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*Add script for Gothik. Please apply 3233_world_scripts_naxx.sql for new contents.
--HG-- branch : trunk
This commit is contained in:
@@ -6,6 +6,7 @@ INSERT INTO `spell_linked_spell` (`spell_trigger`, `spell_effect`, `type`, `comm
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(-28169, 28240, 0, 'Mutating Injection - Poison Cloud');
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UPDATE creature_template SET scriptname = 'boss_grobbulus' WHERE entry = 15931;
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update creature_template set scriptname='mob_gothik_minion' where entry in (16124,16125,16126,16127,16148,16149,16150);
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INSERT INTO creature_template (entry, spell1, flags_extra, scriptname) VALUES
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(16363, 28158, 128, ''), # Grobbulus Cloud
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@@ -645,6 +645,7 @@ UPDATE `creature_template` SET `ScriptName`='boss_heigan' WHERE `entry`=15936;
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UPDATE `creature_template` SET `ScriptName`='boss_loatheb' WHERE `entry`=16011;
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UPDATE `creature_template` SET `ScriptName`='boss_razuvious' WHERE `entry`=16061;
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UPDATE `creature_template` SET `ScriptName`='boss_gothik' WHERE `entry`=16060;
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UPDATE `creature_template` SET `ScriptName`='mob_gothik_minion' where `entry` IN (16124,16125,16126,16127,16148,16149,16150);
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UPDATE `creature_template` SET `ScriptName`='boss_thane_korthazz' WHERE `entry`=16064;
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UPDATE `creature_template` SET `ScriptName`='boss_sir_zeliek' WHERE `entry`=16063;
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UPDATE `creature_template` SET `ScriptName`='boss_lady_blaumeux' WHERE `entry`=16065;
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@@ -389,6 +389,7 @@ extern void AddSC_boss_sapphiron();
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extern void AddSC_boss_four_horsemen();
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extern void AddSC_boss_faerlina();
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extern void AddSC_boss_heigan();
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extern void AddSC_boss_gothik();
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extern void AddSC_instance_naxxramas();
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//Netherstorm
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@@ -1327,6 +1328,7 @@ void ScriptsInit(char const* cfg_file = "trinitycore.conf")
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AddSC_boss_sapphiron();
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AddSC_boss_four_horsemen();
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AddSC_boss_heigan();
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AddSC_boss_gothik();
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AddSC_instance_naxxramas();
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//Netherstorm
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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/* Copyright (C) 2008 - 2009 Trinity <http://www.trinitycore.org/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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@@ -14,14 +14,8 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Boss_Gothik
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SD%Complete: 0
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SDComment: Placeholder
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SDCategory: Naxxramas
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EndScriptData */
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#include "precompiled.h"
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#include "def_naxxramas.h"
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#define SAY_SPEECH -1533040
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#define SAY_KILL -1533041
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@@ -29,37 +23,336 @@ EndScriptData */
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#define SAY_TELEPORT -1533043
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//Gothik
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#define SPELL_HARVESTSOUL 28679
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#define SPELL_SHADOWBOLT HEROIC(29317,56405)
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#define SPELL_SOUL_SIPHON 43591 // cannot find the correct spell
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#define SPELL_HARVEST_SOUL 28679
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#define SPELL_SHADOW_BOLT HEROIC(29317,56405)
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//Unrelenting Trainee
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#define SPELL_EAGLECLAW 30285
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#define SPELL_KNOCKDOWN_PASSIVE 6961
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#define SPELL_INFORM_LIVE_TRAINEE 27892
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#define SPELL_INFORM_LIVE_KNIGHT 27928
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#define SPELL_INFORM_LIVE_RIDER 27935
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#define SPELL_INFORM_DEAD_TRAINEE 27915
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#define SPELL_INFORM_DEAD_KNIGHT 27931
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#define SPELL_INFORM_DEAD_RIDER 27937
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//Unrelenting Deathknight
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#define SPELL_CHARGE 22120
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#define SPELL_SHADOW_MARK 27825
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#define MOB_LIVE_TRAINEE 16124
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#define MOB_LIVE_KNIGHT 16125
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#define MOB_LIVE_RIDER 16126
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#define MOB_DEAD_TRAINEE 16127
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#define MOB_DEAD_KNIGHT 16148
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#define MOB_DEAD_RIDER 16150
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#define MOB_DEAD_HORSE 16149
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//Unrelenting Rider
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#define SPELL_UNHOLY_AURA 55606
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#define H_SPELL_UNHOLY_AURA 55608
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#define SPELL_SHADOWBOLT_VOLLEY 27831 //Search thru targets and find those who have the SHADOW_MARK to cast this on
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#define H_SPELL_SHADOWBOLT_VOLLEY 55638
