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Core/Spells: feign death react state cleanup
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@@ -1225,8 +1225,8 @@ class spell_gen_creature_permanent_feign_death : public SpellScriptLoader
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target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
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target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
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if (target->GetTypeId() == TYPEID_UNIT)
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target->ToCreature()->SetReactState(REACT_PASSIVE);
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if (Creature* creature = target->ToCreature())
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creature->SetReactState(REACT_PASSIVE);
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}
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void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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@@ -1234,6 +1234,9 @@ class spell_gen_creature_permanent_feign_death : public SpellScriptLoader
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Unit* target = GetTarget();
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target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
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target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
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if (Creature* creature = target->ToCreature())
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creature->InitializeReactState();
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}
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void Register() override
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