Core/Spell: do not automatically set proc Family Name if no Family Flags present

Closes #18075
This commit is contained in:
ariel-
2016-10-12 09:58:05 -03:00
parent 00ad5b2d67
commit 8167d6d4a0

View File

@@ -1942,12 +1942,15 @@ void SpellMgr::LoadSpellProcs()
SpellProcEntry procEntry;
procEntry.SchoolMask = 0;
procEntry.SpellFamilyName = spellInfo->SpellFamilyName;
procEntry.ProcFlags = spellInfo->ProcFlags;
procEntry.SpellFamilyName = 0;
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (spellInfo->Effects[i].IsEffect() && isTriggerAura[spellInfo->Effects[i].ApplyAuraName])
procEntry.SpellFamilyMask |= spellInfo->Effects[i].SpellClassMask;
if (procEntry.SpellFamilyMask)
procEntry.SpellFamilyName = spellInfo->SpellFamilyName;
procEntry.SpellTypeMask = PROC_SPELL_TYPE_MASK_ALL;
procEntry.SpellPhaseMask = PROC_SPELL_PHASE_HIT;
procEntry.HitMask = PROC_HIT_NONE; // uses default proc @see SpellMgr::CanSpellTriggerProcOnEvent