--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-13 09:46:46 -05:00
3 changed files with 37 additions and 2 deletions

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@@ -0,0 +1 @@
DELETE FROM `spell_proc_event` WHERE `entry` IN (49531,49532);

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@@ -1282,8 +1282,6 @@ INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `Spell
(49504, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Bloody Vengeance (Rank 3)
(49529, 0x00, 15, 0x01400000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Sudden Doom (Rank 2)
(49530, 0x00, 15, 0x01400000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Sudden Doom (Rank 3)
(49531, 0x00, 15, 0x01400000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Sudden Doom (Rank 4)
(49532, 0x00, 15, 0x01400000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Sudden Doom (Rank 5)
(49622, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 60), -- Bonus Mana Regen
(49657, 0x00, 15, 0x00000000, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Endless Winter (Rank 2)
(50781, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Fate Rune of Primal Energy

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@@ -6731,6 +6731,42 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
CastCustomSpell(this,45470,&heal,NULL,NULL,true);
return true;
}
// Sudden Doom
if (dummySpell->SpellIconID == 1939 && GetTypeId() == TYPEID_PLAYER)
{
SpellChainNode const* chain = NULL;
// get highest rank of the Death Coil spell
const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
{
// check if shown in spell book
if(!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED)
continue;
SpellEntry const *spellProto = sSpellStore.LookupEntry(itr->first);
if (!spellProto)
continue;
if (spellProto->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT
&& spellProto->SpellFamilyFlags[0] & 0x2000)
{
SpellChainNode const* newChain = spellmgr.GetSpellChainNode(itr->first);
// No chain entry or entry lower than found entry
if (!chain || !newChain || (chain->rank < newChain->rank))
{
triggered_spell_id = itr->first;
chain = newChain;
}
else
continue;
// Found spell is last in chain - do not need to look more
// Optimisation for most common case
if (chain && chain->last == itr->first)
break;
}
}
}
break;
}
case SPELLFAMILY_POTION: