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https://github.com/TrinityCore/TrinityCore.git
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Scripted/Misc: Remove some whitespace
This commit is contained in:
@@ -18,7 +18,7 @@
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/*
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Name: Boss_Anzu
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%Complete: 80%
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Comment:
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Comment:
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Category: Auchindoun, Sethekk Halls
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*/
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@@ -57,113 +57,109 @@ Position const PosSummonBrood[7] =
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{ -69.25543f, 303.0768f, 97.84479f, 5.532694f },
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{ -87.59662f, 263.5181f, 92.70478f, 1.658063f },
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{ -73.54323f, 276.6267f, 94.25807f, 2.802979f },
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{ -81.70527f, 280.8776f, 44.58830f, 0.526849f },
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{ -81.70527f, 280.8776f, 44.58830f, 0.526849f }
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};
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class boss_anzu : public CreatureScript
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{
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public:
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boss_anzu() : CreatureScript("boss_anzu") { }
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public:
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boss_anzu() : CreatureScript("boss_anzu") { }
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struct boss_anzuAI : public BossAI
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{
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boss_anzuAI(Creature* creature) : BossAI(creature, DATA_ANZU) { }
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void Reset() OVERRIDE
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struct boss_anzuAI : public BossAI
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{
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summon66 = false;
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summon33 = false;
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}
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boss_anzuAI(Creature* creature) : BossAI(creature, DATA_ANZU) { }
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void EnterCombat(Unit* /*who*/) OVERRIDE
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{
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events.ScheduleEvent(EVENT_PARALYZING_SCREECH, 14000);
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events.ScheduleEvent(EVENT_CYCLONE_OF_FEATHERS, 5000);
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}
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void JustDied(Unit* /*killer*/) OVERRIDE
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{
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if (instance)
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instance->SetData(DATA_ANZU, DONE);
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}
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void KilledUnit(Unit* /*victim*/) OVERRIDE {}
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void UpdateAI(uint32 diff) OVERRIDE
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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while (uint32 eventId = events.ExecuteEvent())
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void Reset() OVERRIDE
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{
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switch (eventId)
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{
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case EVENT_PARALYZING_SCREECH:
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DoCastVictim(SPELL_PARALYZING_SCREECH);
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events.ScheduleEvent(EVENT_PARALYZING_SCREECH, 26000);
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break;
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_under33Percent = false;
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_under66Percent = false;
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}
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case EVENT_CYCLONE_OF_FEATHERS:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(target, SPELL_CYCLONE_OF_FEATHERS);
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events.ScheduleEvent(EVENT_CYCLONE_OF_FEATHERS, 21000);
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break;
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case EVENT_SUMMON:
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// TODO: Add pathing for Brood of Anzu
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me->SummonCreature(NPC_BROOD_OF_ANZU, PosSummonBrood[0], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 46000);
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me->SummonCreature(NPC_BROOD_OF_ANZU, PosSummonBrood[1], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 46000);
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me->SummonCreature(NPC_BROOD_OF_ANZU, PosSummonBrood[2], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 46000);
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me->SummonCreature(NPC_BROOD_OF_ANZU, PosSummonBrood[3], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 46000);
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me->SummonCreature(NPC_BROOD_OF_ANZU, PosSummonBrood[4], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 46000);
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me->SummonCreature(NPC_BROOD_OF_ANZU, PosSummonBrood[5], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 46000);
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me->SummonCreature(NPC_BROOD_OF_ANZU, PosSummonBrood[6], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 46000);
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DoCast(me, SPELL_BANISH_SELF);
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events.ScheduleEvent(EVENT_SPELL_BOMB, 12000);
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break;
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case EVENT_SPELL_BOMB:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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{
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if (target->getPowerType() == POWER_MANA)
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{
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DoCast(target, SPELL_SPELL_BOMB);
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Talk(SAY_SPELL_BOMB, target->GetGUID());
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}
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}
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break;
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default:
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break;
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void EnterCombat(Unit* /*who*/) OVERRIDE
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{
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events.ScheduleEvent(EVENT_PARALYZING_SCREECH, 14000);
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events.ScheduleEvent(EVENT_CYCLONE_OF_FEATHERS, 5000);
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}
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void JustDied(Unit* /*killer*/) OVERRIDE
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{
