DB/Schema: Rename and change types of a few fields in locales_creature_text and locales_npc_text

locales_creature_text.textGroup -> locales_creature_text.groupid
locales_npc_text.entry -> locales_npc_text.ID
This commit is contained in:
Nay
2012-12-27 16:42:05 +00:00
parent 29f3476947
commit 7fe2d7309a
3 changed files with 7 additions and 3 deletions

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@@ -0,0 +1,4 @@
ALTER TABLE `locales_creature_text` CHANGE `entry` `entry` mediumint(8) unsigned NOT NULL DEFAULT '0';
ALTER TABLE `locales_creature_text` CHANGE `textGroup` `groupid` tinyint(3) unsigned NOT NULL DEFAULT '0';
ALTER TABLE `locales_creature_text` CHANGE `id` `id` tinyint(3) unsigned NOT NULL DEFAULT '0';
ALTER TABLE `locales_npc_text` CHANGE `entry` `ID` mediumint(8) unsigned NOT NULL DEFAULT '0';

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@@ -5161,7 +5161,7 @@ void ObjectMgr::LoadNpcTextLocales()
_npcTextLocaleStore.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, "
QueryResult result = WorldDatabase.Query("SELECT ID, "
"Text0_0_loc1, Text0_1_loc1, Text1_0_loc1, Text1_1_loc1, Text2_0_loc1, Text2_1_loc1, Text3_0_loc1, Text3_1_loc1, Text4_0_loc1, Text4_1_loc1, Text5_0_loc1, Text5_1_loc1, Text6_0_loc1, Text6_1_loc1, Text7_0_loc1, Text7_1_loc1, "
"Text0_0_loc2, Text0_1_loc2, Text1_0_loc2, Text1_1_loc2, Text2_0_loc2, Text2_1_loc2, Text3_0_loc2, Text3_1_loc1, Text4_0_loc2, Text4_1_loc2, Text5_0_loc2, Text5_1_loc2, Text6_0_loc2, Text6_1_loc2, Text7_0_loc2, Text7_1_loc2, "
"Text0_0_loc3, Text0_1_loc3, Text1_0_loc3, Text1_1_loc3, Text2_0_loc3, Text2_1_loc3, Text3_0_loc3, Text3_1_loc1, Text4_0_loc3, Text4_1_loc3, Text5_0_loc3, Text5_1_loc3, Text6_0_loc3, Text6_1_loc3, Text7_0_loc3, Text7_1_loc3, "

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@@ -187,7 +187,7 @@ void CreatureTextMgr::LoadCreatureTextLocales()
mLocaleTextMap.clear(); // for reload case
QueryResult result = WorldDatabase.Query("SELECT entry, textGroup, id, text_loc1, text_loc2, text_loc3, text_loc4, text_loc5, text_loc6, text_loc7, text_loc8 FROM locales_creature_text");
QueryResult result = WorldDatabase.Query("SELECT entry, groupid, id, text_loc1, text_loc2, text_loc3, text_loc4, text_loc5, text_loc6, text_loc7, text_loc8 FROM locales_creature_text");
if (!result)
return;
@@ -197,7 +197,7 @@ void CreatureTextMgr::LoadCreatureTextLocales()
do
{
Field* fields = result->Fetch();
CreatureTextLocale& loc = mLocaleTextMap[CreatureTextId(fields[0].GetUInt32(), uint32(fields[1].GetUInt8()), fields[2].GetUInt32())];
CreatureTextLocale& loc = mLocaleTextMap[CreatureTextId(fields[0].GetUInt32(), uint32(fields[1].GetUInt8()), uint32(fields[2].GetUInt8()))];
for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
{
LocaleConstant locale = LocaleConstant(i);