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@@ -3439,6 +3439,9 @@ bool _isPositiveEffectImpl(SpellInfo const* spellInfo, uint8 effIndex, std::unor
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// Aspect of the Viper
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if (spellInfo->Id == 34074)
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return true;
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// Explosive Shot
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if (spellInfo->SpellFamilyFlags[1] == SPELLFAMILYFLAG1_HUNTER_EXPLOSIVE_SHOT)
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return false;
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break;
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case SPELLFAMILY_DRUID:
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// Starfall
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@@ -73,6 +73,9 @@ enum SpellFamilyFlag
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// Warlock
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SPELLFAMILYFLAG_WARLOCK_LIFETAP = 0x00040000,
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// Hunter
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SPELLFAMILYFLAG1_HUNTER_EXPLOSIVE_SHOT = 0x80000000,
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// Druid
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SPELLFAMILYFLAG2_DRUID_STARFALL = 0x00000100,
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