mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-30 05:43:12 +01:00
*Update some instance script functions.
--HG-- branch : trunk
This commit is contained in:
@@ -51,7 +51,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature)
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if(!creature->HasReactState(REACT_PASSIVE) && !creature->getVictim())
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{
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if(Unit *target = creature->SelectNearestTarget())
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if(Unit *target = creature->SelectNearestTarget(50))
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creature->AI()->AttackStart(target);
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else if(creature->isSummon())
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{
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@@ -97,6 +97,26 @@ void CreatureAI::MoveInLineOfSight(Unit *who)
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AttackStart(who->getVictim());
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}
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bool CreatureAI::UpdateVictimByReact()
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{
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if(!me->isInCombat())
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return false;
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if(me->HasReactState(REACT_AGGRESSIVE))
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{
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if(Unit *victim = me->SelectVictim())
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AttackStart(victim);
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return me->getVictim();
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}
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else if(me->getThreatManager().isThreatListEmpty())
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{
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EnterEvadeMode();
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return false;
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}
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return true;
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}
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bool CreatureAI::UpdateVictim()
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{
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if(!me->isInCombat())
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@@ -82,6 +82,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
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Creature * const m_creature;
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bool UpdateVictim();
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bool UpdateVictimByReact();
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public:
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explicit CreatureAI(Creature *c) : UnitAI((Unit*)c), me(c), m_creature(c) {}
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@@ -23,6 +23,7 @@
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#include "Map.h"
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#include "GameObject.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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void InstanceData::SaveToDB()
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{
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@@ -58,6 +59,18 @@ void InstanceData::OnCreatureCreate(Creature *creature, bool add)
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OnCreatureCreate(creature, creature->GetEntry());
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}
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void InstanceData::LoadMinionData(const MinionData *data)
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{
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while(data->entry)
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{
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if(data->bossId < bosses.size())
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minions.insert(std::make_pair(data->entry, MinionInfo(&bosses[data->bossId])));
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++data;
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}
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sLog.outDebug("InstanceData::LoadMinionData: %u minions loaded.", doors.size());
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}
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void InstanceData::LoadDoorData(const DoorData *data)
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{
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while(data->entry)
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@@ -70,6 +83,25 @@ void InstanceData::LoadDoorData(const DoorData *data)
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sLog.outDebug("InstanceData::LoadDoorData: %u doors loaded.", doors.size());
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}
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void InstanceData::UpdateMinionState(Creature *minion, EncounterState state)
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{
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switch(state)
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{
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case NOT_STARTED:
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if(!minion->isAlive())
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minion->Respawn();
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else if(minion->isInCombat())
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minion->AI()->EnterEvadeMode();
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break;
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case IN_PROGRESS:
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if(!minion->isAlive())
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minion->Respawn();
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else if(!minion->getVictim())
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minion->AI()->DoZoneInCombat();
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break;
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}
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}
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void InstanceData::UpdateDoorState(GameObject *door)
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{
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DoorInfoMap::iterator lower = doors.lower_bound(door->GetEntry());
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@@ -120,6 +152,18 @@ void InstanceData::AddDoor(GameObject *door, bool add)
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UpdateDoorState(door);
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}
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void InstanceData::AddMinion(Creature *minion, bool add)
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{
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MinionInfoMap::iterator itr = minions.find(minion->GetEntry());
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if(itr == minions.end())
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return;
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if(add)
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itr->second.bossInfo->minion.insert(minion);
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else
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itr->second.bossInfo->minion.erase(minion);
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}
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void InstanceData::SetBossState(uint32 id, EncounterState state)
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{
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if(id < bosses.size())
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@@ -138,6 +182,9 @@ void InstanceData::SetBossState(uint32 id, EncounterState state)
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for(uint32 type = 0; type < MAX_DOOR_TYPES; ++type)
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for(DoorSet::iterator i = bossInfo->door[type].begin(); i != bossInfo->door[type].end(); ++i)
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UpdateDoorState(*i);
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for(MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i)
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UpdateMinionState(*i, state);
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}
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}
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@@ -31,6 +31,9 @@ class Player;
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class GameObject;
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class Creature;
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typedef std::set<GameObject*> DoorSet;
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typedef std::set<Creature*> MinionSet;
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enum EncounterState
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{
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NOT_STARTED = 0,
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@@ -41,8 +44,6 @@ enum EncounterState
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TO_BE_DECIDED = 5,
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};
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typedef std::set<GameObject*> DoorSet;
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enum DoorType
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{
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DOOR_TYPE_ROOM = 0,
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@@ -50,11 +51,23 @@ enum DoorType
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MAX_DOOR_TYPES,
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};
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struct DoorData
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{
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uint32 entry, bossId;
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DoorType type;
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};
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struct MinionData
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{
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uint32 entry, bossId;
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};
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struct BossInfo
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{
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BossInfo() : state(TO_BE_DECIDED) {}
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EncounterState state;
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DoorSet door[MAX_DOOR_TYPES];
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MinionSet minion;
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};
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struct DoorInfo
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@@ -65,14 +78,15 @@ struct DoorInfo
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DoorType type;
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};
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typedef std::multimap<uint32 /*entry*/, DoorInfo> DoorInfoMap;
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struct DoorData
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struct MinionInfo
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{
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uint32 entry, bossId;
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DoorType type;
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explicit MinionInfo(BossInfo *_bossInfo) : bossInfo(_bossInfo) {}
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BossInfo *bossInfo;
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};
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typedef std::multimap<uint32 /*entry*/, DoorInfo> DoorInfoMap;
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typedef std::map<uint32 /*entry*/, MinionInfo> MinionInfoMap;
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class TRINITY_DLL_SPEC InstanceData
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{
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public:
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@@ -124,17 +138,22 @@ class TRINITY_DLL_SPEC InstanceData
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virtual void SetBossState(uint32 id, EncounterState state);
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protected:
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void LoadDoorData(const DoorData *data);
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void SetBossNumber(uint32 number) { bosses.resize(number); }
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void LoadDoorData(const DoorData *data);
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void LoadMinionData(const MinionData *data);
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void AddDoor(GameObject *door, bool add);
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void AddMinion(Creature *minion, bool add);
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void UpdateDoorState(GameObject *door);
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void UpdateMinionState(Creature *minion, EncounterState state);
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std::string LoadBossState(const char * data);
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std::string GetBossSaveData();
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private:
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std::vector<BossInfo> bosses;
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DoorInfoMap doors;
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MinionInfoMap minions;
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virtual void OnObjectCreate(GameObject *) {}
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virtual void OnCreatureCreate(Creature *, uint32 entry) {}
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