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https://github.com/TrinityCore/TrinityCore.git
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Scripts/Oculus: Update Drakos to new model (#26423)
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@@ -52,163 +52,141 @@ enum DrakosEvents
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EVENT_BOMB_SUMMON
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};
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class boss_drakos : public CreatureScript
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struct boss_drakos : public BossAI
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{
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public:
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boss_drakos() : CreatureScript("boss_drakos") { }
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boss_drakos(Creature* creature) : BossAI(creature, DATA_DRAKOS)
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{
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Initialize();
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}
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struct boss_drakosAI : public BossAI
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void Initialize()
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{
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postPull = false;
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}
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void Reset() override
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{
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_Reset();
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events.ScheduleEvent(EVENT_MAGIC_PULL, 15s);
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events.ScheduleEvent(EVENT_STOMP, 15s);
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events.ScheduleEvent(EVENT_BOMB_SUMMON, 2s);
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Initialize();
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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boss_drakosAI(Creature* creature) : BossAI(creature, DATA_DRAKOS)
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switch (eventId)
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{
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Initialize();
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}
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void Initialize()
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{
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postPull = false;
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}
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void Reset() override
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{
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_Reset();
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events.ScheduleEvent(EVENT_MAGIC_PULL, 15s);
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events.ScheduleEvent(EVENT_STOMP, 15s);
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events.ScheduleEvent(EVENT_BOMB_SUMMON, 2s);
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Initialize();
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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Talk(SAY_AGGRO);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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case EVENT_BOMB_SUMMON:
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{
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case EVENT_BOMB_SUMMON:
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{
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for (uint8 i = 0; i <= (postPull ? 3 : 0); i++)
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{
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Position position = me->GetRandomNearPosition(frand(0.0f, 10.0f));
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me->SummonCreature(NPC_UNSTABLE_SPHERE, position);
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}
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}
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events.ScheduleEvent(EVENT_BOMB_SUMMON, 2s);
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break;
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case EVENT_MAGIC_PULL:
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DoCast(SPELL_MAGIC_PULL);
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postPull = true;
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events.ScheduleEvent(EVENT_MAGIC_PULL, 15s);
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break;
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case EVENT_STOMP:
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Talk(SAY_STOMP);
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DoCast(SPELL_THUNDERING_STOMP);
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events.ScheduleEvent(EVENT_STOMP, 15s);
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break;
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default:
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break;
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for (uint8 i = 0; i <= (postPull ? 3 : 0); i++)
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{
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Position position = me->GetRandomNearPosition(frand(0.0f, 10.0f));
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me->SummonCreature(NPC_UNSTABLE_SPHERE, position);
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}
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}
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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DoMeleeAttackIfReady();
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events.ScheduleEvent(EVENT_BOMB_SUMMON, 2s);
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break;
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case EVENT_MAGIC_PULL:
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DoCast(SPELL_MAGIC_PULL);
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postPull = true;
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events.ScheduleEvent(EVENT_MAGIC_PULL, 15s);
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break;
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case EVENT_STOMP:
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Talk(SAY_STOMP);
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DoCast(SPELL_THUNDERING_STOMP);
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events.ScheduleEvent(EVENT_STOMP, 15s);
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break;
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default:
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break;
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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Talk(SAY_DEATH);
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// start achievement timer (kill Eregos within 20 min)
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instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
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}
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void KilledUnit(Unit* /*victim*/) override
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{
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Talk(SAY_KILL);
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}
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private:
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bool postPull;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetOculusAI<boss_drakosAI>(creature);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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DoMeleeAttackIfReady();
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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Talk(SAY_DEATH);
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// start achievement timer (kill Eregos within 20 min)
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instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
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}
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void KilledUnit(Unit* /*victim*/) override
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{
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Talk(SAY_KILL);
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}
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private:
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bool postPull;
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};
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class npc_unstable_sphere : public CreatureScript
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struct npc_unstable_sphere : public ScriptedAI
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{
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public:
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npc_unstable_sphere() : CreatureScript("npc_unstable_sphere") { }
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npc_unstable_sphere(Creature* creature) : ScriptedAI(creature)
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{
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Initialize();
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}
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struct npc_unstable_sphereAI : public ScriptedAI
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void Initialize()
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{
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pulseTimer = 3000;
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}
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void Reset() override
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{
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me->SetReactState(REACT_PASSIVE);
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me->GetMotionMaster()->MoveRandom(40.0f);
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me->AddAura(SPELL_UNSTABLE_SPHERE_PASSIVE, me);
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me->AddAura(SPELL_UNSTABLE_SPHERE_TIMER, me);
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Initialize();
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me->DespawnOrUnsummon(19s);
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}
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void UpdateAI(uint32 diff) override
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{
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if (pulseTimer <= diff)
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{
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npc_unstable_sphereAI(Creature* creature) : ScriptedAI(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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pulseTimer = 3000;
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}
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void Reset() override
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{
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me->SetReactState(REACT_PASSIVE);
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me->GetMotionMaster()->MoveRandom(40.0f);
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me->AddAura(SPELL_UNSTABLE_SPHERE_PASSIVE, me);
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me->AddAura(SPELL_UNSTABLE_SPHERE_TIMER, me);
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Initialize();
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me->DespawnOrUnsummon(19s);
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}
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void UpdateAI(uint32 diff) override
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{
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if (pulseTimer <= diff)
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{
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DoCast(SPELL_UNSTABLE_SPHERE_PULSE);
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pulseTimer = 3 * IN_MILLISECONDS;
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}
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else
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pulseTimer -= diff;
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}
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private:
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uint32 pulseTimer;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetOculusAI<npc_unstable_sphereAI>(creature);
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DoCast(SPELL_UNSTABLE_SPHERE_PULSE);
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pulseTimer = 3 * IN_MILLISECONDS;
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}
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else
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pulseTimer -= diff;
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}
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private:
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uint32 pulseTimer;
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};
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void AddSC_boss_drakos()
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{
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new boss_drakos();
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new npc_unstable_sphere();
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RegisterOculusCreatureAI(boss_drakos);
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RegisterOculusCreatureAI(npc_unstable_sphere);
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}
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@@ -113,4 +113,6 @@ inline AI* GetOculusAI(T* obj)
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return GetInstanceAI<AI>(obj, OculusScriptName);
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}
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#define RegisterOculusCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetOculusAI)
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#endif // OCULUS_H_
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