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if (instance)
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instance->SetData(DATA_ANZU, DONE);
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}
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void DamageTaken(Unit* /*killer*/, uint32 &damage) OVERRIDE
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{
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if (me->HealthBelowPctDamaged(33, damage) && !_under33Percent)
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{
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_under33Percent = true;
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Talk(SAY_SUMMON_BROOD);
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events.ScheduleEvent(EVENT_SUMMON, 3000);
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}
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if (me->HealthBelowPctDamaged(66, damage) && !_under66Percent)
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{
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_under66Percent = true;
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Talk(SAY_SUMMON_BROOD);
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events.ScheduleEvent(EVENT_SUMMON, 3000);
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}
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}
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if (HealthBelowPct(66) && !summon66)
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void UpdateAI(uint32 diff) OVERRIDE
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{
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summon66 = true;
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Talk(SAY_SUMMON_BROOD);
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events.ScheduleEvent(EVENT_SUMMON, 3000);
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if (!UpdateVictim())
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return;
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events.Update(diff);
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_PARALYZING_SCREECH:
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DoCastVictim(SPELL_PARALYZING_SCREECH);
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events.ScheduleEvent(EVENT_PARALYZING_SCREECH, 26000);
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break;
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case EVENT_CYCLONE_OF_FEATHERS:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(target, SPELL_CYCLONE_OF_FEATHERS);
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events.ScheduleEvent(EVENT_CYCLONE_OF_FEATHERS, 21000);
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break;
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case EVENT_SUMMON:
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// TODO: Add pathing for Brood of Anzu
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for (uint8 i = 0; i < 7; i++)
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me->SummonCreature(NPC_BROOD_OF_ANZU, PosSummonBrood[i], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 46000);
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DoCast(me, SPELL_BANISH_SELF);
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events.ScheduleEvent(EVENT_SPELL_BOMB, 12000);
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break;
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case EVENT_SPELL_BOMB:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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{
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if (target->getPowerType() == POWER_MANA)
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{
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DoCast(target, SPELL_SPELL_BOMB);
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Talk(SAY_SPELL_BOMB, target->GetGUID());
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}
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}
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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if (HealthBelowPct(33) && !summon33)
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{
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summon33 = true;
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Talk(SAY_SUMMON_BROOD);
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events.ScheduleEvent(EVENT_SUMMON, 3000);
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}
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private:
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bool _under33Percent;
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bool _under66Percent;
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DoMeleeAttackIfReady();
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};
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CreatureAI* GetAI(Creature* creature) const OVERRIDE
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{
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return new boss_anzuAI(creature);
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}
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private:
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bool summon66;
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bool summon33;
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};
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CreatureAI* GetAI(Creature* creature) const OVERRIDE
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{
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return new boss_anzuAI(creature);
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}
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};
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void AddSC_boss_anzu()
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@@ -119,8 +119,8 @@ class spell_hun_ascpect_of_the_viper : public SpellScriptLoader
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bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE
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{
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if (!sSpellMgr->GetSpellInfo(SPELL_HUNTER_ASPECT_OF_THE_VIPER_ENERGIZE) ||
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!sSpellMgr->GetSpellInfo(SPELL_HUNTER_GLYPH_OF_ASPECT_OF_THE_VIPER) ||
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!sSpellMgr->GetSpellInfo(SPELL_HUNTER_VIPER_ATTACK_SPEED) ||
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!sSpellMgr->GetSpellInfo(SPELL_HUNTER_GLYPH_OF_ASPECT_OF_THE_VIPER) ||
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!sSpellMgr->GetSpellInfo(SPELL_HUNTER_VIPER_ATTACK_SPEED) ||
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!sSpellMgr->GetSpellInfo(SPELL_HUNTER_VICIOUS_VIPER))
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return false;
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return true;
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@@ -871,7 +871,7 @@ class spell_hun_viper_attack_speed : public SpellScriptLoader
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bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE
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{
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if (!sSpellMgr->GetSpellInfo(SPELL_HUNTER_ASPECT_OF_THE_VIPER) ||
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if (!sSpellMgr->GetSpellInfo(SPELL_HUNTER_ASPECT_OF_THE_VIPER) ||
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!sSpellMgr->GetSpellInfo(SPELL_HUNTER_VICIOUS_VIPER))
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return false;
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return true;
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