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const struct Waves { uint32 entry, number, time; }
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waves[] =
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{
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{MOB_LIVE_TRAINEE, 2, 20000},
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{MOB_LIVE_TRAINEE, 2, 20000},
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{MOB_LIVE_TRAINEE, 2, 10000},
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{MOB_LIVE_KNIGHT, 1, 10000},
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{MOB_LIVE_TRAINEE, 2, 15000},
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{MOB_LIVE_KNIGHT, 1, 10000},
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{MOB_LIVE_TRAINEE, 2, 15000},
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{MOB_LIVE_TRAINEE, 2, 0},
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{MOB_LIVE_KNIGHT, 1, 10000},
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{MOB_LIVE_RIDER, 1, 10000},
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{MOB_LIVE_TRAINEE, 2, 5000},
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{MOB_LIVE_KNIGHT, 1, 15000},
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{MOB_LIVE_TRAINEE, 2, 0},
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{MOB_LIVE_RIDER, 1, 10000},
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{MOB_LIVE_KNIGHT, 2, 10000},
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{MOB_LIVE_TRAINEE, 2, 10000},
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{MOB_LIVE_RIDER, 1, 5000},
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{MOB_LIVE_KNIGHT, 1, 5000},
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{MOB_LIVE_TRAINEE, 2, 20000},
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{MOB_LIVE_TRAINEE, 2, 0},
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{MOB_LIVE_KNIGHT, 1, 0},
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{MOB_LIVE_RIDER, 1, 15000},
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{MOB_LIVE_TRAINEE, 2, 29000},
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{0, 0, 0},
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};
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//Spectral Trainee
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#define SPELL_ARCANE_EXPLOSION 27989
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#define POS_Y_GATE -3360.78f
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//Spectral Deathknight
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#define SPELL_WHIRLWIND 28334
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#define SPELL_SUNDER_ARMOR 25051 //cannot find sunder that reduces armor by 2950
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#define SPELL_CLEAVE 20677
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#define SPELL_MANA_BURN 17631
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enum Events
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{
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EVENT_SUMMON = 1,
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EVENT_HARVEST,
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EVENT_BOLT,
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};
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//Spectral Rider
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#define SPELL_LIFEDRAIN 24300
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//USES SAME UNHOLY AURA AS UNRELENTING RIDER
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#define POS_LIVE 3
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#define POS_DEAD 5
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//Spectral Horse
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#define SPELL_STOMP 27993
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const float PosSummonLive[POS_LIVE][4] =
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{
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{2669.7, -3430.9, 268.56, 1.6},
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{2692.0, -3430.9, 268.56, 1.6},
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{2714.1, -3430.9, 268.56, 1.6},
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};
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const float PosSummonDead[POS_DEAD][4] =
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{
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{2725.1, -3310.0, 268.85, 3.4},
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{2699.3, -3322.8, 268.60, 3.3},
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{2733.1, -3348.5, 268.84, 3.1},
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{2682.8, -3304.2, 268.85, 3.9},
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{2664.8, -3340.7, 268.23, 3.7},
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};
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const float PosGround[4] = {2691.2, -3362.7, 267.68, 1.7};
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const float PosPlatform[4] = {2640.5, -3360.6, 285.26, 0};
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struct TRINITY_DLL_DECL boss_gothikAI : public BossAI
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{
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boss_gothikAI(Creature *c) : BossAI(c, BOSS_GOTHIK) {}
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uint32 waveCount;
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std::vector<Creature*> liveTrigger;
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std::vector<Creature*> deadTrigger;
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void Reset()
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{
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liveTrigger.clear();
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deadTrigger.clear();
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me->setActive(false);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2);
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me->SetReactState(REACT_PASSIVE);
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_Reset();
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}
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void EnterCombat(Unit *who)
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{
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for(uint32 i = 0; i < POS_LIVE; ++i)
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if(Creature *trigger = DoSummon(WORLD_TRIGGER, PosSummonLive[i]))
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liveTrigger.push_back(trigger);
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for(uint32 i = 0; i < POS_DEAD; ++i)
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if(Creature *trigger = DoSummon(WORLD_TRIGGER, PosSummonDead[i]))
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deadTrigger.push_back(trigger);
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if(liveTrigger.size() < POS_LIVE || deadTrigger.size() < POS_DEAD)
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{
