Core/RBAC: Move pet commands to RBAC (using individual permissions)

- Pet commands moved from cs_misc.cpp to own file
This commit is contained in:
Spp
2013-09-10 12:07:03 +02:00
parent 1eee42433b
commit 83cb44d79f
6 changed files with 224 additions and 147 deletions

View File

@@ -44,13 +44,6 @@ public:
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand petCommandTable[] =
{
{ "create", RBAC_PERM_GAMEMASTER_COMMANDS, false, &HandleCreatePetCommand, "", NULL },
{ "learn", RBAC_PERM_GAMEMASTER_COMMANDS, false, &HandlePetLearnCommand, "", NULL },
{ "unlearn", RBAC_PERM_GAMEMASTER_COMMANDS, false, &HandlePetUnlearnCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand sendCommandTable[] =
{
{ "items", RBAC_PERM_ADMINISTRATOR_COMMANDS, true, &HandleSendItemsCommand, "", NULL },
@@ -94,7 +87,6 @@ public:
{ "pinfo", RBAC_PERM_GAMEMASTER_COMMANDS, true, &HandlePInfoCommand, "", NULL },
{ "respawn", RBAC_PERM_ADMINISTRATOR_COMMANDS, false, &HandleRespawnCommand, "", NULL },
{ "send", RBAC_PERM_MODERATOR_COMMANDS, true, NULL, "", sendCommandTable },
{ "pet", RBAC_PERM_GAMEMASTER_COMMANDS, false, NULL, "", petCommandTable },
{ "mute", RBAC_PERM_MODERATOR_COMMANDS, true, &HandleMuteCommand, "", NULL },
{ "unmute", RBAC_PERM_MODERATOR_COMMANDS, true, &HandleUnmuteCommand, "", NULL },
{ "movegens", RBAC_PERM_ADMINISTRATOR_COMMANDS, false, &HandleMovegensCommand, "", NULL },
@@ -2491,145 +2483,6 @@ public:
return true;
}
static bool HandleCreatePetCommand(ChatHandler* handler, char const* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
Creature* creatureTarget = handler->getSelectedCreature();
if (!creatureTarget || creatureTarget->IsPet() || creatureTarget->GetTypeId() == TYPEID_PLAYER)
{
handler->PSendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
CreatureTemplate const* creatrueTemplate = sObjectMgr->GetCreatureTemplate(creatureTarget->GetEntry());
// Creatures with family 0 crashes the server
if (!creatrueTemplate->family)
{
handler->PSendSysMessage("This creature cannot be tamed. (family id: 0).");
handler->SetSentErrorMessage(true);
return false;
}
if (player->GetPetGUID())
{
handler->PSendSysMessage("You already have a pet");
handler->SetSentErrorMessage(true);
return false;
}
// Everything looks OK, create new pet
Pet* pet = new Pet(player, HUNTER_PET);
if (!pet->CreateBaseAtCreature(creatureTarget))
{
delete pet;
handler->PSendSysMessage("Error 1");
return false;
}
creatureTarget->setDeathState(JUST_DIED);
creatureTarget->RemoveCorpse();
creatureTarget->SetHealth(0); // just for nice GM-mode view
pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, player->GetGUID());
pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, player->getFaction());
if (!pet->InitStatsForLevel(creatureTarget->getLevel()))
{
TC_LOG_ERROR(LOG_FILTER_GENERAL, "InitStatsForLevel() in EffectTameCreature failed! Pet deleted.");
handler->PSendSysMessage("Error 2");
delete pet;
return false;
}
// prepare visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, creatureTarget->getLevel()-1);
pet->GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true);
// this enables pet details window (Shift+P)
pet->InitPetCreateSpells();
pet->SetFullHealth();
pet->GetMap()->AddToMap(pet->ToCreature());
// visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, creatureTarget->getLevel());
player->SetMinion(pet, true);
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
player->PetSpellInitialize();
return true;
}
static bool HandlePetLearnCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
Player* player = handler->GetSession()->GetPlayer();
Pet* pet = player->GetPet();
if (!pet)
{
handler->PSendSysMessage("You have no pet");
handler->SetSentErrorMessage(true);
return false;
}
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
if (!spellId || !sSpellMgr->GetSpellInfo(spellId))
return false;
// Check if pet already has it
if (pet->HasSpell(spellId))
{
handler->PSendSysMessage("Pet already has spell: %u", spellId);
handler->SetSentErrorMessage(true);
return false;
}
// Check if spell is valid
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo))
{
handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId);
handler->SetSentErrorMessage(true);
return false;
}
pet->learnSpell(spellId);
handler->PSendSysMessage("Pet has learned spell %u", spellId);
return true;
}
static bool HandlePetUnlearnCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
Player* player = handler->GetSession()->GetPlayer();
Pet* pet = player->GetPet();
if (!pet)
{
handler->PSendSysMessage("You have no pet");
handler->SetSentErrorMessage(true);
return false;
}
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
if (pet->HasSpell(spellId))
pet->removeSpell(spellId, false);
else
handler->PSendSysMessage("Pet doesn't have that spell");
return true;
}
static bool HandleFreezeCommand(ChatHandler* handler, char const* args)
{
std::string name;

