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*Cleanup in code
--HG-- branch : trunk
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@@ -1,3 +1,4 @@
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delete from spell_script_target where entry=42222;
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insert into `spell_script_target` values
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('42222','1','23616');
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update `creature_template` set `scriptname`='npc_kyle_frenzied' where `entry`='23616';
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update `creature_template` set `scriptname`='npc_kyle_frenzied' where `entry`='23616';
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@@ -366,7 +366,7 @@ CreatureAI* GetAI_npc_twiggy_flathead(Creature *_Creature)
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}
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/*#####
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## npc_wizzlecrank_shredder TODO: Pilot scripting
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## npc_wizzlecrank_shredder NOTE: Part2 will be in ACID
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#####*/
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#define SAY_PROGRESS_1 "Alright, alright I think I can figure out how to operate this thing..."
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@@ -380,9 +380,6 @@ CreatureAI* GetAI_npc_twiggy_flathead(Creature *_Creature)
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#define SAY_PROGRESS_7 "That was a close one! Well, let's get going, it's still a ways to Ratchet!"
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#define SAY_PROGRESS_8 "Hmm... I don't think this blinking red light is a good thing..."
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#define SAY_PILOT_9 "Looks like you'll have to go ahead to Ratchet and tell Sputtervalve that I've wrecked the shredder."
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#define SAY_PILOT_10 "I'll stay behind and guard the wreck. Hurry! Hopefully no one will notice the smoke..."
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#define QUEST_ESCAPE 863
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#define NPC_PILOT 3451
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#define MOB_MERCENARY 3282
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@@ -422,13 +419,7 @@ struct TRINITY_DLL_DECL npc_wizzlecrank_shredderAI : public npc_escortAI
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m_creature->setDeathState(JUST_DIED);
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if (player && player->GetTypeId() == TYPEID_PLAYER)
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((Player*)player)->GroupEventHappens(QUEST_ESCAPE, m_creature);
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break;
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case 32: {Unit* Pilot = FindCreature(NPC_PILOT, 30);
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if(Pilot)
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((Creature*)Pilot)->Say(SAY_PILOT_9, LANG_UNIVERSAL, NULL);}break;
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case 33:{ Unit* Pilot = FindCreature(NPC_PILOT, 30);
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if(Pilot)
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((Creature*)Pilot)->Say(SAY_PILOT_10, LANG_UNIVERSAL, NULL);} break;
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break;
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}
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}
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@@ -501,8 +492,6 @@ CreatureAI* GetAI_npc_wizzlecrank_shredderAI(Creature *_Creature)
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thisAI->AddWaypoint(29, 1091.28, -2985.82, 91.74, 3000);//7
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thisAI->AddWaypoint(30, 1091.28, -2985.82, 91.74, 7000);//8
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thisAI->AddWaypoint(31, 1091.28, -2985.82, 91.74, 3000);//justdied summon creature
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thisAI->AddWaypoint(32, 1091.28, -2985.82, 91.74, 2000);//9
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thisAI->AddWaypoint(33, 1091.28, -2985.82, 91.74, 7000);//10
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return (CreatureAI*)thisAI;
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}
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