mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-20 17:27:36 +01:00
Core/Player: moved the periodic group update mechanic into heartbeat handling
This commit is contained in:
@@ -349,8 +349,6 @@ Player::Player(WorldSession* session) : Unit(true), m_sceneMgr(this)
|
||||
for (uint8 i = 0; i < MAX_CUF_PROFILES; ++i)
|
||||
_CUFProfiles[i] = nullptr;
|
||||
|
||||
m_groupUpdateTimer.Reset(5000);
|
||||
|
||||
_advancedCombatLoggingEnabled = false;
|
||||
|
||||
_restMgr = std::make_unique<RestMgr>(this);
|
||||
@@ -1137,14 +1135,6 @@ void Player::Update(uint32 p_time)
|
||||
}
|
||||
}
|
||||
|
||||
// group update
|
||||
m_groupUpdateTimer.Update(p_time);
|
||||
if (m_groupUpdateTimer.Passed())
|
||||
{
|
||||
SendUpdateToOutOfRangeGroupMembers();
|
||||
m_groupUpdateTimer.Reset(5000);
|
||||
}
|
||||
|
||||
Pet* pet = GetPet();
|
||||
if (pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityRange()) && !pet->isPossessed())
|
||||
//if (pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityDistance()) && (GetCharmGUID() && (pet->GetGUID() != GetCharmGUID())))
|
||||
@@ -1168,6 +1158,14 @@ void Player::Update(uint32 p_time)
|
||||
TeleportTo(m_teleport_dest, m_teleport_options);
|
||||
}
|
||||
|
||||
void Player::Heartbeat()
|
||||
{
|
||||
Unit::Heartbeat();
|
||||
|
||||
// Group update
|
||||
SendUpdateToOutOfRangeGroupMembers();
|
||||
}
|
||||
|
||||
void Player::setDeathState(DeathState s)
|
||||
{
|
||||
bool oldIsAlive = IsAlive();
|
||||
|
||||
@@ -1137,6 +1137,8 @@ class TC_GAME_API Player final : public Unit, public GridObject<Player>
|
||||
|
||||
void Update(uint32 time) override;
|
||||
|
||||
void Heartbeat() override;
|
||||
|
||||
bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, SpellEffectInfo const& spellEffectInfo, WorldObject const* caster, bool requireImmunityPurgesEffectAttribute = false) const override;
|
||||
|
||||
bool IsInAreaTriggerRadius(AreaTriggerEntry const* trigger) const;
|
||||
@@ -3142,8 +3144,6 @@ class TC_GAME_API Player final : public Unit, public GridObject<Player>
|
||||
|
||||
std::array<std::unique_ptr<CUFProfile>, MAX_CUF_PROFILES> _CUFProfiles;
|
||||
|
||||
TimeTracker m_groupUpdateTimer;
|
||||
|
||||
private:
|
||||
// internal common parts for CanStore/StoreItem functions
|
||||
InventoryResult CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool swap, Item* pSrcItem) const;
|
||||
|
||||
Reference in New Issue
Block a user