 0; i < 4; ++i)
{
if (HostageEntry[i] == entry)
{
creature->SummonGameObject(ChestEntry[i], x-2, y, z, 0, 0, 0, 0, 0, 0);
break;
}
}
}
return true;
}
};
/*######
## npc_harrison_jones
######*/
#include "zulaman.h"
enum Says
{
SAY_HARRISON_0 = 0,
SAY_HARRISON_1 = 1,
SAY_HARRISON_2 = 0,
SAY_HARRISON_3 = 1
// Vol'jin
SAY_INTRO_1 = 0,
SAY_INTRO_2 = 1,
SAY_INTRO_3 = 2,
SAY_INTRO_4 = 3,
SAY_INTRO_FAIL = 4,
// Hex Lord Malacrass
SAY_HEXLOR_INTRO = 0
};
enum Spells
{
SPELL_BANGING_THE_GONG = 45225,
SPELL_STEALTH = 34189,
SPELL_COSMETIC_SPEAR_THROW = 43647
// Vol'jin
SPELL_BANGING_THE_GONG = 45225
};
enum Events
{
GONG_EVENT_1 = 1,
GONG_EVENT_2 = 2,
GONG_EVENT_3 = 3,
GONG_EVENT_4 = 4,
GONG_EVENT_5 = 5,
GONG_EVENT_6 = 6,
GONG_EVENT_7 = 7,
GONG_EVENT_8 = 8,
GONG_EVENT_9 = 9,
GONG_EVENT_10 = 10,
GONG_EVENT_11 = 11
EVENT_INTRO_MOVEPOINT_1 = 1,
EVENT_INTRO_MOVEPOINT_2 = 2,
EVENT_INTRO_MOVEPOINT_3 = 3,
EVENT_BANGING_THE_GONG = 4,
EVENT_START_DOOR_OPENING_1 = 5,
EVENT_START_DOOR_OPENING_2 = 6,
EVENT_START_DOOR_OPENING_3 = 7,
EVENT_START_DOOR_OPENING_4 = 8,
EVENT_START_DOOR_OPENING_5 = 9,
EVENT_START_DOOR_OPENING_6 = 10,
EVENT_START_DOOR_OPENING_7 = 11
};
enum Waypoints
enum Points
{
HARRISON_MOVE_1 = 860440,
HARRISON_MOVE_2 = 860441,
HARRISON_MOVE_3 = 860442
POINT_INTRO = 1,
POINT_STRANGE_GONG = 2,
POINT_START_DOOR_OPENING_1 = 3,
POINT_START_DOOR_OPENING_2 = 4
};
enum DisplayIds
enum Misc
{
MODEL_HARRISON_JONES_0 = 22340,
MODEL_HARRISON_JONES_1 = 22354,
MODEL_HARRISON_JONES_2 = 22347
ITEM_VIRTUAL_ITEM = 5301
};
enum EntryIds
Position const VoljinIntroWaypoint[4] =
{
NPC_HARRISON_JONES_1 = 24375,
NPC_HARRISON_JONES_2 = 24365,
NPC_AMANISHI_GUARDIAN = 23597,
{ 117.7349f, 1662.77f, 42.02156f, 0.0f },
{ 132.14f, 1645.143f, 42.02158f, 0.0f },
{ 121.8901f, 1639.118f, 42.23253f, 0.0f },
{ 122.618f, 1639.546f, 42.11659f, 0.0f },
};
enum Weapons
{
WEAPON_MACE = 5301,
WEAPON_SPEAR = 13631
};
class npc_harrison_jones : public CreatureScript
class npc_voljin_zulaman : public CreatureScript
{
public:
npc_voljin_zulaman() : CreatureScript("npc_voljin_zulaman") { }
npc_harrison_jones() : CreatureScript("npc_harrison_jones")
struct npc_voljin_zulamanAI : public ScriptedAI
{
}
struct npc_harrison_jonesAI : public ScriptedAI
{
npc_harrison_jonesAI(Creature* creature) : ScriptedAI(creature)
npc_voljin_zulamanAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript())
{
Initialize();
instance = creature->GetInstanceScript();
me->SetDisplayId(me->GetCreatureTemplate()->Modelid1);
if (_instance->GetData(DATA_ZULAMAN_STATE) == NOT_STARTED)
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
}
void Initialize()
{
_gongEvent = 0;
_gongTimer = 0;
uiTargetGUID = 0;
}
