Core/WorldObject: Replace non-std::chrono SummonGameObject overloads

Also fix intended despawn time of GOs used by the "Engineering a Disaster" quest

(cherry picked from commit 8642aaaf92)
This commit is contained in:
Carbenium
2020-07-27 00:25:18 +02:00
committed by Shauren
parent 217c2d9ef3
commit 82fce41852
30 changed files with 68 additions and 68 deletions

View File

@@ -2032,7 +2032,7 @@ public:
float displacement = 0.7f;
for (uint8 i = 0; i < 4; i++)
me->SummonGameObject(GetFireworkGameObjectId(), me->GetPositionX() + (i % 2 == 0 ? displacement : -displacement), me->GetPositionY() + (i > 1 ? displacement : -displacement), me->GetPositionZ() + 4.0f, me->GetOrientation(), QuaternionData::fromEulerAnglesZYX(me->GetOrientation(), 0.0f, 0.0f), 1);
me->SummonGameObject(GetFireworkGameObjectId(), me->GetPositionX() + (i % 2 == 0 ? displacement : -displacement), me->GetPositionY() + (i > 1 ? displacement : -displacement), me->GetPositionZ() + 4.0f, me->GetOrientation(), QuaternionData::fromEulerAnglesZYX(me->GetOrientation(), 0.0f, 0.0f), 1s);
}
else
//me->CastSpell(me, GetFireworkSpell(me->GetEntry()), true);