*Add script for Gothik. Please apply 3233_world_scripts_naxx.sql for new contents.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-13 10:59:00 -05:00
parent 8994cbe081
commit 80c1901343
5 changed files with 339 additions and 36 deletions

View File

@@ -6,6 +6,7 @@ INSERT INTO `spell_linked_spell` (`spell_trigger`, `spell_effect`, `type`, `comm
(-28169, 28240, 0, 'Mutating Injection - Poison Cloud');
UPDATE creature_template SET scriptname = 'boss_grobbulus' WHERE entry = 15931;
update creature_template set scriptname='mob_gothik_minion' where entry in (16124,16125,16126,16127,16148,16149,16150);
INSERT INTO creature_template (entry, spell1, flags_extra, scriptname) VALUES
(16363, 28158, 128, ''), # Grobbulus Cloud

View File

@@ -645,6 +645,7 @@ UPDATE `creature_template` SET `ScriptName`='boss_heigan' WHERE `entry`=15936;
UPDATE `creature_template` SET `ScriptName`='boss_loatheb' WHERE `entry`=16011;
UPDATE `creature_template` SET `ScriptName`='boss_razuvious' WHERE `entry`=16061;
UPDATE `creature_template` SET `ScriptName`='boss_gothik' WHERE `entry`=16060;
UPDATE `creature_template` SET `ScriptName`='mob_gothik_minion' where `entry` IN (16124,16125,16126,16127,16148,16149,16150);
UPDATE `creature_template` SET `ScriptName`='boss_thane_korthazz' WHERE `entry`=16064;
UPDATE `creature_template` SET `ScriptName`='boss_sir_zeliek' WHERE `entry`=16063;
UPDATE `creature_template` SET `ScriptName`='boss_lady_blaumeux' WHERE `entry`=16065;

View File

@@ -389,6 +389,7 @@ extern void AddSC_boss_sapphiron();
extern void AddSC_boss_four_horsemen();
extern void AddSC_boss_faerlina();
extern void AddSC_boss_heigan();
extern void AddSC_boss_gothik();
extern void AddSC_instance_naxxramas();
//Netherstorm
@@ -1327,6 +1328,7 @@ void ScriptsInit(char const* cfg_file = "trinitycore.conf")
AddSC_boss_sapphiron();
AddSC_boss_four_horsemen();
AddSC_boss_heigan();
AddSC_boss_gothik();
AddSC_instance_naxxramas();
//Netherstorm

