Core/AI: initial support for monster sparring (#17673)

(cherry picked from commit 303066509d)
This commit is contained in:
Manuel Carrasco
2016-10-20 13:42:13 -03:00
committed by Shauren
parent 4881e45688
commit 7fa191f774
5 changed files with 67 additions and 10 deletions

View File

@@ -56,16 +56,25 @@ void UnitAI::DoMeleeAttackIfReady()
if (!me->IsWithinMeleeRange(victim))
return;
bool sparAttack = me->GetFactionTemplateEntry()->ShouldSparAttack() && victim->GetFactionTemplateEntry()->ShouldSparAttack();
//Make sure our attack is ready and we aren't currently casting before checking distance
if (me->isAttackReady())
{
me->AttackerStateUpdate(victim);
if (sparAttack)
me->FakeAttackerStateUpdate(victim);
else
me->AttackerStateUpdate(victim);
me->resetAttackTimer();
}
if (me->haveOffhandWeapon() && me->isAttackReady(OFF_ATTACK))
{
me->AttackerStateUpdate(victim, OFF_ATTACK);
if (sparAttack)
me->FakeAttackerStateUpdate(victim, OFF_ATTACK);
else
me->AttackerStateUpdate(victim, OFF_ATTACK);
me->resetAttackTimer(OFF_ATTACK);
}
}

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@@ -913,6 +913,7 @@ struct FactionTemplateEntry
return EnemyMask == 0 && FriendMask == 0;
}
bool IsContestedGuardFaction() const { return (Flags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD) != 0; }
bool ShouldSparAttack() const { return (Flags & FACTION_TEMPLATE_ENEMY_SPAR) != 0; }
};
struct GameObjectsEntry

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@@ -535,6 +535,7 @@ enum SpawnMask
enum FactionTemplateFlags
{
FACTION_TEMPLATE_ENEMY_SPAR = 0x00000020, // guessed, sparring with enemies?
FACTION_TEMPLATE_FLAG_PVP = 0x00000800, // flagged for PvP
FACTION_TEMPLATE_FLAG_CONTESTED_GUARD = 0x00001000, // faction will attack players that were involved in PvP combats
FACTION_TEMPLATE_FLAG_HOSTILE_BY_DEFAULT= 0x00002000

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@@ -1895,6 +1895,50 @@ void Unit::AttackerStateUpdate (Unit* victim, WeaponAttackType attType, bool ext
}
}
void Unit::FakeAttackerStateUpdate(Unit* victim, WeaponAttackType attType /*= BASE_ATTACK*/)
{
if (HasUnitState(UNIT_STATE_CANNOT_AUTOATTACK) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
return;
if (!victim->IsAlive())
return;
if ((attType == BASE_ATTACK || attType == OFF_ATTACK) && !IsWithinLOSInMap(victim))
return;
CombatStart(victim);
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MELEE_ATTACK);
if (attType != BASE_ATTACK && attType != OFF_ATTACK)
return; // ignore ranged case
if (GetTypeId() == TYPEID_UNIT && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
SetFacingToObject(victim); // update client side facing to face the target (prevents visual glitches when casting untargeted spells)
CalcDamageInfo damageInfo;
damageInfo.attacker = this;
damageInfo.target = victim;
damageInfo.damageSchoolMask = GetMeleeDamageSchoolMask();
damageInfo.attackType = attType;
damageInfo.damage = 0;
damageInfo.cleanDamage = 0;
damageInfo.absorb = 0;
damageInfo.resist = 0;
damageInfo.blocked_amount = 0;
damageInfo.TargetState = VICTIMSTATE_HIT;
damageInfo.HitInfo = HITINFO_AFFECTS_VICTIM | HITINFO_NORMALSWING | HITINFO_FAKE_DAMAGE;
if (attType == OFF_ATTACK)
damageInfo.HitInfo |= HITINFO_OFFHAND;
damageInfo.procAttacker = PROC_FLAG_NONE;
damageInfo.procVictim = PROC_FLAG_NONE;
damageInfo.procEx = PROC_EX_NONE;
damageInfo.hitOutCome = MELEE_HIT_NORMAL;
SendAttackStateUpdate(&damageInfo);
}
void Unit::HandleProcExtraAttackFor(Unit* victim)
{
while (m_extraAttacks)

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@@ -362,20 +362,21 @@ enum HitInfo
HITINFO_FULL_RESIST = 0x00000080,
HITINFO_PARTIAL_RESIST = 0x00000100,
HITINFO_CRITICALHIT = 0x00000200, // critical hit
// 0x00000400
// 0x00000800
HITINFO_UNK10 = 0x00000400,
HITINFO_UNK11 = 0x00000800,
HITINFO_UNK12 = 0x00001000,
HITINFO_BLOCK = 0x00002000, // blocked damage
// 0x00004000 // Hides worldtext for 0 damage
// 0x00008000 // Related to blood visual
HITINFO_UNK14 = 0x00004000, // set only if meleespellid is present// no world text when victim is hit for 0 dmg(HideWorldTextForNoDamage?)
HITINFO_UNK15 = 0x00008000, // player victim?// something related to blod sprut visual (BloodSpurtInBack?)
HITINFO_GLANCING = 0x00010000,
HITINFO_CRUSHING = 0x00020000,
HITINFO_NO_ANIMATION = 0x00040000,
// 0x00080000
// 0x00100000
HITINFO_UNK19 = 0x00080000,
HITINFO_UNK20 = 0x00100000,
HITINFO_SWINGNOHITSOUND = 0x00200000, // unused?
// 0x00400000
HITINFO_RAGE_GAIN = 0x00800000
HITINFO_UNK22 = 0x00400000,
HITINFO_RAGE_GAIN = 0x00800000,
HITINFO_FAKE_DAMAGE = 0x01000000 // enables damage animation even if no damage done, set only if no damage
};
//i would like to remove this: (it is defined in item.h
@@ -1549,6 +1550,7 @@ class TC_GAME_API Unit : public WorldObject
void HandleEmoteCommand(uint32 anim_id);
void AttackerStateUpdate (Unit* victim, WeaponAttackType attType = BASE_ATTACK, bool extra = false);
void FakeAttackerStateUpdate(Unit* victim, WeaponAttackType attType = BASE_ATTACK);
void CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* damageInfo, WeaponAttackType attackType = BASE_ATTACK);
void DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss);