Core/Spells: feign death react state cleanup

This commit is contained in:
Ovahlord
2020-07-22 17:23:58 +02:00
parent 0d50435008
commit 7bbc603efa

View File

@@ -1225,8 +1225,8 @@ class spell_gen_creature_permanent_feign_death : public SpellScriptLoader
target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
if (target->GetTypeId() == TYPEID_UNIT)
target->ToCreature()->SetReactState(REACT_PASSIVE);
if (Creature* creature = target->ToCreature())
creature->SetReactState(REACT_PASSIVE);
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
@@ -1234,6 +1234,9 @@ class spell_gen_creature_permanent_feign_death : public SpellScriptLoader
Unit* target = GetTarget();
target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
if (Creature* creature = target->ToCreature())
creature->InitializeReactState();
}
void Register() override