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https://github.com/TrinityCore/TrinityCore.git
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@@ -206,13 +206,16 @@ struct instance_stratholme : public ScriptedInstance
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case IN_PROGRESS:
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if (Encounter[0] == IN_PROGRESS || Encounter[0] == FAIL)
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break;
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Encounter[0] = data;
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BaronRun_Timer = 2700000;
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debug_log("TSCR: Instance Stratholme: Baron run in progress.");
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break;
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case FAIL:
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//may add code to remove aura from players, but in theory the time should be up already and removed.
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Encounter[0] = data;
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break;
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case DONE:
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Encounter[0] = data;
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if (Creature* pYsidaT = instance->GetCreature(ysidaTriggerGUID))
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pYsidaT->SummonCreature(C_YSIDA,
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pYsidaT->GetPositionX(),pYsidaT->GetPositionY(),pYsidaT->GetPositionZ(),pYsidaT->GetOrientation(),
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@@ -220,7 +223,6 @@ struct instance_stratholme : public ScriptedInstance
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BaronRun_Timer = 0;
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break;
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}
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Encounter[0] = data;
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break;
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case TYPE_BARONESS:
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Encounter[1] = data;
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