Core/WorldObject: Replace non-std::chrono SummonGameObject overloads

Also fix intended despawn time of GOs used by the "Engineering a Disaster" quest

(cherry picked from commit 8642aaaf92)
This commit is contained in:
Carbenium
2020-07-27 00:25:18 +02:00
committed by Shauren
parent 217c2d9ef3
commit 82fce41852
30 changed files with 68 additions and 68 deletions

View File

@@ -860,7 +860,7 @@ public:
if (_big)
{
if (GameObject* firework = me->SummonGameObject(FireworksBIGOnlyPicker(), rndpos, QuaternionData(0.f, 0.f, rndrot, rndrot2), 300))
if (GameObject* firework = me->SummonGameObject(FireworksBIGOnlyPicker(), rndpos, QuaternionData(0.f, 0.f, rndrot, rndrot2), 5min))
{
firework->SetRespawnTime(0);
firework->Delete();
@@ -868,7 +868,7 @@ public:
}
else
{
if (GameObject* firework = me->SummonGameObject(FireworksPicker(), rndpos, QuaternionData(0.f, 0.f, rndrot, rndrot2), 300))
if (GameObject* firework = me->SummonGameObject(FireworksPicker(), rndpos, QuaternionData(0.f, 0.f, rndrot, rndrot2), 5min))
{
firework->SetRespawnTime(0);
firework->Delete();