Core/GameObjects: Update spawn group conditions immediately after battleground capture point changes state (#28611)

This commit is contained in:
Jeremy
2022-12-22 17:28:26 +01:00
committed by GitHub
parent 0eef877923
commit 8023daabef
2 changed files with 4 additions and 1 deletions

View File

@@ -3879,6 +3879,8 @@ void GameObject::UpdateCapturePoint()
bg->UpdateWorldState(GetGOInfo()->capturePoint.worldState1, AsUnderlyingType(m_goValue.CapturePoint.State));
}
}
GetMap()->UpdateSpawnGroupConditions();
}
bool GameObject::CanInteractWithCapturePoint(Player const* target) const

View File

@@ -693,6 +693,8 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
typedef std::function<void(Map*)> FarSpellCallback;
void AddFarSpellCallback(FarSpellCallback&& callback);
void UpdateSpawnGroupConditions();
private:
// Type specific code for add/remove to/from grid
template<class T>
@@ -755,7 +757,6 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
}
void SetSpawnGroupActive(uint32 groupId, bool state);
void UpdateSpawnGroupConditions();
std::unordered_set<uint32> _toggledSpawnGroupIds;
uint32 _respawnCheckTimer;