Creature/script: Add locales to innkeepers gossip options

This commit is contained in:
Killyana
2017-11-16 18:35:58 +01:00
parent 4455c50447
commit 7fd8603ec5

View File

@@ -42,7 +42,14 @@ enum Spells
#define LOCALE_TRICK_OR_TREAT_6 "¡Truco o trato!"
#define LOCALE_INNKEEPER_0 "Make this inn my home."
#define LOCALE_INNKEEPER_2 "Faites de cette auberge votre foyer."
#define LOCALE_INNKEEPER_3 "Ich möchte dieses Gasthaus zu meinem Heimatort machen."
#define LOCALE_INNKEEPER_6 "Fija tu hogar en esta taberna."
#define LOCALE_VENDOR_0 "I want to browse your goods."
#define LOCALE_VENDOR_2 "Je voudrais regarder vos articles."
#define LOCALE_VENDOR_3 "Ich sehe mich nur mal um."
#define LOCALE_VENDOR_6 "Quiero ver tus mercancías."
class npc_innkeeper : public CreatureScript
{
@@ -72,14 +79,26 @@ public:
player->PrepareQuestMenu(me->GetGUID());
if (me->IsVendor())
AddGossipItemFor(player, GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
{
char const* localizedEntry;
switch (player->GetSession()->GetSessionDbcLocale())
{
case LOCALE_frFR: localizedEntry = LOCALE_VENDOR_2; break;
case LOCALE_deDE: localizedEntry = LOCALE_VENDOR_3; break;
case LOCALE_esES: localizedEntry = LOCALE_VENDOR_6; break;
case LOCALE_enUS: default: localizedEntry = LOCALE_VENDOR_0;
}
AddGossipItemFor(player, GOSSIP_ICON_VENDOR, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
}
if (me->IsInnkeeper())
{
char const* localizedEntry;
switch (player->GetSession()->GetSessionDbcLocale())
{
case LOCALE_frFR: localizedEntry = LOCALE_INNKEEPER_2; break;
case LOCALE_deDE: localizedEntry = LOCALE_INNKEEPER_3; break;
case LOCALE_esES: localizedEntry = LOCALE_INNKEEPER_6; break;
case LOCALE_enUS: default: localizedEntry = LOCALE_INNKEEPER_0;
}
AddGossipItemFor(player, GOSSIP_ICON_INTERACT_1, localizedEntry, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INN);