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*Fix build in Linux.
--HG-- branch : trunk
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@@ -48,8 +48,8 @@ namespace Trinity
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PlayerRelocationNotifier(Player &player) : i_player(player),i_clientGUIDs(player.m_clientGUIDs) {}
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#ifdef WIN32
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template<class T> inline void Visit(GridRefManager<T> &);
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#ifdef WIN32
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template<> inline void Visit(PlayerMapType &);
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template<> inline void Visit(CreatureMapType &);
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#endif
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@@ -956,7 +956,6 @@ namespace Trinity
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};
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#ifndef WIN32
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template<class T> inline void PlayerRelocationNotifier::Visit(GridRefManager<T> &);
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template<> inline void PlayerRelocationNotifier::Visit<Creature>(CreatureMapType &);
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template<> inline void PlayerRelocationNotifier::Visit<Player>(PlayerMapType &);
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template<> inline void CreatureRelocationNotifier::Visit<Player>(PlayerMapType &);
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