[8078] Fixed typos in character data loading after recently added new field.

* Really use race/class/gender fields instead `data` field values.
    * Load extra flags (gm mode onm gm fly mode, gm invisibility and etc) from proper field.

    NOTE: recommedned reset characters.extra_flags field to 0 for all characters.
    It can be corrupted in time login/logout before this fix.

Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-27 17:50:28 -05:00
parent e5b982b0ef
commit 7c8f37abea
2 changed files with 9 additions and 7 deletions

View File

@@ -14382,9 +14382,11 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
// overwrite some data fields
uint32 bytes0 = GetUInt32Value(UNIT_FIELD_BYTES_0) & 0xFF000000;
bytes0 |= fields[4].GetUInt8();
bytes0 |= fields[5].GetUInt8() << 8;
bytes0 |= fields[6].GetUInt8() << 16;
bytes0 |= fields[4].GetUInt8(); // race
bytes0 |= fields[5].GetUInt8() << 8; // class
bytes0 |= fields[6].GetUInt8() << 16; // gender
SetUInt32Value(UNIT_FIELD_BYTES_0, bytes0);
SetUInt32Value(UNIT_FIELD_LEVEL, fields[7].GetUInt8());
SetUInt32Value(PLAYER_XP, fields[8].GetUInt32());
SetUInt32Value(PLAYER_FIELD_COINAGE, fields[9].GetUInt32());
@@ -14687,7 +14689,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
//speed collect rest bonus in offline, in logout, in tavern, city (section/in hour)
float bubble1 = 0.125;
if((int32)fields[23].GetUInt32() > 0)
if(time_diff > 0)
{
float bubble = fields[24].GetUInt32() > 0
? bubble1*sWorld.getRate(RATE_REST_OFFLINE_IN_TAVERN_OR_CITY)
@@ -14711,7 +14713,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
m_taxi.LoadTaxiMask( fields[18].GetString() ); // must be before InitTaxiNodesForLevel
uint32 extraflags = fields[25].GetUInt32();
uint32 extraflags = fields[32].GetUInt32();
m_stableSlots = fields[33].GetUInt32();
if(m_stableSlots > MAX_PET_STABLES)

View File

@@ -2068,8 +2068,8 @@ void World::ScriptsProcess()
sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
break;
}
((Unit *)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2 );
((Unit *)source)->GetMap()->CreatureRelocation(((Creature *)source), step.script->x, step.script->y, step.script->z, 0);
((Creature*)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2 );
((Creature*)source)->GetMap()->CreatureRelocation(((Creature*)source), step.script->x, step.script->y, step.script->z, 0);
break;
case SCRIPT_COMMAND_FLAG_SET:
if(!source)