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Core/GameObject: Fix wrong calculation of the spellfous distance
Closes #24177
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@@ -675,7 +675,7 @@ namespace Trinity
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if (!go->isSpawned())
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return false;
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float const dist = go->GetGOInfo()->spellFocus.dist / 2.f;
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float const dist = go->GetGOInfo()->spellFocus.dist;
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return go->IsWithinDistInMap(_caster, dist);
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}
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