InstanceScript* instance;
uint8 _gongEvent;
uint32 _gongTimer;
uint64 uiTargetGUID;
void Reset() override
{
Initialize();
_gongCount = 0;
}
void EnterCombat(Unit* /*who*/) override { }
void sGossipSelect(Player* player, uint32 sender, uint32 action) override
{
if (me->GetCreatureTemplate()->GossipMenuId == sender && !action)
{
player->CLOSE_GOSSIP_MENU();
me->SetFacingToObject(player);
if (_instance->GetData(DATA_ZULAMAN_STATE) != NOT_STARTED)
return;
if (me->GetCreatureTemplate()->GossipMenuId == sender && !action)
{
_events.Reset();
me->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
Talk(SAY_HARRISON_0);
_gongEvent = GONG_EVENT_1;
_gongTimer = 4000;
}
me->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
_events.ScheduleEvent(EVENT_INTRO_MOVEPOINT_1, 1000);
Talk(SAY_INTRO_1, player);
me->SetWalk(true);
}
}
void SpellHit(Unit*, const SpellInfo* spell) override
void DoAction(int32 action) override
{
if (spell->Id == SPELL_COSMETIC_SPEAR_THROW)
if (action == ACTION_START_ZULAMAN)
{
me->RemoveAllAuras();
me->SetEntry(NPC_HARRISON_JONES_2);
me->SetDisplayId(MODEL_HARRISON_JONES_2);
me->SetTarget(ObjectGuid::Empty);
me->SetByteValue(UNIT_FIELD_BYTES_1, 0, UNIT_STAND_STATE_DEAD);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
instance->SetData(DATA_GONGEVENT, DONE);
if (++_gongCount == 10)
_events.ScheduleEvent(EVENT_START_DOOR_OPENING_1, 500);
}
}
void UpdateAI(uint32 diff) override
{
if (_gongEvent)
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
if (_gongTimer <= diff)
switch (eventId)
{
switch (_gongEvent)
{
case GONG_EVENT_1:
me->GetMotionMaster()->MovePath(HARRISON_MOVE_1, false);
_gongEvent = GONG_EVENT_2;
_gongTimer = 12000;
break;
case GONG_EVENT_2:
me->SetFacingTo(6.235659f);
Talk(SAY_HARRISON_1);
DoCast(me, SPELL_BANGING_THE_GONG);
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_MACE));
me->SetSheath(SHEATH_STATE_MELEE);
_gongEvent = GONG_EVENT_3;
_gongTimer = 4000;
break;
case GONG_EVENT_3:
if (GameObject* gong = me->GetMap()->GetGameObject(instance->GetGuidData(GO_STRANGE_GONG)))
gong->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
_gongEvent = GONG_EVENT_4;
_gongTimer = 105000;
break;
case GONG_EVENT_4:
me->RemoveAura(SPELL_BANGING_THE_GONG);
if (GameObject* gong = me->GetMap()->GetGameObject(instance->GetGuidData(GO_STRANGE_GONG)))
gong->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
// trigger or gong will need to be scripted to set IN_PROGRESS after enough hits.
// This is temp workaround.
instance->SetData(DATA_GONGEVENT, IN_PROGRESS); // to be removed.
if (instance->GetData(DATA_GONGEVENT) == IN_PROGRESS)
{
// Players are Now Saved to instance at SPECIAL (Player should be notified?)
