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Core/Spells: send rune cooldowns even after miss to match sniff data
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@@ -4827,10 +4827,7 @@ void Spell::SendSpellGo()
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&& !(_triggeredCastFlags & TRIGGERED_IGNORE_POWER_COST))
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{
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castFlags |= CAST_FLAG_NO_GCD; // not needed, but it's being sent according to sniffs
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// Only send rune cooldowns when there has been a change
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if (m_runesState != m_caster->ToPlayer()->GetRunesState())
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castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
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castFlags |= CAST_FLAG_RUNE_LIST; // rune cooldowns list
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}
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if (m_targets.HasTraj())
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