Core/Mail: Load mails at login instead of on demand when queried by packets (logging in always sends one of the packets that cause mail loading anyway)

This commit is contained in:
Shauren
2020-08-01 15:21:13 +02:00
committed by Ovahlord
parent adb7e4dba8
commit 80e4effba5
8 changed files with 49 additions and 105 deletions

View File

@@ -103,8 +103,6 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_SEL_CHARACTER_INVENTORY, "SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, creationTime, text, bag, slot, "
"item, itemEntry FROM character_inventory ci JOIN item_instance ii ON ci.item = ii.guid WHERE ci.guid = ? ORDER BY bag, slot", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_ACTIONS, "SELECT a.button, a.action, a.type FROM character_action as a, characters as c WHERE a.guid = c.guid AND a.spec = c.activeTalentGroup AND a.guid = ? ORDER BY button", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_MAILCOUNT, "SELECT COUNT(id) FROM mail WHERE receiver = ? AND (checked & 1) = 0 AND deliver_time <= ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_MAILDATE, "SELECT MIN(deliver_time) FROM mail WHERE receiver = ? AND (checked & 1) = 0", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_MAIL_COUNT, "SELECT COUNT(*) FROM mail WHERE receiver = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_CHARACTER_SOCIALLIST, "SELECT friend, flags, note FROM character_social JOIN characters ON characters.guid = character_social.friend WHERE character_social.guid = ? AND deleteinfos_name IS NULL LIMIT 255", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_HOMEBIND, "SELECT mapId, zoneId, posX, posY, posZ FROM character_homebind WHERE guid = ?", CONNECTION_ASYNC);
@@ -128,7 +126,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_SEL_ACCOUNT_INSTANCELOCKTIMES, "SELECT instanceId, releaseTime FROM account_instance_times WHERE accountId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_ACTIONS_SPEC, "SELECT button, action, type FROM character_action WHERE guid = ? AND spec = ? ORDER BY button", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_MAILITEMS, "SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, creationTime, text, item_guid, itemEntry, ii.owner_guid, m.id FROM mail_items mi INNER JOIN mail m ON mi.mail_id = m.id LEFT JOIN item_instance ii ON mi.item_guid = ii.guid WHERE m.receiver = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_MAILITEMS, "SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, creationTime, text, item_guid, itemEntry, ii.owner_guid, m.id FROM mail_items mi INNER JOIN mail m ON mi.mail_id = m.id LEFT JOIN item_instance ii ON mi.item_guid = ii.guid WHERE m.receiver = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_AUCTION_ITEMS, "SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, creationTime, text, itemguid, itemEntry FROM auctionhouse ah JOIN item_instance ii ON ah.itemguid = ii.guid", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_AUCTIONS, "SELECT id, houseid, itemguid, itemEntry, count, itemowner, buyoutprice, time, buyguid, lastbid, startbid, deposit FROM auctionhouse ah INNER JOIN item_instance ii ON ii.guid = ah.itemguid", CONNECTION_SYNCH);
PrepareStatement(CHAR_INS_AUCTION, "INSERT INTO auctionhouse (id, houseid, itemguid, itemowner, buyoutprice, time, buyguid, lastbid, startbid, deposit) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
@@ -467,7 +465,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_SEL_CHAR_COD_ITEM_MAIL, "SELECT id, messageType, mailTemplateId, sender, subject, body, money, has_items FROM mail WHERE receiver = ? AND has_items <> 0 AND cod <> 0", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_CHAR_SOCIAL, "SELECT DISTINCT guid FROM character_social WHERE friend = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_CHAR_OLD_CHARS, "SELECT guid, deleteInfos_Account FROM characters WHERE deleteDate IS NOT NULL AND deleteDate < ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_MAIL, "SELECT id, messageType, sender, receiver, subject, body, expire_time, deliver_time, money, cod, checked, stationery, mailTemplateId FROM mail WHERE receiver = ? ORDER BY id DESC", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_MAIL, "SELECT id, messageType, sender, receiver, subject, body, expire_time, deliver_time, money, cod, checked, stationery, mailTemplateId FROM mail WHERE receiver = ? ORDER BY id DESC", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CHAR_AURA_FROZEN, "DELETE FROM character_aura WHERE spell = 9454 AND guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHAR_INVENTORY_COUNT_ITEM, "SELECT COUNT(itemEntry) FROM character_inventory ci INNER JOIN item_instance ii ON ii.guid = ci.item WHERE itemEntry = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_MAIL_COUNT_ITEM, "SELECT COUNT(itemEntry) FROM mail_items mi INNER JOIN item_instance ii ON ii.guid = mi.item_guid WHERE itemEntry = ?", CONNECTION_SYNCH);

