Naxxramas: Fix too large zombie detection in boss Gluth by Gyullo. Closes #667

--HG--
branch : trunk
This commit is contained in:
maanuel
2009-12-10 22:36:34 -03:00
parent 80a3197388
commit 7d70919b79

View File

@@ -62,7 +62,7 @@ struct TRINITY_DLL_DECL boss_gluthAI : public BossAI
void MoveInLineOfSight(Unit *who)
{
if (who->GetEntry() == MOB_ZOMBIE && me->IsWithinDistInMap(who, 15))
if (who->GetEntry() == MOB_ZOMBIE && me->IsWithinDistInMap(who, 7))
{
SetGazeOn(who);
me->MonsterTextEmote(EMOTE_NEARBY, 0, true);