Some old typo fixes, closes issues #3747, #2756, #2607, thanks 2010phenix/jean-michele.nefen/toshik.777

--HG--
branch : trunk
This commit is contained in:
Shocker
2010-09-02 15:25:02 +03:00
parent c8dfbdac35
commit 8331da627d
4 changed files with 9 additions and 9 deletions

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@@ -1,4 +1,4 @@
DELETE FROM `spell_bonus_data` WHERE `entry` IN (56131,56160,52725,55533);
DELETE FROM `spell_bonus_data` WHERE `entry` IN (56131,56160,52752,55533);
INSERT INTO `spell_bonus_data` (`entry`, `direct_bonus`, `dot_bonus`, `ap_bonus`, `ap_dot_bonus`, `comments`) VALUES
(56131, 0, 0, 0, 0, 'Priest - Glyph of Dispel Magic'),
(56160, 0, 0, 0, 0, 'Priest - Glyph of Power Word: Shield'),

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@@ -125,9 +125,9 @@ bool BattlegroundQueue::SelectionPool::AddGroup(GroupQueueInfo *ginfo, uint32 de
/*********************************************************/
// add group or player (grp == NULL) to bg queue with the given leader and bg specifications
GroupQueueInfo * BattlegroundQueue::AddGroup(Player *leader, Group* grp, BattlegroundTypeId BgTypeId, PvPDifficultyEntry const* backetEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 arenateamid)
GroupQueueInfo * BattlegroundQueue::AddGroup(Player *leader, Group* grp, BattlegroundTypeId BgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 arenateamid)
{
BattlegroundBracketId bracketId = backetEntry->GetBracketId();
BattlegroundBracketId bracketId = bracketEntry->GetBracketId();
// create new ginfo
GroupQueueInfo* ginfo = new GroupQueueInfo;
@@ -201,8 +201,8 @@ GroupQueueInfo * BattlegroundQueue::AddGroup(Player *leader, Group* grp, Battleg
uint32 MinPlayers = bg->GetMinPlayersPerTeam();
uint32 qHorde = 0;
uint32 qAlliance = 0;
uint32 q_min_level = backetEntry->minLevel;
uint32 q_max_level = backetEntry->maxLevel;
uint32 q_min_level = bracketEntry->minLevel;
uint32 q_max_level = bracketEntry->maxLevel;
GroupsQueueType::const_iterator itr;
for (itr = m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_ALLIANCE].begin(); itr != m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_ALLIANCE].end(); ++itr)
if (!(*itr)->IsInvitedToBGInstanceGUID)

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@@ -77,7 +77,7 @@ class BattlegroundQueue
bool CheckPremadeMatch(BattlegroundBracketId bracket_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam);
bool CheckNormalMatch(Battleground* bg_template, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers);
bool CheckSkirmishForSameFaction(BattlegroundBracketId bracket_id, uint32 minPlayersPerTeam);
GroupQueueInfo * AddGroup(Player* leader, Group* group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* backetEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 ArenaTeamId = 0);
GroupQueueInfo * AddGroup(Player* leader, Group* group, BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 MatchmakerRating, uint32 ArenaTeamId = 0);
void RemovePlayer(const uint64& guid, bool decreaseInvitedCount);
bool IsPlayerInvited(const uint64& pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime);
bool GetPlayerGroupInfoData(const uint64& guid, GroupQueueInfo* ginfo);

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@@ -1721,9 +1721,9 @@ AutoBroadcast.Timer = 60000
# 1 (enable)
#
# Battleground.QueueAnnouncer.PlayerOnly
# Enable queue announcer posting to chat
# Default: 0 (disable)
# 1 (enable)
# Queue announcer type
# Default: 0 (system message - all players can see it)
# 1 (private - only the queued player can see it)
#
# Battleground.InvitationType
# Set Battleground invitation type