Scripts/Mage: dropped an debug part for flame orb

This commit is contained in:
Ovalord
2018-02-08 13:10:52 +01:00
parent cafae85479
commit 8248ababf1

View File

@@ -3042,16 +3042,6 @@ class npc_mage_orb : public CreatureScript
me->m_ControlledByPlayer = false;
}
void EnterEvadeMode(EvadeReason why) override
{
me->Yell("evade mode triggered", LANG_UNIVERSAL, 0);
}
void SpellHitTarget(Unit* target, SpellInfo const* spell) override
{
me->UpdateSpeed(MOVE_RUN);
}
void UpdateAI(uint32 diff) override
{
events.Update(diff);