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error_log("Script Gothik: cannot summon triggers!");
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EnterEvadeMode();
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return;
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}
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_EnterCombat();
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me->setActive(true);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2);
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waveCount = 0;
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events.ScheduleEvent(EVENT_SUMMON, 30000);
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DoTeleportTo(PosPlatform);
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DoScriptText(SAY_SPEECH, me);
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if(instance)
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instance->SetData(DATA_GOTHIK_GATE, 1);
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}
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void JustSummoned(Creature *summon)
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{
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if(summon->GetEntry() == WORLD_TRIGGER)
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summon->setActive(true);
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else
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{
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summon->AI()->DoAction(me->HasReactState(REACT_PASSIVE) ? 1 : 0);
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summon->AI()->EnterEvadeMode();
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}
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summons.Summon(summon);
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}
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void KilledUnit(Unit* victim)
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{
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if(!(rand()%5))
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DoScriptText(SAY_KILL, me);
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}
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void JustDied(Unit* Killer)
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{
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_JustDied();
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DoScriptText(SAY_DEATH, me);
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}
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void SpellHit(Unit *caster, const SpellEntry *spell)
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{
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uint32 spellId = 0;
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switch(spell->Id)
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{
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case SPELL_INFORM_LIVE_TRAINEE: spellId = SPELL_INFORM_DEAD_TRAINEE; break;
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case SPELL_INFORM_LIVE_KNIGHT: spellId = SPELL_INFORM_DEAD_KNIGHT; break;
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case SPELL_INFORM_LIVE_RIDER: spellId = SPELL_INFORM_DEAD_RIDER; break;
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}
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if(spellId && me->isInCombat())
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{
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me->HandleEmoteCommand(EMOTE_ONESHOT_SPELLCAST);
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me->CastSpell(deadTrigger[rand()%POS_DEAD], spellId, true);
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}
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}
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void SpellHitTarget(Unit *target, const SpellEntry *spell)
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{
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if(!me->isInCombat())
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return;
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switch(spell->Id)
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{
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case SPELL_INFORM_DEAD_TRAINEE: DoSummon(MOB_DEAD_TRAINEE, target, 0); break;
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case SPELL_INFORM_DEAD_KNIGHT: DoSummon(MOB_DEAD_KNIGHT, target, 0); break;
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case SPELL_INFORM_DEAD_RIDER: DoSummon(MOB_DEAD_RIDER, target, 1.0f);
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DoSummon(MOB_DEAD_HORSE, target, 1.0f); break;
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}
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}
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void UpdateAI(const uint32 diff)
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{
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if(!me->isInCombat())
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return;
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if(me->getThreatManager().isThreatListEmpty())
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{
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EnterEvadeMode();
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return;
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}
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if(me->HasReactState(REACT_AGGRESSIVE) && !UpdateVictim())
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return;
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events.Update(diff);
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if(me->hasUnitState(UNIT_STAT_CASTING))
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return;
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while(uint32 eventId = events.ExecuteEvent())
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{
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switch(eventId)
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{
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case EVENT_SUMMON:
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if(waves[waveCount].entry)
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{
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for(uint32 i = 0; i < waves[waveCount].number; ++i)
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DoSummon(waves[waveCount].entry, liveTrigger[rand()%POS_LIVE], 1.0f);
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events.ScheduleEvent(EVENT_SUMMON, waves[waveCount].time);
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++waveCount;
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}
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else
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{
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DoScriptText(SAY_TELEPORT, me);
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DoTeleportTo(PosGround);
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me->SetReactState(REACT_AGGRESSIVE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2);
