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https://github.com/TrinityCore/TrinityCore.git
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Merge pull request #8518 from ille/goreset
scripts/gameobject: correct reset of gameobjects (cages/prisons), move command out of if statement
This commit is contained in:
@@ -586,6 +586,7 @@ public:
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bool OnGossipHello(Player* player, GameObject* go)
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{
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go->UseDoorOrButton();
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if (player->GetQuestStatus(QUEST_STRENGTH_ONE) == QUEST_STATUS_INCOMPLETE)
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{
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if (Creature* ravager = go->FindNearestCreature(NPC_DEATH_RAVAGER, 5.0f, true))
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@@ -741,6 +742,7 @@ class go_bristlelimb_cage : public GameObjectScript
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bool OnGossipHello(Player* player, GameObject* go)
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{
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go->SetGoState(GO_STATE_READY);
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if (player->GetQuestStatus(QUEST_THE_PROPHECY_OF_AKIDA) == QUEST_STATUS_INCOMPLETE)
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{
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if (Creature* capitive = go->FindNearestCreature(NPC_STILLPINE_CAPITIVE, 5.0f, true))
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@@ -168,9 +168,9 @@ public:
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bool OnGossipHello(Player* player, GameObject* go)
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{
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go->SetGoState(GO_STATE_READY);
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if (Creature* stillpine = go->FindNearestCreature(NPC_PRINCESS_STILLPINE, 25, true))
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{
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go->SetGoState(GO_STATE_ACTIVE);
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stillpine->GetMotionMaster()->MovePoint(1, go->GetPositionX(), go->GetPositionY()-15, go->GetPositionZ());
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player->CastedCreatureOrGO(NPC_PRINCESS_STILLPINE, 0, SPELL_OPENING_PRINCESS_STILLPINE_CREDIT);
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}
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@@ -751,9 +751,9 @@ public:
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bool OnGossipHello(Player* player, GameObject* go)
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{
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go->UseDoorOrButton();
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if (Creature* prisoner = go->FindNearestCreature(NPC_THERAMORE_PRISONER, 1.0f))
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{
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go->UseDoorOrButton();
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if (player)
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player->KilledMonsterCredit(NPC_THERAMORE_PRISONER, 0);
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@@ -406,6 +406,7 @@ public:
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bool OnGossipHello(Player* player, GameObject* go)
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{
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go->UseDoorOrButton();
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if (player->GetQuestStatus(5151) == QUEST_STATUS_INCOMPLETE)
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{
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if (Creature* panther = go->FindNearestCreature(ENRAGED_PANTHER, 5, true))
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@@ -1398,12 +1398,12 @@ public:
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bool OnGossipHello(Player* player, GameObject* go)
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{
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go->UseDoorOrButton();
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if (player->GetQuestStatus(QUEST_OUR_ONLY_HOPE) == QUEST_STATUS_INCOMPLETE)
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{
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Creature* pGymerDummy = go->FindNearestCreature(NPC_GYMER_DUMMY, 20.0f);
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if (pGymerDummy)
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{
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go->UseDoorOrButton();
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player->KilledMonsterCredit(pGymerDummy->GetEntry(), pGymerDummy->GetGUID());
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pGymerDummy->CastSpell(pGymerDummy, 55529, true);
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pGymerDummy->DisappearAndDie();
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@@ -388,11 +388,11 @@ public:
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bool OnGossipHello(Player* player, GameObject* go)
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{
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go->SetGoState(GO_STATE_READY);
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if (go->GetEntry() == GO_CORKIS_PRISON)
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{
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if (Creature* corki = go->FindNearestCreature(NPC_CORKI, 25, true))
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{
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go->SetGoState(GO_STATE_READY);
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corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+5, go->GetPositionY(), go->GetPositionZ());
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if (player)
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player->KilledMonsterCredit(NPC_CORKI_CREDIT_1, 0);
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@@ -403,7 +403,6 @@ public:
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{
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if (Creature* corki = go->FindNearestCreature(NPC_CORKI_2, 25, true))
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{
