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Naxxramas: Fix too large zombie detection in boss Gluth by Gyullo. Closes #667
--HG-- branch : trunk
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@@ -62,7 +62,7 @@ struct TRINITY_DLL_DECL boss_gluthAI : public BossAI
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void MoveInLineOfSight(Unit *who)
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{
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if (who->GetEntry() == MOB_ZOMBIE && me->IsWithinDistInMap(who, 15))
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if (who->GetEntry() == MOB_ZOMBIE && me->IsWithinDistInMap(who, 7))
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{
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SetGazeOn(who);
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me->MonsterTextEmote(EMOTE_NEARBY, 0, true);
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