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Scripts/Arenas: Implement The Robodrome (#31311)
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@@ -0,0 +1,136 @@
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Battleground.h"
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#include "BattlegroundScript.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "GameObject.h"
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#include "Map.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "SpellScript.h"
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#include "TaskScheduler.h"
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namespace TheRobodrome
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{
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namespace MapIds
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{
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static constexpr uint32 TheRobodrome = 2167;
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}
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namespace Creatures
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{
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static constexpr uint32 PowerCoil = 154593;
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}
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namespace GameObjects
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{
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static constexpr uint32 Door01 = 329742;
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static constexpr uint32 Door02 = 329743;
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}
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namespace Spells
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{
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static constexpr uint32 Zap = 300642;
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}
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}
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struct arena_the_robodrome : ArenaScript
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{
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explicit arena_the_robodrome(BattlegroundMap* map) : ArenaScript(map) { }
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void OnUpdate(uint32 diff) override
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{
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_scheduler.Update(diff);
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}
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void OnStart() override
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{
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for (ObjectGuid const& guid : _doorGUIDs)
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{
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if (GameObject* door = battlegroundMap->GetGameObject(guid))
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{
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door->UseDoorOrButton();
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door->DespawnOrUnsummon(5s);
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}
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}
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_scheduler.Schedule(5s, [&](TaskContext context)
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{
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for (ObjectGuid const& guid : _powerCoilGUIDs)
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if (Creature* coil = battlegroundMap->GetCreature(guid))
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coil->CastSpell(nullptr, TheRobodrome::Spells::Zap);
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context.Repeat();
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});
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}
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void OnGameObjectCreate(GameObject* gameobject) override
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{
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switch (gameobject->GetEntry())
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{
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case TheRobodrome::GameObjects::Door01:
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case TheRobodrome::GameObjects::Door02:
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_doorGUIDs.emplace_back(gameobject->GetGUID());
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break;
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default:
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break;
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}
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}
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void OnCreatureCreate(Creature* creature) override
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{
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switch (creature->GetEntry())
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{
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case TheRobodrome::Creatures::PowerCoil:
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_powerCoilGUIDs.emplace_back(creature->GetGUID());
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break;
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default:
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break;
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}
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}
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private:
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GuidVector _doorGUIDs;
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GuidVector _powerCoilGUIDs;
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TaskScheduler _scheduler;
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};
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// 300642 - Zap (Damage mod)
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class spell_the_robodrome_zap_damage : public SpellScript
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{
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void HandleHitTarget(SpellEffIndex /*effIndex*/)
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{
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uint32 basePct = 16;
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uint32 stackCount = GetHitUnit()->GetAuraCount(TheRobodrome::Spells::Zap);
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SetEffectValue(basePct + basePct * stackCount);
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}
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void Register() override
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{
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OnEffectHitTarget += SpellEffectFn(spell_the_robodrome_zap_damage::HandleHitTarget, EFFECT_2, SPELL_EFFECT_DAMAGE_FROM_MAX_HEALTH_PCT);
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}
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};
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void AddSC_arena_the_robodrome()
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{
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RegisterBattlegroundMapScript(arena_the_robodrome, TheRobodrome::MapIds::TheRobodrome);
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RegisterSpellScript(spell_the_robodrome_zap_damage);
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}
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@@ -64,6 +64,7 @@ void AddSC_battleground_temple_of_kotmogu();
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void AddSC_battleground_deephaul_ravine();
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void AddSC_arena_blades_edge_legion();
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void AddSC_arena_the_robodrome();
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void AddSC_arena_mugambala();
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@@ -116,6 +117,7 @@ void AddBattlegroundsScripts()
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AddSC_battleground_deephaul_ravine();
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AddSC_arena_blades_edge_legion();
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AddSC_arena_the_robodrome();
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AddSC_arena_mugambala();
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}
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