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go->SetGoState(GO_STATE_READY);
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corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()-5, go->GetPositionY(), go->GetPositionZ());
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if (player)
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player->KilledMonsterCredit(NPC_CORKI_2, 0);
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@@ -414,7 +413,6 @@ public:
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{
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if (Creature* corki = go->FindNearestCreature(NPC_CORKI_3, 25, true))
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{
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go->SetGoState(GO_STATE_READY);
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corki->GetMotionMaster()->MovePoint(1, go->GetPositionX()+4, go->GetPositionY(), go->GetPositionZ());
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if (player)
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player->KilledMonsterCredit(NPC_CORKI_CREDIT_3, 0);
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@@ -683,12 +681,12 @@ class go_warmaul_prison : public GameObjectScript
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bool OnGossipHello(Player* player, GameObject* go)
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{
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go->UseDoorOrButton();
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if (player->GetQuestStatus(QUEST_FINDING_THE_SURVIVORS) != QUEST_STATUS_INCOMPLETE)
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return false;
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if (Creature* prisoner = go->FindNearestCreature(NPC_MAGHAR_PRISONER, 5.0f))
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{
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go->UseDoorOrButton();
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player->KilledMonsterCredit(NPC_MAGHAR_PRISONER, 0);
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prisoner->AI()->Talk(SAY_FREE, player->GetGUID());
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@@ -1052,12 +1052,10 @@ class go_captain_tyralius_prison : public GameObjectScript
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bool OnGossipHello(Player* player, GameObject* go)
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{
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go->UseDoorOrButton();
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if (Creature* tyralius = go->FindNearestCreature(NPC_CAPTAIN_TYRALIUS, 1.0f))
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{
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go->UseDoorOrButton();
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player->KilledMonsterCredit(NPC_CAPTAIN_TYRALIUS, 0);
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tyralius->AI()->Talk(SAY_FREE);
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tyralius->DespawnOrUnsummon(8000);
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}
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@@ -309,6 +309,7 @@ public:
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bool OnGossipHello(Player* player, GameObject* go)
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{
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go->UseDoorOrButton();
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int Random = rand() % (sizeof(NpcPrisonEntry) / sizeof(uint32));
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if (Creature* creature = player->SummonCreature(NpcPrisonEntry[Random], go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), go->GetAngle(player),
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@@ -358,6 +359,7 @@ public:
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bool OnGossipHello(Player* player, GameObject* go)
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{
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go->UseDoorOrButton();
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int Random = rand() % (sizeof(NpcStasisEntry) / sizeof(uint32));
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player->SummonCreature(NpcStasisEntry[Random], go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), go->GetAngle(player),
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@@ -729,9 +731,9 @@ public:
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bool OnGossipHello(Player* player, GameObject* go)
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{
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go->UseDoorOrButton();
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if (Creature* pNearestPrisoner = go->FindNearestCreature(NPC_SCOURGE_PRISONER, 5.0f, true))
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{
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go->SetGoState(GO_STATE_ACTIVE);
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player->KilledMonsterCredit(NPC_SCOURGE_PRISONER, pNearestPrisoner->GetGUID());
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pNearestPrisoner->DisappearAndDie();
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}
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@@ -811,6 +813,7 @@ public:
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bool OnGossipHello(Player* player, GameObject* go)
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{
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go->UseDoorOrButton();
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Creature* pPrisoner = go->FindNearestCreature(NPC_EBON_BLADE_PRISONER_HUMAN, 5.0f, true);
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if (!pPrisoner)
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{
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@@ -1047,6 +1050,7 @@ public:
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bool OnGossipHello(Player* player, GameObject* go)
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{
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go->UseDoorOrButton();
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if (player->GetQuestStatus(QUEST_PRISONERS_OF_WYRMSKULL) != QUEST_STATUS_INCOMPLETE)
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return true;
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@@ -1094,12 +1098,12 @@ public:
