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*Fix a typo in spell Rip. Thanks to Farah for found the incorrect SpellFamilyFlags value.
--HG-- branch : trunk
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@@ -4664,7 +4664,7 @@ void AuraEffect::HandlePeriodicDamage(bool apply, bool Real, bool changeAmount)
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return;
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}
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// Rip
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if (m_spellProto->SpellFamilyFlags[1] & 0x800000)
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if (m_spellProto->SpellVisual[0] == 3941)
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{
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// 0.01*$AP*cp
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if (caster->GetTypeId() != TYPEID_PLAYER)
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