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Some old typo fixes, closes issues #3747, #2756, #2607, thanks 2010phenix/jean-michele.nefen/toshik.777
--HG-- branch : trunk
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@@ -1,4 +1,4 @@
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DELETE FROM `spell_bonus_data` WHERE `entry` IN (56131,56160,52725,55533);
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DELETE FROM `spell_bonus_data` WHERE `entry` IN (56131,56160,52752,55533);
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INSERT INTO `spell_bonus_data` (`entry`, `direct_bonus`, `dot_bonus`, `ap_bonus`, `ap_dot_bonus`, `comments`) VALUES
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(56131, 0, 0, 0, 0, 'Priest - Glyph of Dispel Magic'),
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(56160, 0, 0, 0, 0, 'Priest - Glyph of Power Word: Shield'),
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@@ -125,9 +125,9 @@ bool BattlegroundQueue::SelectionPool::AddGroup(GroupQueueInfo *ginfo, uint32 de
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/*********************************************************/
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// add group or player (grp == NULL) to bg queue with the given leader and bg specifications
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GroupQueueInfo * BattlegroundQueue::AddGroup(Player *leader, Group* grp, BattlegroundTypeId BgTypeId, PvPDifficultyEntry const* backetEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 arenateamid)
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GroupQueueInfo * BattlegroundQueue::AddGroup(Player *leader, Group* grp, BattlegroundTypeId BgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 arenateamid)
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{
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BattlegroundBracketId bracketId = backetEntry->GetBracketId();
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BattlegroundBracketId bracketId = bracketEntry->GetBracketId();
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// create new ginfo
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GroupQueueInfo* ginfo = new GroupQueueInfo;
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@@ -201,8 +201,8 @@ GroupQueueInfo * BattlegroundQueue::AddGroup(Player *leader, Group* grp, Battleg
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uint32 MinPlayers = bg->GetMinPlayersPerTeam();
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uint32 qHorde = 0;
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uint32 qAlliance = 0;
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uint32 q_min_level = backetEntry->minLevel;
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uint32 q_max_level = backetEntry->maxLevel;
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uint32 q_min_level = bracketEntry->minLevel;
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uint32 q_max_level = bracketEntry->maxLevel;
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GroupsQueueType::const_iterator itr;
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for (itr = m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_ALLIANCE].begin(); itr != m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_ALLIANCE].end(); ++itr)
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if (!(*itr)->IsInvitedToBGInstanceGUID)
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@@ -77,7 +77,7 @@ class BattlegroundQueue
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bool CheckPremadeMatch(BattlegroundBracketId bracket_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam);
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bool CheckNormalMatch(Battleground* bg_template, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers);
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bool CheckSkirmishForSameFaction(BattlegroundBracketId bracket_id, uint32 minPlayersPerTeam);
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GroupQueueInfo * AddGroup(Player* leader, Group* group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* backetEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 ArenaTeamId = 0);
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GroupQueueInfo * AddGroup(Player* leader, Group* group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 ArenaTeamId = 0);
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void RemovePlayer(const uint64& guid, bool decreaseInvitedCount);
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bool IsPlayerInvited(const uint64& pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime);
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bool GetPlayerGroupInfoData(const uint64& guid, GroupQueueInfo* ginfo);
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@@ -1721,9 +1721,9 @@ AutoBroadcast.Timer = 60000
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# 1 (enable)
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#
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# Battleground.QueueAnnouncer.PlayerOnly
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# Enable queue announcer posting to chat
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# Default: 0 (disable)
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# 1 (enable)
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# Queue announcer type
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# Default: 0 (system message - all players can see it)
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# 1 (private - only the queued player can see it)
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#
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# Battleground.InvitationType
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# Set Battleground invitation type
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