Scripts/Arenas: Implement The Robodrome (#31311)

This commit is contained in:
Jeremy
2025-10-02 21:23:19 +02:00
committed by GitHub
parent 47df5bdc22
commit 830fc29500
3 changed files with 316 additions and 0 deletions

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@@ -0,0 +1,136 @@
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Battleground.h"
#include "BattlegroundScript.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "GameObject.h"
#include "Map.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "TaskScheduler.h"
namespace TheRobodrome
{
namespace MapIds
{
static constexpr uint32 TheRobodrome = 2167;
}
namespace Creatures
{
static constexpr uint32 PowerCoil = 154593;
}
namespace GameObjects
{
static constexpr uint32 Door01 = 329742;
static constexpr uint32 Door02 = 329743;
}
namespace Spells
{
static constexpr uint32 Zap = 300642;
}
}
struct arena_the_robodrome : ArenaScript
{
explicit arena_the_robodrome(BattlegroundMap* map) : ArenaScript(map) { }
void OnUpdate(uint32 diff) override
{
_scheduler.Update(diff);
}
void OnStart() override
{
for (ObjectGuid const& guid : _doorGUIDs)
{
if (GameObject* door = battlegroundMap->GetGameObject(guid))
{
door->UseDoorOrButton();
door->DespawnOrUnsummon(5s);
}
}
_scheduler.Schedule(5s, [&](TaskContext context)
{
for (ObjectGuid const& guid : _powerCoilGUIDs)
if (Creature* coil = battlegroundMap->GetCreature(guid))
coil->CastSpell(nullptr, TheRobodrome::Spells::Zap);
context.Repeat();
});
}
void OnGameObjectCreate(GameObject* gameobject) override
{
switch (gameobject->GetEntry())
{
case TheRobodrome::GameObjects::Door01:
case TheRobodrome::GameObjects::Door02:
_doorGUIDs.emplace_back(gameobject->GetGUID());
break;
default:
break;
}
}
void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
case TheRobodrome::Creatures::PowerCoil:
_powerCoilGUIDs.emplace_back(creature->GetGUID());
break;
default:
break;
}
}
private:
GuidVector _doorGUIDs;
GuidVector _powerCoilGUIDs;
TaskScheduler _scheduler;
};
// 300642 - Zap (Damage mod)
class spell_the_robodrome_zap_damage : public SpellScript
{
void HandleHitTarget(SpellEffIndex /*effIndex*/)
{
uint32 basePct = 16;
uint32 stackCount = GetHitUnit()->GetAuraCount(TheRobodrome::Spells::Zap);
SetEffectValue(basePct + basePct * stackCount);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_the_robodrome_zap_damage::HandleHitTarget, EFFECT_2, SPELL_EFFECT_DAMAGE_FROM_MAX_HEALTH_PCT);
}
};
void AddSC_arena_the_robodrome()
{
RegisterBattlegroundMapScript(arena_the_robodrome, TheRobodrome::MapIds::TheRobodrome);
RegisterSpellScript(spell_the_robodrome_zap_damage);
}

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@@ -64,6 +64,7 @@ void AddSC_battleground_temple_of_kotmogu();
void AddSC_battleground_deephaul_ravine();
void AddSC_arena_blades_edge_legion();
void AddSC_arena_the_robodrome();
void AddSC_arena_mugambala();
@@ -116,6 +117,7 @@ void AddBattlegroundsScripts()
AddSC_battleground_deephaul_ravine();
AddSC_arena_blades_edge_legion();
AddSC_arena_the_robodrome();
AddSC_arena_mugambala();
}