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Fix code style, thanks Discover.
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@@ -626,11 +626,9 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask*
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if (!target->isAllowedToLoot(creature))
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dynamicFlags &= ~UNIT_DYNFLAG_LOOTABLE;
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}
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if(Unit const* unit = ToUnit())
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{
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if(!unit->HasAuraTypeWithCaster(SPELL_AURA_MOD_STALKED, target->GetGUID()))
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if (Unit const* unit = ToUnit())
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if (!unit->HasAuraTypeWithCaster(SPELL_AURA_MOD_STALKED, target->GetGUID()))
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dynamicFlags &= ~UNIT_DYNFLAG_TRACK_UNIT;
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}
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*data << dynamicFlags;
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}
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// FG: pretend that OTHER players in own group are friendly ("blue")
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