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if(instance)
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instance->SetData(DATA_GOTHIK_GATE, 0);
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summons.DoAction(0, 0);
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summons.DoZoneInCombat();
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events.ScheduleEvent(EVENT_BOLT, 1000);
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events.ScheduleEvent(EVENT_HARVEST, 15000);
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}
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break;
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case EVENT_BOLT:
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DoCast(me->getVictim(), SPELL_SHADOW_BOLT);
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events.ScheduleEvent(EVENT_BOLT, 1000);
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return;
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case EVENT_HARVEST:
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DoCast(me->getVictim(), SPELL_HARVEST_SOUL);
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events.ScheduleEvent(EVENT_HARVEST, 15000);
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return;
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}
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}
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DoMeleeAttackIfReady();
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}
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};
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struct TRINITY_DLL_DECL mob_gothik_minionAI : public SpellAI
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{
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mob_gothik_minionAI(Creature *c) : SpellAI(c)
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{
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liveSide = me->GetPositionY() < POS_Y_GATE;
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}
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bool liveSide;
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bool gateClose;
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#define SIDE_CHECK(who) (liveSide == (who->GetPositionY() < POS_Y_GATE))
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void DoAction(const int32 param)
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{
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gateClose = param;
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}
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void DamageTaken(Unit *attacker, uint32 &damage)
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{
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if(gateClose && !SIDE_CHECK(attacker))
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damage = 0;
|
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}
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void JustDied(Unit *killer)
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{
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if(me->isSummon())
|
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{
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if(Unit *owner = ((TempSummon*)me)->GetSummoner())
|
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SpellAI::JustDied(owner);
|
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}
|
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}
|
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|
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void EnterEvadeMode()
|
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{
|
||||
if(!gateClose)
|
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{
|
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SpellAI::EnterEvadeMode();
|
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return;
|
||||
}
|
||||
|
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if(!_EnterEvadeMode())
|
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return;
|
||||
|
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Map *map = me->GetMap();
|
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if(map->IsDungeon())
|
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{
|
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Map::PlayerList const &PlayerList = map->GetPlayers();
|
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for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
|
||||
{
|
||||
if(i->getSource()->isAlive() && SIDE_CHECK(i->getSource()))
|
||||
{
|
||||
AttackStart(i->getSource());
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
me->GetMotionMaster()->MoveIdle();
|
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Reset();
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
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{
|
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if(gateClose && (!SIDE_CHECK(me) || me->getVictim() && !SIDE_CHECK(me->getVictim())))
|
||||
{
|
||||
EnterEvadeMode();
|
||||
return;
|
||||
}
|
||||
|
||||
SpellAI::UpdateAI(diff);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI_boss_gothik(Creature *_Creature)
|
||||
{
|
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return new boss_gothikAI (_Creature);
|
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}
|
||||
|
||||
CreatureAI* GetAI_mob_gothik_minion(Creature *_Creature)
|
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{
|
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return new mob_gothik_minionAI (_Creature);
|
||||
}
|
||||
|
||||
void AddSC_boss_gothik()
|
||||
{
|
||||
Script *newscript;
|
||||
newscript = new Script;
|
||||
newscript->Name="boss_gothik";
|
||||
newscript->GetAI = &GetAI_boss_gothik;
|
||||
newscript->RegisterSelf();
|
||||
|
||||
newscript = new Script;
|
||||
newscript->Name="mob_gothik_minion";
|
||||
newscript->GetAI = &GetAI_mob_gothik_minion;
|
||||
newscript->RegisterSelf();
|
||||
}
|
||||
|
||||
@@ -86,9 +86,10 @@ struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
|
||||
LoadDoorData(doorData);
|
||||
}
|
||||
|
||||
std::set<GameObject*> HeiganEruption[4];
|
||||
Creature *Sapphiron;
|
||||
std::set<Creature*> Worshipper;
|
||||
std::set<GameObject*> HeiganEruption[4];
|
||||
GameObject *GothikGate;
|
||||
Creature *Sapphiron;
|
||||
|
||||
void OnCreatureCreate(Creature *creature, bool add)
|
||||
{
|
||||
@@ -114,6 +115,7 @@ struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
|
||||
switch(go->GetEntry())
|
||||
{
|
||||
case GO_BIRTH: if(!add && Sapphiron) Sapphiron->AI()->DoAction(DATA_SAPPHIRON_BIRTH); return;
|
||||
case GO_GOTHIK_GATE: GothikGate = add ? go : NULL; break;
|
||||
}
|
||||
|
||||
AddDoor(go, add);
|
||||
@@ -140,6 +142,10 @@ struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
|
||||
case DATA_HEIGAN_ERUPT:
|
||||
HeiganErupt(value);
|
||||
break;
|
||||
case DATA_GOTHIK_GATE:
|
||||
if(GothikGate)
|
||||
GothikGate->SetGoState(GOState(value));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user