Core/Commands: Allow "$home" to be second parameter of .tele name, to teleport players to homebind

Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
This commit is contained in:
thumsoul
2011-11-20 13:43:58 +01:00
committed by Machiavelli
parent cab3def3a4
commit 831f2f4a9d
2 changed files with 24 additions and 0 deletions

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@@ -0,0 +1 @@
UPDATE `commands` SET `help`='Syntax: .tele name [#playername] #location\n\nTeleport the given character to a given location. Character can be offline.\n\nTo teleport to homebind, set #location to "$home" (without quotes).' WHERE `name` = 'tele name`;

View File

@@ -125,6 +125,29 @@ public:
if (!handler->extractPlayerTarget(nameStr, &target, &target_guid, &target_name))
return false;
if (strcmp(teleStr, "$home") == 0) // References target's homebind
{
if (target)
target->TeleportTo(target->m_homebindMapId, target->m_homebindX, target->m_homebindY, target->m_homebindZ, target->GetOrientation());
else
{
QueryResult resultDB = CharacterDatabase.PQuery("SELECT mapId, zoneId, posX, posY, posZ FROM character_homebind WHERE guid = %u", target_guid);
if (resultDB)
{
Field* fieldsDB = resultDB->Fetch();
uint32 mapId = fieldsDB[0].GetUInt32();
uint32 zoneId = fieldsDB[1].GetUInt32();
float posX = fieldsDB[2].GetFloat();
float posY = fieldsDB[3].GetFloat();
float posZ = fieldsDB[4].GetFloat();
Player::SavePositionInDB(mapId, posX, posY, posZ, 0, zoneId, target_guid);
}
}
return true;
}
// id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r
GameTele const* tele = handler->extractGameTeleFromLink(teleStr);
if (!tele)