View File

@@ -1,4 +1,4 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
/* Copyright (C) 2008 - 2009 Trinity <http://www.trinitycore.org/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
@@ -14,14 +14,8 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Boss_Gothik
SD%Complete: 0
SDComment: Placeholder
SDCategory: Naxxramas
EndScriptData */
#include "precompiled.h"
#include "def_naxxramas.h"
#define SAY_SPEECH -1533040
#define SAY_KILL -1533041
@@ -29,37 +23,336 @@ EndScriptData */
#define SAY_TELEPORT -1533043
//Gothik
#define SPELL_HARVESTSOUL 28679
#define SPELL_SHADOWBOLT HEROIC(29317,56405)
#define SPELL_SOUL_SIPHON 43591 // cannot find the correct spell
#define SPELL_HARVEST_SOUL 28679
#define SPELL_SHADOW_BOLT HEROIC(29317,56405)
//Unrelenting Trainee
#define SPELL_EAGLECLAW 30285
#define SPELL_KNOCKDOWN_PASSIVE 6961
#define SPELL_INFORM_LIVE_TRAINEE 27892
#define SPELL_INFORM_LIVE_KNIGHT 27928
#define SPELL_INFORM_LIVE_RIDER 27935
#define SPELL_INFORM_DEAD_TRAINEE 27915
#define SPELL_INFORM_DEAD_KNIGHT 27931
#define SPELL_INFORM_DEAD_RIDER 27937
//Unrelenting Deathknight
#define SPELL_CHARGE 22120
#define SPELL_SHADOW_MARK 27825
#define MOB_LIVE_TRAINEE 16124
#define MOB_LIVE_KNIGHT 16125
#define MOB_LIVE_RIDER 16126
#define MOB_DEAD_TRAINEE 16127
#define MOB_DEAD_KNIGHT 16148
#define MOB_DEAD_RIDER 16150
#define MOB_DEAD_HORSE 16149
//Unrelenting Rider
#define SPELL_UNHOLY_AURA 55606
#define H_SPELL_UNHOLY_AURA 55608
#define SPELL_SHADOWBOLT_VOLLEY 27831 //Search thru targets and find those who have the SHADOW_MARK to cast this on
#define H_SPELL_SHADOWBOLT_VOLLEY 55638
const struct Waves { uint32 entry, number, time; }
waves[] =
{
{MOB_LIVE_TRAINEE, 2, 20000},
{MOB_LIVE_TRAINEE, 2, 20000},
{MOB_LIVE_TRAINEE, 2, 10000},
{MOB_LIVE_KNIGHT, 1, 10000},
{MOB_LIVE_TRAINEE, 2, 15000},
{MOB_LIVE_KNIGHT, 1, 10000},
{MOB_LIVE_TRAINEE, 2, 15000},
{MOB_LIVE_TRAINEE, 2, 0},
{MOB_LIVE_KNIGHT, 1, 10000},
{MOB_LIVE_RIDER, 1, 10000},
{MOB_LIVE_TRAINEE, 2, 5000},
{MOB_LIVE_KNIGHT, 1, 15000},
{MOB_LIVE_TRAINEE, 2, 0},
{MOB_LIVE_RIDER, 1, 10000},
{MOB_LIVE_KNIGHT, 2, 10000},
{MOB_LIVE_TRAINEE, 2, 10000},
{MOB_LIVE_RIDER, 1, 5000},
{MOB_LIVE_KNIGHT, 1, 5000},
{MOB_LIVE_TRAINEE, 2, 20000},
{MOB_LIVE_TRAINEE, 2, 0},
{MOB_LIVE_KNIGHT, 1, 0},
{MOB_LIVE_RIDER, 1, 15000},
{MOB_LIVE_TRAINEE, 2, 29000},
{0, 0, 0},
};
//Spectral Trainee
#define SPELL_ARCANE_EXPLOSION 27989
#define POS_Y_GATE -3360.78f
//Spectral Deathknight
#define SPELL_WHIRLWIND 28334
#define SPELL_SUNDER_ARMOR 25051 //cannot find sunder that reduces armor by 2950
#define SPELL_CLEAVE 20677
#define SPELL_MANA_BURN 17631
enum Events
{
EVENT_SUMMON = 1,
EVENT_HARVEST,
EVENT_BOLT,
};
//Spectral Rider
#define SPELL_LIFEDRAIN 24300
//USES SAME UNHOLY AURA AS UNRELENTING RIDER
#define POS_LIVE 3
#define POS_DEAD 5
//Spectral Horse
#define SPELL_STOMP 27993
const float PosSummonLive[POS_LIVE][4] =
{
{2669.7, -3430.9, 268.56, 1.6},
{2692.0, -3430.9, 268.56, 1.6},
{2714.1, -3430.9, 268.56, 1.6},
};
const float PosSummonDead[POS_DEAD][4] =
{
{2725.1, -3310.0, 268.85, 3.4},
{2699.3, -3322.8, 268.60, 3.3},
