Core: Fix non-PCH build + clean up some sporadic warnings

This commit is contained in:
click
2011-07-18 14:49:08 +02:00
parent cf9ce100ed
commit 7fe3f55b5e
4 changed files with 4 additions and 3 deletions

View File

@@ -19,6 +19,7 @@
#include <sys/types.h>
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "G3D/Table.h"
using namespace G3D;

View File

@@ -1752,7 +1752,7 @@ bool Aura::IsProcOnCooldown() const
return false;
}
void Aura::AddProcCooldown(uint32 msec)
void Aura::AddProcCooldown(uint32 /*msec*/)
{
//m_procCooldown = time(NULL) + msec;
}

View File

@@ -5519,7 +5519,7 @@ void Spell::EffectSummonPlayer(SpellEffIndex /*effIndex*/)
unitTarget->ToPlayer()->GetSession()->SendPacket(&data);
}
void Spell::EffectActivateObject(SpellEffIndex effIndex)
void Spell::EffectActivateObject(SpellEffIndex /*effIndex*/)
{
if (!gameObjTarget)
return;

View File

@@ -583,7 +583,7 @@ public:
}
}
void DamageTaken(Unit* done_by, uint32 &damage)
void DamageTaken(Unit* /*done_by*/, uint32 &damage)
{
if (damage >= me->GetHealth() && withhead)
{