Scripts/Ick&Krick: Krick should only say his KilledUnit text when the victim is a player.

This commit is contained in:
Subv
2012-12-26 13:36:07 -05:00
parent 32441d00f3
commit 81d53f8a87

View File

@@ -322,7 +322,7 @@ class boss_krick : public CreatureScript
void KilledUnit(Unit* victim)
{
if (victim == me)
if (victim->GetTypeId() != TYPEID_PLAYER)
return;
Talk(SAY_KRICK_SLAY);