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https://github.com/TrinityCore/TrinityCore.git
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Core/Collision: Fix memory leak
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@@ -96,7 +96,10 @@ namespace VMAP
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std::string mapFileName = getMapFileName(mapId);
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StaticMapTree* newTree = new StaticMapTree(mapId, basePath);
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if (!newTree->InitMap(mapFileName, this))
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{
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delete newTree;
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return false;
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}
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instanceTree = iInstanceMapTrees.insert(InstanceTreeMap::value_type(mapId, newTree)).first;
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}
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@@ -273,54 +273,49 @@ namespace VMAP
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bool StaticMapTree::InitMap(const std::string &fname, VMapManager2* vm)
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{
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VMAP_DEBUG_LOG(LOG_FILTER_MAPS, "StaticMapTree::InitMap() : initializing StaticMapTree '%s'", fname.c_str());
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bool success = true;
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bool success = false;
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std::string fullname = iBasePath + fname;
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FILE* rf = fopen(fullname.c_str(), "rb");
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if (!rf)
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return false;
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else
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char chunk[8];
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char tiled = '\0';
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if (readChunk(rf, chunk, VMAP_MAGIC, 8) && fread(&tiled, sizeof(char), 1, rf) == 1 &&
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readChunk(rf, chunk, "NODE", 4) && iTree.readFromFile(rf))
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{
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char chunk[8];
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//general info
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if (!readChunk(rf, chunk, VMAP_MAGIC, 8)) success = false;
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char tiled = '\0';
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if (success && fread(&tiled, sizeof(char), 1, rf) != 1) success = false;
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iIsTiled = bool(tiled);
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// Nodes
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if (success && !readChunk(rf, chunk, "NODE", 4)) success = false;
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if (success) success = iTree.readFromFile(rf);
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if (success)
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{
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iNTreeValues = iTree.primCount();
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iTreeValues = new ModelInstance[iNTreeValues];
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}
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if (success && !readChunk(rf, chunk, "GOBJ", 4)) success = false;
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// global model spawns
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// only non-tiled maps have them, and if so exactly one (so far at least...)
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ModelSpawn spawn;
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#ifdef VMAP_DEBUG
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TC_LOG_DEBUG(LOG_FILTER_MAPS, "StaticMapTree::InitMap() : map isTiled: %u", static_cast<uint32>(iIsTiled));
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#endif
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if (!iIsTiled && ModelSpawn::readFromFile(rf, spawn))
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{
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WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name);
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VMAP_DEBUG_LOG(LOG_FILTER_MAPS, "StaticMapTree::InitMap() : loading %s", spawn.name.c_str());
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if (model)
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{
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// assume that global model always is the first and only tree value (could be improved...)
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iTreeValues[0] = ModelInstance(spawn, model);
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iLoadedSpawns[0] = 1;
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}
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else
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{
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success = false;
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VMAP_ERROR_LOG(LOG_FILTER_GENERAL, "StaticMapTree::InitMap() : could not acquire WorldModel pointer for '%s'", spawn.name.c_str());
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}
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}
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fclose(rf);
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iNTreeValues = iTree.primCount();
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iTreeValues = new ModelInstance[iNTreeValues];
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success = readChunk(rf, chunk, "GOBJ", 4);
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}
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iIsTiled = bool(tiled);
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// global model spawns
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// only non-tiled maps have them, and if so exactly one (so far at least...)
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ModelSpawn spawn;
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#ifdef VMAP_DEBUG
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TC_LOG_DEBUG(LOG_FILTER_MAPS, "StaticMapTree::InitMap() : map isTiled: %u", static_cast<uint32>(iIsTiled));
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#endif
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if (!iIsTiled && ModelSpawn::readFromFile(rf, spawn))
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{
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WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name);
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VMAP_DEBUG_LOG(LOG_FILTER_MAPS, "StaticMapTree::InitMap() : loading %s", spawn.name.c_str());
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if (model)
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{
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// assume that global model always is the first and only tree value (could be improved...)
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iTreeValues[0] = ModelInstance(spawn, model);
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iLoadedSpawns[0] = 1;
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}
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else
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{
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success = false;
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VMAP_ERROR_LOG(LOG_FILTER_GENERAL, "StaticMapTree::InitMap() : could not acquire WorldModel pointer for '%s'", spawn.name.c_str());
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}
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}
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fclose(rf);
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return success;
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}
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