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Eastern Kingdoms, Alterac Valley: Add forgotten file from previous commit
--HG-- branch : trunk
This commit is contained in:
180
src/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp
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180
src/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp
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/* Copyright (C) 2008 - 2010 TrinityCore <http://www.trinitycore.org/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "ScriptedPch.h"
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enum Spells
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{
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SPELL_CHARGE = 22911,
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SPELL_CLEAVE = 40504,
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SPELL_DEMORALIZING_SHOUT = 23511,
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SPELL_ENRAGE = 8599,
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SPELL_WHIRLWIND1 = 15589,
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SPELL_WHIRLWIND2 = 13736,
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SPELL_NORTH_MARSHAL = 45828,
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SPELL_SOUTH_MARSHAL = 45829,
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SPELL_STONEHEARTH_MARSHAL = 45830,
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SPELL_ICEWING_MARSHAL = 45831,
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SPELL_ICEBLOOD_WARMASTER = 45822,
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SPELL_TOWER_POINT_WARMASTER = 45823,
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SPELL_WEST_FROSTWOLF_WARMASTER = 45824,
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SPELL_EAST_FROSTWOLF_WARMASTER = 45826
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};
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enum Creatures
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{
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NPC_NORTH_MARSHAL = 14762,
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NPC_SOUTH_MARSHAL = 14763,
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NPC_ICEWING_MARSHAL = 14764,
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NPC_STONEHEARTH_MARSHAL = 14765,
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NPC_EAST_FROSTWOLF_WARMASTER = 14772,
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NPC_ICEBLOOD_WARMASTER = 14773,
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NPC_TOWER_POINT_WARMASTER = 14776,
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NPC_WEST_FROSTWOLF_WARMASTER = 14777
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};
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struct mob_av_marshal_or_warmasterAI : public ScriptedAI
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{
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mob_av_marshal_or_warmasterAI(Creature *c) : ScriptedAI(c) {}
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uint32 uiChargeTimer;
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uint32 uiCleaveTimer;
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uint32 uiDemoralizingShoutTimer;
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uint32 uiWhirlwind1Timer;
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uint32 uiWhirlwind2Timer;
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uint32 uiEnrageTimer;
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uint32 uiResetTimer;
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bool bHasAura;
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void Reset()
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{
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uiChargeTimer = urand(2*IN_MILISECONDS,12*IN_MILISECONDS);
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uiCleaveTimer = urand(1*IN_MILISECONDS,11*IN_MILISECONDS);
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uiDemoralizingShoutTimer = urand(2*IN_MILISECONDS,2*IN_MILISECONDS);
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uiWhirlwind1Timer = urand(1*IN_MILISECONDS,12*IN_MILISECONDS);
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uiWhirlwind2Timer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS);
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uiEnrageTimer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS);
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uiResetTimer = 5*IN_MILISECONDS;
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bHasAura = false;
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}
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void JustRespawned()
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{
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Reset();
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}
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void UpdateAI(const uint32 diff)
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{
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if (!bHasAura)
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{
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switch(m_creature->GetEntry())
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{
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case NPC_NORTH_MARSHAL:
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DoCast(m_creature,SPELL_NORTH_MARSHAL);
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break;
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case NPC_SOUTH_MARSHAL:
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DoCast(m_creature,SPELL_SOUTH_MARSHAL);
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break;
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case NPC_STONEHEARTH_MARSHAL:
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DoCast(m_creature,SPELL_STONEHEARTH_MARSHAL);
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break;
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case NPC_ICEWING_MARSHAL:
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DoCast(m_creature,SPELL_ICEWING_MARSHAL);
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break;
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case NPC_EAST_FROSTWOLF_WARMASTER:
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DoCast(m_creature,SPELL_EAST_FROSTWOLF_WARMASTER);
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break;
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case NPC_WEST_FROSTWOLF_WARMASTER:
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DoCast(m_creature,SPELL_WEST_FROSTWOLF_WARMASTER);
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break;
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case NPC_ICEBLOOD_WARMASTER:
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DoCast(m_creature,SPELL_ICEBLOOD_WARMASTER);
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break;
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case NPC_TOWER_POINT_WARMASTER:
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DoCast(m_creature,SPELL_TOWER_POINT_WARMASTER);
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break;
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}
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bHasAura = true;
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}
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if (!UpdateVictim())
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return;
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if (uiChargeTimer <= diff)
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{
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DoCast(m_creature->getVictim(), SPELL_CHARGE);
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uiChargeTimer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS);
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} else uiChargeTimer -= diff;
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if (uiCleaveTimer <= diff)
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{
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DoCast(m_creature->getVictim(), SPELL_CLEAVE);
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uiCleaveTimer = urand(10*IN_MILISECONDS,16*IN_MILISECONDS);
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} else uiCleaveTimer -= diff;
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if (uiDemoralizingShoutTimer <= diff)
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{
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DoCast(m_creature->getVictim(), SPELL_DEMORALIZING_SHOUT);
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uiDemoralizingShoutTimer = urand(10*IN_MILISECONDS,15*IN_MILISECONDS);
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} else uiDemoralizingShoutTimer -= diff;
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if (uiWhirlwind1Timer <= diff)
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{
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DoCast(m_creature->getVictim(), SPELL_WHIRLWIND1);
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uiWhirlwind1Timer = urand(6*IN_MILISECONDS,20*IN_MILISECONDS);
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} else uiWhirlwind1Timer -= diff;
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if (uiWhirlwind2Timer <= diff)
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{
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DoCast(m_creature->getVictim(), SPELL_WHIRLWIND2);
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uiWhirlwind2Timer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS);
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} else uiWhirlwind2Timer -= diff;
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if (uiEnrageTimer <= diff)
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{
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DoCast(m_creature->getVictim(), SPELL_ENRAGE);
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uiEnrageTimer = urand(10*IN_MILISECONDS,30*IN_MILISECONDS);
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}else uiEnrageTimer -= diff;
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// check if creature is not outside of building
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if(uiResetTimer <= diff)
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{
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if (m_creature->GetDistance2d(m_creature->GetHomePosition().GetPositionX(), m_creature->GetHomePosition().GetPositionY()) > 50)
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EnterEvadeMode();
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uiResetTimer = 5*IN_MILISECONDS;
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} else uiResetTimer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI_mob_av_marshal_or_warmaster(Creature *_Creature)
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{
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return new mob_av_marshal_or_warmasterAI (_Creature);
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}
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void AddSC_alterac_valley()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "mob_av_marshal_or_warmaster";
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newscript->GetAI = &GetAI_mob_av_marshal_or_warmaster;
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newscript->RegisterSelf();
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}
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