me->GetMotionMaster()->MovePath(HARRISON_MOVE_2, false);
_gongEvent = GONG_EVENT_5;
_gongTimer = 5000;
}
else
{
_gongTimer = 1000;
_gongEvent = GONG_EVENT_9;
}
break;
case GONG_EVENT_5:
me->SetEntry(NPC_HARRISON_JONES_1);
me->SetDisplayId(MODEL_HARRISON_JONES_1);
Talk(SAY_HARRISON_2);
_gongTimer = 12000;
_gongEvent = GONG_EVENT_6;
break;
case GONG_EVENT_6:
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING);
Talk(SAY_HARRISON_3);
_gongTimer = 7000;
_gongEvent = GONG_EVENT_7;
break;
case GONG_EVENT_7:
if (!uiTargetGUID)
{
std::list<Creature*> targetList;
GetCreatureListWithEntryInGrid(targetList, me, NPC_AMANISHI_GUARDIAN, 26.0f);
if (!targetList.empty())
{
for (std::list<Creature*>::const_iterator itr = targetList.begin(); itr != targetList.end(); ++itr)
{
if (Creature* ptarget = *itr)
{
if (ptarget->GetPositionX() > 120)
{
ptarget->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_SPEAR));
ptarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
ptarget->SetReactState(REACT_PASSIVE);
ptarget->AI()->SetData(0, 1);
}
else
{
ptarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
ptarget->SetReactState(REACT_PASSIVE);
ptarget->AI()->SetData(0, 2);
}
}
}
}
}
if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetGuidData(GO_MASSIVE_GATE)))
gate->SetGoState(GO_STATE_ACTIVE);
_gongTimer = 2000;
_gongEvent = GONG_EVENT_8;
break;
case GONG_EVENT_8:
DoCast(me, SPELL_STEALTH);
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(0));
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
me->GetMotionMaster()->MovePath(HARRISON_MOVE_3, false);
_gongTimer = 1000;
_gongEvent = 0;
break;
case GONG_EVENT_9:
me->GetMotionMaster()->MovePoint(0, 120.687f, 1674.0f, 42.0217f);
_gongTimer = 12000;
_gongEvent = GONG_EVENT_10;
break;
case GONG_EVENT_10:
me->SetFacingTo(1.59044f);
_gongEvent = 11;
_gongTimer = 6000;
break;
case GONG_EVENT_11:
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
instance->SetData(DATA_GONGEVENT, NOT_STARTED);
_gongEvent = 0;
_gongTimer = 1000;
break;
}
case EVENT_INTRO_MOVEPOINT_1:
me->GetMotionMaster()->MovePoint(POINT_INTRO, VoljinIntroWaypoint[0]);
_events.ScheduleEvent(EVENT_INTRO_MOVEPOINT_2, 1000);
break;
case EVENT_INTRO_MOVEPOINT_2:
me->GetMotionMaster()->MovePoint(POINT_STRANGE_GONG, VoljinIntroWaypoint[1]);
_events.ScheduleEvent(EVENT_INTRO_MOVEPOINT_3, 4000);
break;
case EVENT_INTRO_MOVEPOINT_3:
Talk(SAY_INTRO_2);
_events.ScheduleEvent(EVENT_BANGING_THE_GONG, 3000);
case EVENT_BANGING_THE_GONG:
DoCast(me, SPELL_BANGING_THE_GONG);
if (GameObject* strangeGong = ObjectAccessor::GetGameObject(*me, _instance->GetGuidData(DATA_STRANGE_GONG)))
strangeGong->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, uint32(ITEM_VIRTUAL_ITEM));
break;
case EVENT_START_DOOR_OPENING_1:
me->RemoveAura(SPELL_BANGING_THE_GONG);
_events.ScheduleEvent(EVENT_START_DOOR_OPENING_2, 500);
break;
case EVENT_START_DOOR_OPENING_2:
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, uint32(0));
if (GameObject* strangeGong = ObjectAccessor::GetGameObject(*me, _instance->GetGuidData(DATA_STRANGE_GONG)))
strangeGong->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
_events.ScheduleEvent(EVENT_START_DOOR_OPENING_3, 500);
break;
case EVENT_START_DOOR_OPENING_3:
me->GetMotionMaster()->MovePoint(POINT_START_DOOR_OPENING_1, VoljinIntroWaypoint[2]);
break;
case EVENT_START_DOOR_OPENING_4:
_instance->SetData(DATA_ZULAMAN_STATE, IN_PROGRESS);
if (GameObject* masiveGate = ObjectAccessor::GetGameObject(*me, _instance->GetGuidData(DATA_MASSIVE_GATE)))
masiveGate->SetGoState(GO_STATE_ACTIVE);
_events.ScheduleEvent(EVENT_START_DOOR_OPENING_5, 3000);
