Core/Spells: send rune cooldowns even after miss to match sniff data

This commit is contained in:
Ovahlord
2025-01-12 18:52:20 +01:00
parent 4cdd79aed0
commit 7d5e794fd3

View File

@@ -4827,10 +4827,7 @@ void Spell::SendSpellGo()
&& !(_triggeredCastFlags & TRIGGERED_IGNORE_POWER_COST))
{
castFlags |= CAST_FLAG_NO_GCD; // not needed, but it's being sent according to sniffs
// Only send rune cooldowns when there has been a change
if (m_runesState != m_caster->ToPlayer()->GetRunesState())
castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
}
if (m_targets.HasTraj())