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Scripts/Mage: dropped an debug part for flame orb
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@@ -3042,16 +3042,6 @@ class npc_mage_orb : public CreatureScript
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me->m_ControlledByPlayer = false;
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}
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void EnterEvadeMode(EvadeReason why) override
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{
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me->Yell("evade mode triggered", LANG_UNIVERSAL, 0);
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}
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void SpellHitTarget(Unit* target, SpellInfo const* spell) override
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{
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me->UpdateSpeed(MOVE_RUN);
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}
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void UpdateAI(uint32 diff) override
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{
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events.Update(diff);
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