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@@ -92,8 +92,6 @@ enum CharacterDatabaseStatements : uint32
CHAR_SEL_CHARACTER_INVENTORY,
CHAR_SEL_CHARACTER_ACTIONS,
CHAR_SEL_CHARACTER_ACTIONS_SPEC,
CHAR_SEL_CHARACTER_MAILCOUNT,
CHAR_SEL_CHARACTER_MAILDATE,
CHAR_SEL_MAIL_COUNT,
CHAR_SEL_CHARACTER_SOCIALLIST,
CHAR_SEL_CHARACTER_HOMEBIND,

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@@ -266,7 +266,6 @@ Player::Player(WorldSession* session): Unit(true)
_restFlagMask = 0;
////////////////////Rest System/////////////////////
m_mailsLoaded = false;
m_mailsUpdated = false;
unReadMails = 0;
m_nextMailDelivereTime = 0;
@@ -17631,7 +17630,7 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder* holder)
_LoadActions(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACTIONS));
// unread mails and next delivery time, actual mails not loaded
_LoadMailInit(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_COUNT), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_DATE));
_LoadMail(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAILS), holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS));
m_social = sSocialMgr->LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST), GetGUID());
@@ -18365,34 +18364,17 @@ Item* Player::_LoadMailedItem(ObjectGuid const& playerGuid, Player* player, uint
return item;
}
void Player::_LoadMailInit(PreparedQueryResult resultUnread, PreparedQueryResult resultDelivery)
{
//set a count of unread mails
//QueryResult* resultMails = CharacterDatabase.PQuery("SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD "'", GUID_LOPART(playerGuid), (uint64)cTime);
if (resultUnread)
unReadMails = uint8((*resultUnread)[0].GetUInt64());
// store nearest delivery time (it > 0 and if it < current then at next player update SendNewMaill will be called)
//resultMails = CharacterDatabase.PQuery("SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(playerGuid));
if (resultDelivery)
m_nextMailDelivereTime = time_t((*resultDelivery)[0].GetUInt32());
}
void Player::_LoadMail()
void Player::_LoadMail(PreparedQueryResult mailsResult, PreparedQueryResult mailItemsResult)
{
m_mail.clear();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL);
stmt->setUInt32(0, GetGUID().GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
std::unordered_map<uint32, Mail*> mailById;
if (result)
if (mailsResult)
{
do
{
Field* fields = result->Fetch();
Field* fields = mailsResult->Fetch();
Mail* m = new Mail;
m->messageID = fields[0].GetUInt32();
@@ -18419,24 +18401,20 @@ void Player::_LoadMail()
m_mail.push_back(m);
mailById[m->messageID] = m;
}
while (result->NextRow());
while (mailsResult->NextRow());
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
stmt->setUInt32(0, GetGUID().GetCounter());
result = CharacterDatabase.Query(stmt);
if (result)
if (mailItemsResult)
{
do
{
Field* fields = result->Fetch();
Field* fields = mailItemsResult->Fetch();
uint32 mailId = fields[14].GetUInt32();
_LoadMailedItem(GetGUID(), this, mailId, mailById[mailId], fields);
} while (result->NextRow());
} while (mailItemsResult->NextRow());
}
m_mailsLoaded = true;
UpdateNextMailTimeAndUnreads();
}
void Player::LoadPet()
@@ -20134,9 +20112,6 @@ void Player::_SaveCUFProfiles(CharacterDatabaseTransaction& trans)
void Player::_SaveMail(CharacterDatabaseTransaction& trans)
{
if (!m_mailsLoaded)
return;
CharacterDatabasePreparedStatement* stmt;
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)

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@@ -756,8 +756,8 @@ enum PlayerLoginQueryIndex
PLAYER_LOGIN_QUERY_LOAD_REPUTATION = 7,
PLAYER_LOGIN_QUERY_LOAD_INVENTORY = 8,
PLAYER_LOGIN_QUERY_LOAD_ACTIONS = 9,
PLAYER_LOGIN_QUERY_LOAD_MAIL_COUNT = 10,
PLAYER_LOGIN_QUERY_LOAD_MAIL_DATE = 11,
PLAYER_LOGIN_QUERY_LOAD_MAILS = 10,
PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS = 11,
PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST = 12,
PLAYER_LOGIN_QUERY_LOAD_HOME_BIND = 13,
PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS = 14,
@@ -1510,7 +1510,6 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
static void DeleteOldCharacters();
static void DeleteOldCharacters(uint32 keepDays);
bool m_mailsLoaded;
bool m_mailsUpdated;
void SetBindPoint(ObjectGuid guid) const;
@@ -1551,7 +1550,6 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
void SendNewMail() const;
void UpdateNextMailTimeAndUnreads();
void AddNewMailDeliverTime(time_t deliver_time);
bool IsMailsLoaded() const { return m_mailsLoaded; }
void RemoveMail(uint32 id);
@@ -2465,8 +2463,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
void _LoadBoundInstances(PreparedQueryResult result);
void _LoadInventory(PreparedQueryResult result, uint32 timeDiff);
void _LoadVoidStorage(PreparedQueryResult result);
void _LoadMailInit(PreparedQueryResult resultUnread, PreparedQueryResult resultDelivery);
void _LoadMail();
void _LoadMail(PreparedQueryResult mailsResult, PreparedQueryResult mailItemsResult);
static Item* _LoadMailedItem(ObjectGuid const& playerGuid, Player* player, uint32 mailId, Mail* mail, Field* fields);
void _LoadQuestStatus(PreparedQueryResult result);
void _LoadQuestStatusRewarded(PreparedQueryResult result);

