Core/Unit: fixed removing UNIT_FLAG_PET_IN_COMBAT from guardians

Closes https://github.com/TrinityCore/TrinityCore/issues/14566
This commit is contained in:
MitchesD
2015-04-19 14:44:59 +02:00
parent b2e6e678c3
commit 8096edec15

View File

@@ -9902,7 +9902,7 @@ void Unit::ClearInCombat()
if (HasFlag(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED))
SetUInt32Value(OBJECT_DYNAMIC_FLAGS, creature->GetCreatureTemplate()->dynamicflags);
if (creature->IsPet())
if (creature->IsPet() || creature->IsGuardian())
{
if (Unit* owner = GetOwner())
for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)