Core/AI: EscortAI init logic moved from JustAppeared to InitializeAI. There are no escort NPCs using compatibility mode anymore, so this is equivalent.

As a result, inheriting scripts calling Start in on-create hooks (like JustSummoned) will now work properly again.

Tagging #20310.

# Conflicts:
#	src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
This commit is contained in:
Treeston
2018-02-12 03:25:05 +01:00
committed by Ovahlord
parent 73345b0d7f
commit 7c025ee803
2 changed files with 2 additions and 4 deletions

View File

@@ -108,7 +108,7 @@ void EscortAI::JustDied(Unit* /*killer*/)
}
}
void EscortAI::JustAppeared()
void EscortAI::InitializeAI()
{
_escortState = STATE_ESCORT_NONE;
@@ -120,8 +120,6 @@ void EscortAI::JustAppeared()
if (me->GetFaction() != me->GetCreatureTemplate()->faction)
me->RestoreFaction();
Reset();
}
void EscortAI::ReturnToLastPoint()

View File

@@ -40,10 +40,10 @@ struct TC_GAME_API EscortAI : public ScriptedAI
explicit EscortAI(Creature* creature);
~EscortAI() { }
void InitializeAI() override;
void UpdateAI(uint32 diff) override; // the "internal" update, calls UpdateEscortAI()
void MoveInLineOfSight(Unit* who) override;
void JustDied(Unit*) override;
void JustAppeared() override;
void ReturnToLastPoint();
void EnterEvadeMode(EvadeReason /*why*/ = EVADE_REASON_OTHER) override;
void MovementInform(uint32, uint32) override;