Core/TolBarad: Remove whitespaces

This commit is contained in:
Aokromes
2016-08-22 21:40:17 +02:00
parent b1f20ced7a
commit 7bf600013b

View File

@@ -79,14 +79,14 @@ bool BattlefieldTB::SetupBattlefield()
// Set timer
m_Timer = sWorld->getWorldState(TB_WS_TIME_NEXT_BATTLE);
// Defending team isn't set yet? Choose randomly.
if (sWorld->getWorldState(TB_WS_FACTION_CONTROLLING) == 0)
sWorld->setWorldState(TB_WS_FACTION_CONTROLLING, uint64(urand(1, 2)));
// Set defender team
SetDefenderTeam(TeamId(sWorld->getWorldState(TB_WS_FACTION_CONTROLLING) - 1));
// Just to save world states
SendInitWorldStatesToAll();
@@ -103,7 +103,7 @@ bool BattlefieldTB::SetupBattlefield()
}
AddCapturePoint(capturePoint);
}
// Spawn towers
for (uint8 i = 0; i < TB_TOWERS_COUNT; i++)
if (GameObject* go = SpawnGameObject(TBTowers[i].entry, TBTowers[i].x, TBTowers[i].y, TBTowers[i].z, TBTowers[i].o))
@@ -132,7 +132,7 @@ bool BattlefieldTB::SetupBattlefield()
warnedFiveMinutes = false;
warnedTwoMinutes = false;
warnedOneMinute = false;
UpdateNPCsAndGameObjects();
return true;
@@ -163,7 +163,7 @@ bool BattlefieldTB::Update(uint32 diff)
SendWarning(TB_TEXT_PREPARATIONS_IN_1_MIN);
}
}
if (!updatedNPCAndObjects)
{
if (m_updateObjectsTimer <= diff)
@@ -473,7 +473,7 @@ void BattlefieldTB::UpdateNPCsAndGameObjects()
if (GameObject* gameobject = GetGameObject(guid))
gameobject->Delete();
TemporaryGOs.clear();
// Tol Barad gates - closed during warmup
if (GameObject* gates = GetGameObject(TBGatesGUID))
gates->SetGoState(GetState() == BATTLEFIELD_WARMUP ? GO_STATE_READY : GO_STATE_ACTIVE);
@@ -533,7 +533,7 @@ void BattlefieldTB::UpdateNPCsAndGameObjects()
if (Creature* creature = SpawnCreature(entry, TBQuestInfantrySpawnData[i], GetDefenderTeam()))
TemporaryNPCs.insert(creature->GetGUID());
}
for (uint8 i = 0; i < TB_GUARDS_MAX; i++)
if (Creature* creature = SpawnCreature(GetDefenderTeam() == TEAM_ALLIANCE ? NPC_BARADIN_GUARD : NPC_HELLSCREAMS_SENTRY, GuardNPCSpawns[i], GetDefenderTeam()))
TemporaryNPCs.insert(creature->GetGUID());