Core/Creatures: implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR (#21642)

* Add CREATURE_FLAG_EXTRA_NO_SELL_VENDOR and use it for a single no-sell vendor in game (there are more of them in later expansions)
This commit is contained in:
Mikhail Redko
2018-03-21 11:05:17 +02:00
committed by Shauren
parent 4af3c33d04
commit 7c5b69d18b
5 changed files with 25 additions and 15 deletions

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@@ -0,0 +1,2 @@
UPDATE `creature_template` SET `flags_extra` = (`flags_extra` & ~0x1000);
UPDATE `creature_template` SET `flags_extra` = (`flags_extra` | 0x1000) WHERE `entry` = 27914;

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@@ -44,7 +44,7 @@ enum CreatureFlagsExtra : uint32
CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE = 0x00000200, // creature won't update movement flags
CREATURE_FLAG_EXTRA_GHOST_VISIBILITY = 0x00000400, // creature will be only visible for dead players
CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK = 0x00000800, // creature will use offhand attacks
CREATURE_FLAG_EXTRA_UNUSED_12 = 0x00001000,
CREATURE_FLAG_EXTRA_NO_SELL_VENDOR = 0x00001000, // players can't sell items to this vendor
CREATURE_FLAG_EXTRA_UNUSED_13 = 0x00002000,
CREATURE_FLAG_EXTRA_WORLDEVENT = 0x00004000, // custom flag for world event creatures (left room for merging)
CREATURE_FLAG_EXTRA_GUARD = 0x00008000, // Creature is guard
@@ -66,10 +66,9 @@ enum CreatureFlagsExtra : uint32
CREATURE_FLAG_EXTRA_UNUSED_31 = 0x80000000,
// Masks
CREATURE_FLAG_EXTRA_UNUSED = (CREATURE_FLAG_EXTRA_UNUSED_12 | CREATURE_FLAG_EXTRA_UNUSED_13 | CREATURE_FLAG_EXTRA_UNUSED_16 |
CREATURE_FLAG_EXTRA_UNUSED_22 | CREATURE_FLAG_EXTRA_UNUSED_23 | CREATURE_FLAG_EXTRA_UNUSED_24 |
CREATURE_FLAG_EXTRA_UNUSED_25 | CREATURE_FLAG_EXTRA_UNUSED_26 | CREATURE_FLAG_EXTRA_UNUSED_27 |
CREATURE_FLAG_EXTRA_UNUSED_31),
CREATURE_FLAG_EXTRA_UNUSED = (CREATURE_FLAG_EXTRA_UNUSED_13 | CREATURE_FLAG_EXTRA_UNUSED_16 | CREATURE_FLAG_EXTRA_UNUSED_22 |
CREATURE_FLAG_EXTRA_UNUSED_23 | CREATURE_FLAG_EXTRA_UNUSED_24 | CREATURE_FLAG_EXTRA_UNUSED_25 |
CREATURE_FLAG_EXTRA_UNUSED_26 | CREATURE_FLAG_EXTRA_UNUSED_27 | CREATURE_FLAG_EXTRA_UNUSED_31),
CREATURE_FLAG_EXTRA_DB_ALLOWED = (0xFFFFFFFF & ~(CREATURE_FLAG_EXTRA_UNUSED | CREATURE_FLAG_EXTRA_DUNGEON_BOSS))
};

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@@ -128,12 +128,13 @@ enum BuyResult
enum SellResult
{
SELL_ERR_CANT_FIND_ITEM = 1,
SELL_ERR_CANT_SELL_ITEM = 2, // merchant doesn't like that item
SELL_ERR_CANT_FIND_VENDOR = 3, // merchant doesn't like you
SELL_ERR_YOU_DONT_OWN_THAT_ITEM = 4, // you don't own that item
SELL_ERR_CANT_FIND_ITEM = 1, // The item was not found.
SELL_ERR_CANT_SELL_ITEM = 2, // The merchant doesn't want that item.
SELL_ERR_CANT_FIND_VENDOR = 3, // The merchant doesn't like you.
SELL_ERR_YOU_DONT_OWN_THAT_ITEM = 4, // You don't own that item.
SELL_ERR_UNK = 5, // nothing appears...
SELL_ERR_ONLY_EMPTY_BAG = 6 // can only do with empty bags
SELL_ERR_ONLY_EMPTY_BAG = 6, // You can only do that with empty bags.
SELL_ERR_CANT_SELL_TO_THIS_MERCHANT = 7 // You cannot sell items to this merchant.
};
// -1 from client enchantment slot number

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@@ -385,6 +385,12 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
return;
}
if ((creature->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_SELL_VENDOR) != 0)
{
_player->SendSellError(SELL_ERR_CANT_SELL_TO_THIS_MERCHANT, creature, itemguid, 0);
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);

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@@ -50,10 +50,7 @@ struct EnumName
#define CREATE_NAMED_ENUM(VALUE) { VALUE, STRINGIZE(VALUE) }
#define NPCFLAG_COUNT 24
#define FLAGS_EXTRA_COUNT 21
EnumName<NPCFlags, int32> const npcFlagTexts[NPCFLAG_COUNT] =
EnumName<NPCFlags, int32> const npcFlagTexts[] =
{
{ UNIT_NPC_FLAG_AUCTIONEER, LANG_NPCINFO_AUCTIONEER },
{ UNIT_NPC_FLAG_BANKER, LANG_NPCINFO_BANKER },
@@ -81,6 +78,8 @@ EnumName<NPCFlags, int32> const npcFlagTexts[NPCFLAG_COUNT] =
{ UNIT_NPC_FLAG_VENDOR_REAGENT, LANG_NPCINFO_VENDOR_REAGENT }
};
uint32 const NPCFLAG_COUNT = std::extent<decltype(npcFlagTexts)>::value;
EnumName<Mechanics> const mechanicImmunes[MAX_MECHANIC] =
{
CREATE_NAMED_ENUM(MECHANIC_NONE),
@@ -153,7 +152,7 @@ EnumName<UnitFlags> const unitFlags[MAX_UNIT_FLAGS] =
CREATE_NAMED_ENUM(UNIT_FLAG_UNK_31)
};
EnumName<CreatureFlagsExtra> const flagsExtra[FLAGS_EXTRA_COUNT] =
EnumName<CreatureFlagsExtra> const flagsExtra[] =
{
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_INSTANCE_BIND),
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_CIVILIAN),
@@ -165,6 +164,7 @@ EnumName<CreatureFlagsExtra> const flagsExtra[FLAGS_EXTRA_COUNT] =
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_TRIGGER),
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_NO_TAUNT),
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE),
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_NO_SELL_VENDOR),
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_WORLDEVENT),
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_GUARD),
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_NO_CRIT),
@@ -178,6 +178,8 @@ EnumName<CreatureFlagsExtra> const flagsExtra[FLAGS_EXTRA_COUNT] =
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK)
};
uint32 const FLAGS_EXTRA_COUNT = std::extent<decltype(flagsExtra)>::value;
bool HandleNpcSpawnGroup(ChatHandler* handler, char const* args)
{
if (!*args)