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@@ -5839,11 +5839,15 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
do
{
Field* fields = result->Fetch();
ObjectGuid::LowType receiver = fields[3].GetUInt32();
if (serverUp && ObjectAccessor::FindConnectedPlayer(ObjectGuid(HighGuid::Player, receiver)))
continue;
Mail* m = new Mail;
m->messageID = fields[0].GetUInt32();
m->messageType = fields[1].GetUInt8();
m->sender = fields[2].GetUInt32();
m->receiver = fields[3].GetUInt32();
m->receiver = receiver;
bool has_items = fields[4].GetBool();
m->expire_time = time_t(fields[5].GetUInt32());
m->deliver_time = 0;
@@ -5851,17 +5855,6 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
m->checked = fields[7].GetUInt8();
m->mailTemplateId = fields[8].GetInt16();
Player* player = nullptr;
if (serverUp)
player = ObjectAccessor::FindConnectedPlayer(ObjectGuid(HighGuid::Player, m->receiver));
if (player && player->m_mailsLoaded)
{ // this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
// his in mailbox and he has already listed his mails)
delete m;
continue;
}
// Delete or return mail
if (has_items)
{

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@@ -135,14 +135,13 @@ bool LoginQueryHolder::Initialize()
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACTIONS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILCOUNT);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL);
stmt->setUInt32(0, lowGuid);
stmt->setUInt64(1, uint64(GameTime::GetGameTime()));
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_COUNT, stmt);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAILS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILDATE);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_DATE, stmt);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SOCIALLIST);
stmt->setUInt32(0, lowGuid);

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@@ -662,10 +662,6 @@ void WorldSession::HandleGetMailList(WorldPacket& recvData)
Player* player = _player;
//load players mails, and mailed items
if (!player->m_mailsLoaded)
player->_LoadMail();
// client can't work with packets > max int16 value
const uint32 maxPacketSize = 32767;
@@ -839,14 +835,10 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket& recvData)
}
}
/// @todo Fix me! ... this void has probably bad condition, but good data are sent
void WorldSession::HandleQueryNextMailTime(WorldPacket& /*recvData*/)
{
WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8);
if (!_player->m_mailsLoaded)
_player->_LoadMail();
if (_player->unReadMails > 0)
{
data << float(0); // float

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@@ -245,43 +245,35 @@ void MailDraft::SendMailTo(CharacterDatabaseTransaction& trans, MailReceiver con
{
pReceiver->AddNewMailDeliverTime(deliver_time);
if (pReceiver->IsMailsLoaded())
Mail* m = new Mail;
m->messageID = mailId;
m->mailTemplateId = GetMailTemplateId();
m->subject = GetSubject();
m->body = GetBody();
m->money = GetMoney();
m->COD = GetCOD();
for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
{
Mail* m = new Mail;
m->messageID = mailId;
m->mailTemplateId = GetMailTemplateId();
m->subject = GetSubject();
m->body = GetBody();
m->money = GetMoney();
m->COD = GetCOD();
for (MailItemMap::const_iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
{
Item* item = mailItemIter->second;
m->AddItem(item->GetGUID().GetCounter(), item->GetEntry());
}
m->messageType = sender.GetMailMessageType();
m->stationery = sender.GetStationery();
m->sender = sender.GetSenderId();
m->receiver = receiver.GetPlayerGUIDLow();
m->expire_time = expire_time;
m->deliver_time = deliver_time;
m->checked = checked;
m->state = MAIL_STATE_UNCHANGED;
pReceiver->AddMail(m); // to insert new mail to beginning of maillist
if (!m_items.empty())
{
for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
pReceiver->AddMItem(mailItemIter->second);
}
Item* item = mailItemIter->second;
m->AddItem(item->GetGUID().GetCounter(), item->GetEntry());
}
else if (!m_items.empty())
m->messageType = sender.GetMailMessageType();
m->stationery = sender.GetStationery();
m->sender = sender.GetSenderId();
m->receiver = receiver.GetPlayerGUIDLow();
m->expire_time = expire_time;
m->deliver_time = deliver_time;
m->checked = checked;
m->state = MAIL_STATE_UNCHANGED;
pReceiver->AddMail(m); // to insert new mail to beginning of maillist
if (!m_items.empty())
{
CharacterDatabaseTransaction temp = CharacterDatabaseTransaction(nullptr);
deleteIncludedItems(temp);
for (MailItemMap::iterator mailItemIter = m_items.begin(); mailItemIter != m_items.end(); ++mailItemIter)
pReceiver->AddMItem(mailItemIter->second);
}
}
else if (!m_items.empty())