{2733.1, -3348.5, 268.84, 3.1},
{2682.8, -3304.2, 268.85, 3.9},
{2664.8, -3340.7, 268.23, 3.7},
};
const float PosGround[4] = {2691.2, -3362.7, 267.68, 1.7};
const float PosPlatform[4] = {2640.5, -3360.6, 285.26, 0};
struct TRINITY_DLL_DECL boss_gothikAI : public BossAI
{
boss_gothikAI(Creature *c) : BossAI(c, BOSS_GOTHIK) {}
uint32 waveCount;
std::vector<Creature*> liveTrigger;
std::vector<Creature*> deadTrigger;
void Reset()
{
liveTrigger.clear();
deadTrigger.clear();
me->setActive(false);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2);
me->SetReactState(REACT_PASSIVE);
_Reset();
}
void EnterCombat(Unit *who)
{
for(uint32 i = 0; i < POS_LIVE; ++i)
if(Creature *trigger = DoSummon(WORLD_TRIGGER, PosSummonLive[i]))
liveTrigger.push_back(trigger);
for(uint32 i = 0; i < POS_DEAD; ++i)
if(Creature *trigger = DoSummon(WORLD_TRIGGER, PosSummonDead[i]))
deadTrigger.push_back(trigger);
if(liveTrigger.size() < POS_LIVE || deadTrigger.size() < POS_DEAD)
{
error_log("Script Gothik: cannot summon triggers!");
EnterEvadeMode();
return;
}
_EnterCombat();
me->setActive(true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2);
waveCount = 0;
events.ScheduleEvent(EVENT_SUMMON, 30000);
DoTeleportTo(PosPlatform);
DoScriptText(SAY_SPEECH, me);
if(instance)
instance->SetData(DATA_GOTHIK_GATE, 1);
}
void JustSummoned(Creature *summon)
{
if(summon->GetEntry() == WORLD_TRIGGER)
summon->setActive(true);
else
{
summon->AI()->DoAction(me->HasReactState(REACT_PASSIVE) ? 1 : 0);
summon->AI()->EnterEvadeMode();
}
summons.Summon(summon);
}
void KilledUnit(Unit* victim)
{
if(!(rand()%5))
DoScriptText(SAY_KILL, me);
}
void JustDied(Unit* Killer)
{
_JustDied();
DoScriptText(SAY_DEATH, me);
}
void SpellHit(Unit *caster, const SpellEntry *spell)
{
uint32 spellId = 0;
switch(spell->Id)
{
case SPELL_INFORM_LIVE_TRAINEE: spellId = SPELL_INFORM_DEAD_TRAINEE; break;
case SPELL_INFORM_LIVE_KNIGHT: spellId = SPELL_INFORM_DEAD_KNIGHT; break;
case SPELL_INFORM_LIVE_RIDER: spellId = SPELL_INFORM_DEAD_RIDER; break;
}
if(spellId && me->isInCombat())
{
me->HandleEmoteCommand(EMOTE_ONESHOT_SPELLCAST);
me->CastSpell(deadTrigger[rand()%POS_DEAD], spellId, true);
}
}
void SpellHitTarget(Unit *target, const SpellEntry *spell)
{
if(!me->isInCombat())
return;
switch(spell->Id)
{
case SPELL_INFORM_DEAD_TRAINEE: DoSummon(MOB_DEAD_TRAINEE, target, 0); break;
case SPELL_INFORM_DEAD_KNIGHT: DoSummon(MOB_DEAD_KNIGHT, target, 0); break;
case SPELL_INFORM_DEAD_RIDER: DoSummon(MOB_DEAD_RIDER, target, 1.0f);
DoSummon(MOB_DEAD_HORSE, target, 1.0f); break;
}
}
void UpdateAI(const uint32 diff)
{
if(!me->isInCombat())
return;
if(me->getThreatManager().isThreatListEmpty())
{
EnterEvadeMode();
return;
}
if(me->HasReactState(REACT_AGGRESSIVE) && !UpdateVictim())
return;
events.Update(diff);
if(me->hasUnitState(UNIT_STAT_CASTING))
return;
while(uint32 eventId = events.ExecuteEvent())
{
switch(eventId)
{
case EVENT_SUMMON:
if(waves[waveCount].entry)
{
for(uint32 i = 0; i < waves[waveCount].number; ++i)
DoSummon(waves[waveCount].entry, liveTrigger[rand()%POS_LIVE], 1.0f);
events.ScheduleEvent(EVENT_SUMMON, waves[waveCount].time);