break;
case EVENT_START_DOOR_OPENING_5:
Talk(SAY_INTRO_4);
_events.ScheduleEvent(EVENT_START_DOOR_OPENING_6, 6000);
break;
case EVENT_START_DOOR_OPENING_6:
_events.ScheduleEvent(EVENT_START_DOOR_OPENING_7, 6000);
break;
case EVENT_START_DOOR_OPENING_7:
if (Creature* hexLordTrigger = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_HEXLORD_TRIGGER)))
sCreatureTextMgr->SendChat(hexLordTrigger, SAY_HEXLOR_INTRO, 0, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_MAP);
break;
default:
break;
}
else
_gongTimer -= diff;
}
}
void MovementInform(uint32 movementType, uint32 pointId) override
{
if (movementType != POINT_MOTION_TYPE)
return;
switch (pointId)
{
case POINT_STRANGE_GONG:
if (GameObject* strangeGong = ObjectAccessor::GetGameObject(*me, _instance->GetGuidData(DATA_STRANGE_GONG)))
me->SetFacingToObject(strangeGong); // setInFront
break;
case POINT_START_DOOR_OPENING_1:
me->SetFacingTo(4.747295f);
me->GetMotionMaster()->MovePoint(POINT_START_DOOR_OPENING_2, VoljinIntroWaypoint[3]);
Talk(SAY_INTRO_3);
_events.ScheduleEvent(EVENT_START_DOOR_OPENING_4, 4500);
break;
default:
break;
}
}
private:
InstanceScript* _instance;
EventMap _events;
uint8 _gongCount;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<npc_harrison_jonesAI>(creature);
return GetInstanceAI<npc_voljin_zulamanAI>(creature);
}
};
// 45226 - Banging the Gong
class spell_banging_the_gong : public SpellScriptLoader
{
public:
@@ -458,11 +245,8 @@ class spell_banging_the_gong : public SpellScriptLoader
}
};
void AddSC_zulaman()
{
new npc_forest_frog();
new npc_zulaman_hostage();
new npc_harrison_jones();
new npc_voljin_zulaman();
new spell_banging_the_gong();
}

View File

@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -19,45 +18,74 @@
#ifndef DEF_ZULAMAN_H
#define DEF_ZULAMAN_H
uint32 const EncounterCount = 6;
#define ZulAmanScriptName "instance_zulaman"
#define DataHeader "ZA"
enum DataTypes
{
DATA_GONGEVENT = 0,
DATA_NALORAKKEVENT = 1,
DATA_AKILZONEVENT = 2,
DATA_JANALAIEVENT = 3,
DATA_HALAZZIEVENT = 4,
DATA_HEXLORDEVENT = 5,
DATA_ZULJINEVENT = 6,
DATA_CHESTLOOTED = 7,
TYPE_RAND_VENDOR_1 = 8,
TYPE_RAND_VENDOR_2 = 9
// BossState
DATA_AKILZONEVENT = 0,
DATA_NALORAKKEVENT = 1,
DATA_JANALAIEVENT = 2,
DATA_HALAZZIEVENT = 3,
DATA_HEXLORDEVENT = 4,
DATA_DAAKARAEVENT = 5,
// Data64
DATA_HEXLORD_TRIGGER,
DATA_STRANGE_GONG,
DATA_MASSIVE_GATE,
// SetData
DATA_ZULAMAN_STATE
};
enum CreatureIds
{
NPC_HARRISON_JONES = 24358,
NPC_JANALAI = 23578,
NPC_ZULJIN = 23863,
NPC_HEXLORD = 24239,
NPC_HALAZZI = 23577,
NPC_NALORAKK = 23576
NPC_AKILZON = 23574,
NPC_NALORAKK = 23576,
NPC_JANALAI = 23578,
NPC_HALAZZI = 23577,
NPC_HEXLORD = 24239,
NPC_DAAKARA = 23863,
NPC_VOLJIN = 52924,
NPC_HEXLORD_TRIGGER = 24363
};
enum GameobjectIds
enum GameObjectIds
{
GO_DOOR_HALAZZI = 186303,
GO_GATE_ZULJIN = 186304,
GO_GATE_HEXLORD = 186305,
GO_MASSIVE_GATE = 186728,
GO_DOOR_AKILZON = 186858,
GO_DOOR_ZULJIN = 186859,
GO_HARKORS_SATCHEL = 187021,
GO_TANZARS_TRUNK = 186648,
GO_ASHLIS_BAG = 186672,
GO_KRAZS_PACKAGE = 186667,
GO_STRANGE_GONG = 187359
GO_STRANGE_GONG = 187359,
GO_MASSIVE_GATE = 186728,
};
enum ZulAmanEvents
{
EVENT_START_ZULAMAN = 15897,
EVENT_UPDATE_ZULAMAN_TIMER = 1,
};
enum ZulAmanAction
{
ACTION_START_ZULAMAN = 1
};
enum ZulAmanWorldStates
{
WORLD_STATE_ZULAMAN_TIMER_ENABLED = 3104,
WORLD_STATE_ZULAMAN_TIMER = 3106,
};
template<class AI>
CreatureAI* GetZulAmanAI(Creature* creature)
{
if (InstanceMap* instance = creature->GetMap()->ToInstanceMap())
if (instance->GetInstanceScript())
if (instance->GetScriptId() == sObjectMgr->GetScriptId(ZulAmanScriptName))
return new AI(creature);
return NULL;
}
#endif