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Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Entities/Unit/Unit.cpp
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@@ -438,7 +438,7 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData* data)
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float ground = GetPositionZ();
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GetMap()->GetWaterOrGroundLevel(GetPositionX(), GetPositionY(), GetPositionZ(), &ground);
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bool isInAir = G3D::fuzzyGt(GetPositionZ(), ground);
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bool isInAir = G3D::fuzzyGt(GetPositionZ(), ground + 0.05f) || G3D::fuzzyLt(GetPositionZ(), ground - 0.05f); // Can be underground too, prevent the falling
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if (cInfo->InhabitType & INHABIT_AIR && cInfo->InhabitType & INHABIT_GROUND && isInAir)
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SetCanFly(true);
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@@ -484,7 +484,7 @@ void Creature::Update(uint32 diff)
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float ground = GetPositionZ();
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GetMap()->GetWaterOrGroundLevel(GetPositionX(), GetPositionY(), GetPositionZ(), &ground);
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bool isInAir = G3D::fuzzyGt(GetPositionZ(), ground + 0.05f);
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bool isInAir = G3D::fuzzyGt(GetPositionZ(), ground + 0.05f) || G3D::fuzzyLt(GetPositionZ(), ground - 0.05f); // Can be underground too, prevent the falling
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CreatureTemplate const* cinfo = GetCreatureTemplate();
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if (cinfo->InhabitType & INHABIT_AIR && cinfo->InhabitType & INHABIT_GROUND && isInAir)
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@@ -907,7 +907,7 @@ bool Creature::isCanTrainingOf(Player* player, bool msg) const
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if (msg)
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{
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player->PlayerTalkClass->ClearMenus();
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switch (GetCreatureTemplate()->trainer_class)
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switch (GetCreatureTemplate()->trainer_race)
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{
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case RACE_DWARF: player->PlayerTalkClass->SendGossipMenu(5865, GetGUID()); break;
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case RACE_GNOME: player->PlayerTalkClass->SendGossipMenu(4881, GetGUID()); break;
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@@ -1582,7 +1582,7 @@ void Creature::setDeathState(DeathState s)
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float ground = GetPositionZ();
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GetMap()->GetWaterOrGroundLevel(GetPositionX(), GetPositionY(), GetPositionZ(), &ground);
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bool isInAir = G3D::fuzzyGt(GetPositionZ(), ground);
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bool isInAir = G3D::fuzzyGt(GetPositionZ(), ground + 0.05f) || G3D::fuzzyLt(GetPositionZ(), ground - 0.05f); // Can be underground too, prevent the falling
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if (cinfo->InhabitType & INHABIT_AIR && cinfo->InhabitType & INHABIT_GROUND && isInAir)
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SetCanFly(true);
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