++waveCount;
}
else
{
DoScriptText(SAY_TELEPORT, me);
DoTeleportTo(PosGround);
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2);
if(instance)
instance->SetData(DATA_GOTHIK_GATE, 0);
summons.DoAction(0, 0);
summons.DoZoneInCombat();
events.ScheduleEvent(EVENT_BOLT, 1000);
events.ScheduleEvent(EVENT_HARVEST, 15000);
}
break;
case EVENT_BOLT:
DoCast(me->getVictim(), SPELL_SHADOW_BOLT);
events.ScheduleEvent(EVENT_BOLT, 1000);
return;
case EVENT_HARVEST:
DoCast(me->getVictim(), SPELL_HARVEST_SOUL);
events.ScheduleEvent(EVENT_HARVEST, 15000);
return;
}
}
DoMeleeAttackIfReady();
}
};
struct TRINITY_DLL_DECL mob_gothik_minionAI : public SpellAI
{
mob_gothik_minionAI(Creature *c) : SpellAI(c)
{
liveSide = me->GetPositionY() < POS_Y_GATE;
}
bool liveSide;
bool gateClose;
#define SIDE_CHECK(who) (liveSide == (who->GetPositionY() < POS_Y_GATE))
void DoAction(const int32 param)
{
gateClose = param;
}
void DamageTaken(Unit *attacker, uint32 &damage)
{
if(gateClose && !SIDE_CHECK(attacker))
damage = 0;
}
void JustDied(Unit *killer)
{
if(me->isSummon())
{
if(Unit *owner = ((TempSummon*)me)->GetSummoner())
SpellAI::JustDied(owner);
}
}
void EnterEvadeMode()
{
if(!gateClose)
{
SpellAI::EnterEvadeMode();
return;
}
if(!_EnterEvadeMode())
return;
Map *map = me->GetMap();
if(map->IsDungeon())
{
Map::PlayerList const &PlayerList = map->GetPlayers();
for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if(i->getSource()->isAlive() && SIDE_CHECK(i->getSource()))
{
AttackStart(i->getSource());
return;
}
}
}
me->GetMotionMaster()->MoveIdle();
Reset();
}
void UpdateAI(const uint32 diff)
{
if(gateClose && (!SIDE_CHECK(me) || me->getVictim() && !SIDE_CHECK(me->getVictim())))
{
EnterEvadeMode();
return;
}
SpellAI::UpdateAI(diff);
}
};
CreatureAI* GetAI_boss_gothik(Creature *_Creature)
{
return new boss_gothikAI (_Creature);
}
CreatureAI* GetAI_mob_gothik_minion(Creature *_Creature)
{
return new mob_gothik_minionAI (_Creature);
}
void AddSC_boss_gothik()
{
Script *newscript;
newscript = new Script;
newscript->Name="boss_gothik";
newscript->GetAI = &GetAI_boss_gothik;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name="mob_gothik_minion";
newscript->GetAI = &GetAI_mob_gothik_minion;
newscript->RegisterSelf();
}

View File

@@ -86,9 +86,10 @@ struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
LoadDoorData(doorData);
}
std::set<GameObject*> HeiganEruption[4];
Creature *Sapphiron;
std::set<Creature*> Worshipper;
std::set<GameObject*> HeiganEruption[4];
GameObject *GothikGate;
Creature *Sapphiron;
void OnCreatureCreate(Creature *creature, bool add)
{
@@ -114,6 +115,7 @@ struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
switch(go->GetEntry())
{
case GO_BIRTH: if(!add && Sapphiron) Sapphiron->AI()->DoAction(DATA_SAPPHIRON_BIRTH); return;
case GO_GOTHIK_GATE: GothikGate = add ? go : NULL; break;
}
AddDoor(go, add);
@@ -140,6 +142,10 @@ struct TRINITY_DLL_DECL instance_naxxramas : public InstanceData
case DATA_HEIGAN_ERUPT:
HeiganErupt(value);
break;
case DATA_GOTHIK_GATE:
if(GothikGate)
GothikGate->SetGoState(GOState(value));
break;
}
}