Core/Scripting: A little update to Hellfire Ramparts. Thanks joschiwald.

This commit is contained in:
Malcrom
2013-07-10 11:51:15 -02:30
parent 8b7ae2cde8
commit 7d5be7a3ef

View File

@@ -39,8 +39,7 @@ class instance_ramparts : public InstanceMapScript
void Initialize()
{
SetBossNumber(EncounterCount);
chestNormalGUID = 0;
chestHeroicGUID = 0;
felIronChestGUID = 0;
}
void OnGameObjectCreate(GameObject* go)
@@ -48,10 +47,8 @@ class instance_ramparts : public InstanceMapScript
switch (go->GetEntry())
{
case GO_FEL_IRON_CHEST_NORMAL:
chestNormalGUID = go->GetGUID();
break;
case GO_FEL_IRON_CHECT_HEROIC:
chestHeroicGUID = go->GetGUID();
felIronChestGUID = go->GetGUID();
break;
}
}
@@ -67,7 +64,7 @@ class instance_ramparts : public InstanceMapScript
case DATA_NAZAN:
if (GetBossState(DATA_VAZRUDEN) == DONE && GetBossState(DATA_NAZAN) == DONE && !spawned)
{
DoRespawnGameObject(instance->IsHeroic() ? chestHeroicGUID : chestNormalGUID, HOUR*IN_MILLISECONDS);
DoRespawnGameObject(felIronChestGUID, HOUR*IN_MILLISECONDS);
spawned = true;
}
break;
@@ -119,8 +116,7 @@ class instance_ramparts : public InstanceMapScript
}
protected:
uint64 chestNormalGUID;
uint64 chestHeroicGUID;
uint64 felIronChestGUID;
bool spawned;
};