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bool OnGossipHello(Player* player, GameObject* go)
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{
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go->UseDoorOrButton();
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if (player->GetQuestStatus(QUEST_OH_NOES_THE_TADPOLES) == QUEST_STATUS_INCOMPLETE)
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{
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Creature* pTadpole = go->FindNearestCreature(NPC_WINTERFIN_TADPOLE, 1.0f);
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if (pTadpole)
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{
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go->UseDoorOrButton();
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pTadpole->DisappearAndDie();
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player->KilledMonsterCredit(NPC_WINTERFIN_TADPOLE, 0);
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//FIX: Summon minion tadpole
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@@ -1229,13 +1233,12 @@ class go_gjalerbron_cage : public GameObjectScript
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bool OnGossipHello(Player* player, GameObject* go)
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{
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go->UseDoorOrButton();
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if ((player->GetTeamId() == TEAM_ALLIANCE && player->GetQuestStatus(QUEST_ALLIANCE_OF_KEYS_AND_CAGES) == QUEST_STATUS_INCOMPLETE) ||
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(player->GetTeamId() == TEAM_HORDE && player->GetQuestStatus(QUEST_HORDE_OF_KEYS_AND_CAGES) == QUEST_STATUS_INCOMPLETE))
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{
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if (Creature* prisoner = go->FindNearestCreature(NPC_GJALERBRON_PRISONER, 5.0f))
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{
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go->UseDoorOrButton();
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if (player)
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player->KilledMonsterCredit(NPC_GJALERBRON_PRISONER, 0);
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@@ -1258,6 +1261,7 @@ class go_large_gjalerbron_cage : public GameObjectScript
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bool OnGossipHello(Player* player, GameObject* go)
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{
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go->UseDoorOrButton();
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if ((player->GetTeamId() == TEAM_ALLIANCE && player->GetQuestStatus(QUEST_ALLIANCE_OF_KEYS_AND_CAGES) == QUEST_STATUS_INCOMPLETE) ||
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(player->GetTeamId() == TEAM_HORDE && player->GetQuestStatus(QUEST_HORDE_OF_KEYS_AND_CAGES) == QUEST_STATUS_INCOMPLETE))
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{
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@@ -1265,7 +1269,6 @@ class go_large_gjalerbron_cage : public GameObjectScript
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GetCreatureListWithEntryInGrid(prisonerList, go, NPC_GJALERBRON_PRISONER, INTERACTION_DISTANCE);
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for (std::list<Creature*>::const_iterator itr = prisonerList.begin(); itr != prisonerList.end(); ++itr)
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{
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go->UseDoorOrButton();
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player->KilledMonsterCredit(NPC_GJALERBRON_PRISONER, (*itr)->GetGUID());
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(*itr)->DespawnOrUnsummon(6000);
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(*itr)->AI()->Talk(SAY_FREE);
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@@ -1293,13 +1296,13 @@ class go_veil_skith_cage : public GameObjectScript
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bool OnGossipHello(Player* player, GameObject* go)
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{
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go->UseDoorOrButton();
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if (player->GetQuestStatus(QUEST_MISSING_FRIENDS) == QUEST_STATUS_INCOMPLETE)
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{
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std::list<Creature*> childrenList;
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GetCreatureListWithEntryInGrid(childrenList, go, NPC_CAPTIVE_CHILD, INTERACTION_DISTANCE);
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for (std::list<Creature*>::const_iterator itr = childrenList.begin(); itr != childrenList.end(); ++itr)
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{
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go->UseDoorOrButton();
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player->KilledMonsterCredit(NPC_CAPTIVE_CHILD, (*itr)->GetGUID());
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(*itr)->DespawnOrUnsummon(5000);
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(*itr)->GetMotionMaster()->MovePoint(1, go->GetPositionX()+5, go->GetPositionY(), go->GetPositionZ());
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@@ -1330,10 +1333,10 @@ public:
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bool OnGossipHello(Player* player, GameObject* go)
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{
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go->UseDoorOrButton(10);
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if (!player->HasAura(SPELL_RECENT_MEDITATION))
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if (player->GetQuestStatus(QUEST_THE_CLEANSING_HORDE) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_THE_CLEANSING_ALLIANCE) == QUEST_STATUS_INCOMPLETE)
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{
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go->UseDoorOrButton(10);
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player->CastSpell(player, SPELL_CLEANSING_SOUL);
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player->SetStandState(UNIT_STAND_STATE_SIT);
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}
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