Eastern Kingdoms, Alterac Valley: Add forgotten file from previous commit

--HG--
branch : trunk
This commit is contained in:
Tartalo
2010-04-06 21:35:11 +02:00
parent 48b1ecf08f
commit 81127a5df4

View File

@@ -0,0 +1,180 @@
/* Copyright (C) 2008 - 2010 TrinityCore <http://www.trinitycore.org/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ScriptedPch.h"
enum Spells
{
SPELL_CHARGE = 22911,
SPELL_CLEAVE = 40504,
SPELL_DEMORALIZING_SHOUT = 23511,
SPELL_ENRAGE = 8599,
SPELL_WHIRLWIND1 = 15589,
SPELL_WHIRLWIND2 = 13736,
SPELL_NORTH_MARSHAL = 45828,
SPELL_SOUTH_MARSHAL = 45829,
SPELL_STONEHEARTH_MARSHAL = 45830,
SPELL_ICEWING_MARSHAL = 45831,
SPELL_ICEBLOOD_WARMASTER = 45822,
SPELL_TOWER_POINT_WARMASTER = 45823,
SPELL_WEST_FROSTWOLF_WARMASTER = 45824,
SPELL_EAST_FROSTWOLF_WARMASTER = 45826
};
enum Creatures
{
NPC_NORTH_MARSHAL = 14762,
NPC_SOUTH_MARSHAL = 14763,
NPC_ICEWING_MARSHAL = 14764,
NPC_STONEHEARTH_MARSHAL = 14765,
NPC_EAST_FROSTWOLF_WARMASTER = 14772,
NPC_ICEBLOOD_WARMASTER = 14773,
NPC_TOWER_POINT_WARMASTER = 14776,
NPC_WEST_FROSTWOLF_WARMASTER = 14777
};
struct mob_av_marshal_or_warmasterAI : public ScriptedAI
{
mob_av_marshal_or_warmasterAI(Creature *c) : ScriptedAI(c) {}
uint32 uiChargeTimer;
uint32 uiCleaveTimer;
uint32 uiDemoralizingShoutTimer;
uint32 uiWhirlwind1Timer;
uint32 uiWhirlwind2Timer;
uint32 uiEnrageTimer;
uint32 uiResetTimer;
bool bHasAura;
void Reset()
{
uiChargeTimer = urand(2*IN_MILISECONDS,12*IN_MILISECONDS);
uiCleaveTimer = urand(1*IN_MILISECONDS,11*IN_MILISECONDS);
uiDemoralizingShoutTimer = urand(2*IN_MILISECONDS,2*IN_MILISECONDS);
uiWhirlwind1Timer = urand(1*IN_MILISECONDS,12*IN_MILISECONDS);
uiWhirlwind2Timer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS);
uiEnrageTimer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS);
uiResetTimer = 5*IN_MILISECONDS;
bHasAura = false;
}
void JustRespawned()
{
Reset();
}
void UpdateAI(const uint32 diff)
{
if (!bHasAura)
{
switch(m_creature->GetEntry())
{
case NPC_NORTH_MARSHAL:
DoCast(m_creature,SPELL_NORTH_MARSHAL);
break;
case NPC_SOUTH_MARSHAL:
DoCast(m_creature,SPELL_SOUTH_MARSHAL);
break;
case NPC_STONEHEARTH_MARSHAL:
DoCast(m_creature,SPELL_STONEHEARTH_MARSHAL);
break;
case NPC_ICEWING_MARSHAL:
DoCast(m_creature,SPELL_ICEWING_MARSHAL);
break;
case NPC_EAST_FROSTWOLF_WARMASTER:
DoCast(m_creature,SPELL_EAST_FROSTWOLF_WARMASTER);
break;
case NPC_WEST_FROSTWOLF_WARMASTER:
DoCast(m_creature,SPELL_WEST_FROSTWOLF_WARMASTER);
break;
case NPC_ICEBLOOD_WARMASTER:
DoCast(m_creature,SPELL_ICEBLOOD_WARMASTER);
break;
case NPC_TOWER_POINT_WARMASTER:
DoCast(m_creature,SPELL_TOWER_POINT_WARMASTER);
break;
}
bHasAura = true;
}
if (!UpdateVictim())
return;
if (uiChargeTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_CHARGE);
uiChargeTimer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS);
} else uiChargeTimer -= diff;
if (uiCleaveTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_CLEAVE);
uiCleaveTimer = urand(10*IN_MILISECONDS,16*IN_MILISECONDS);
} else uiCleaveTimer -= diff;
if (uiDemoralizingShoutTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_DEMORALIZING_SHOUT);
uiDemoralizingShoutTimer = urand(10*IN_MILISECONDS,15*IN_MILISECONDS);
} else uiDemoralizingShoutTimer -= diff;
if (uiWhirlwind1Timer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_WHIRLWIND1);
uiWhirlwind1Timer = urand(6*IN_MILISECONDS,20*IN_MILISECONDS);
} else uiWhirlwind1Timer -= diff;
if (uiWhirlwind2Timer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_WHIRLWIND2);
uiWhirlwind2Timer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS);
} else uiWhirlwind2Timer -= diff;
if (uiEnrageTimer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_ENRAGE);
uiEnrageTimer = urand(10*IN_MILISECONDS,30*IN_MILISECONDS);
}else uiEnrageTimer -= diff;
// check if creature is not outside of building
if(uiResetTimer <= diff)
{
if (m_creature->GetDistance2d(m_creature->GetHomePosition().GetPositionX(), m_creature->GetHomePosition().GetPositionY()) > 50)
EnterEvadeMode();
uiResetTimer = 5*IN_MILISECONDS;
} else uiResetTimer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_mob_av_marshal_or_warmaster(Creature *_Creature)
{
return new mob_av_marshal_or_warmasterAI (_Creature);
}
void AddSC_alterac_valley()
{
Script *newscript;
newscript = new Script;
newscript->Name = "mob_av_marshal_or_warmaster";
newscript->GetAI = &GetAI_mob_av_marshal_or_warmaster;
newscript->RegisterSelf();
}