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Scripts/Deadmines: fixed Helix' Lumbering Oaf not attacking anything at all
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@@ -424,6 +424,9 @@ struct npc_helix_lumbering_oaf : public ScriptedAI
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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