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build fix
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@@ -1504,7 +1504,7 @@ void World::SetInitialWorldSettings()
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std::vector<uint32> mapIds;
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for (MapEntry const* mapEntry : sMapStore)
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mapIds.push_back(mapEntry->ID);
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mapIds.push_back(mapEntry->MapID);
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if (VMAP::VMapManager2* vmmgr2 = dynamic_cast<VMAP::VMapManager2*>(VMAP::VMapFactory::createOrGetVMapManager()))
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vmmgr2->InitializeThreadUnsafe(mapIds);
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