View File

@@ -0,0 +1,190 @@
/*
* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Chat.h"
#include "Language.h"
#include "Pet.h"
#include "Player.h"
#include "ObjectMgr.h"
#include "ScriptMgr.h"
class pet_commandscript : public CommandScript
{
public:
pet_commandscript() : CommandScript("pet_commandscript") { }
ChatCommand* GetCommands() const OVERRIDE
{
static ChatCommand petCommandTable[] =
{
{ "create", RBAC_PERM_COMMAND_PET_CREATE, false, &HandlePetCreateCommand, "", NULL },
{ "learn", RBAC_PERM_COMMAND_PET_LEARN, false, &HandlePetLearnCommand, "", NULL },
{ "unlearn", RBAC_PERM_COMMAND_PET_UNLEARN, false, &HandlePetUnlearnCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
{ "pet", RBAC_PERM_COMMAND_PET, false, NULL, "", petCommandTable },
{ NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
static bool HandlePetCreateCommand(ChatHandler* handler, char const* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
Creature* creatureTarget = handler->getSelectedCreature();
if (!creatureTarget || creatureTarget->IsPet() || creatureTarget->GetTypeId() == TYPEID_PLAYER)
{
handler->PSendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
CreatureTemplate const* creatrueTemplate = sObjectMgr->GetCreatureTemplate(creatureTarget->GetEntry());
// Creatures with family 0 crashes the server
if (!creatrueTemplate->family)
{
handler->PSendSysMessage("This creature cannot be tamed. (family id: 0).");
handler->SetSentErrorMessage(true);
return false;
}
if (player->GetPetGUID())
{
handler->PSendSysMessage("You already have a pet");
handler->SetSentErrorMessage(true);
return false;
}
// Everything looks OK, create new pet
Pet* pet = new Pet(player, HUNTER_PET);
if (!pet->CreateBaseAtCreature(creatureTarget))
{
delete pet;
handler->PSendSysMessage("Error 1");
return false;
}
creatureTarget->setDeathState(JUST_DIED);
creatureTarget->RemoveCorpse();
creatureTarget->SetHealth(0); // just for nice GM-mode view
pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, player->GetGUID());
pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, player->getFaction());
if (!pet->InitStatsForLevel(creatureTarget->getLevel()))
{
TC_LOG_ERROR(LOG_FILTER_GENERAL, "InitStatsForLevel() in EffectTameCreature failed! Pet deleted.");
handler->PSendSysMessage("Error 2");
delete pet;
return false;
}
// prepare visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, creatureTarget->getLevel()-1);
pet->GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true);
// this enables pet details window (Shift+P)
pet->InitPetCreateSpells();
pet->SetFullHealth();
pet->GetMap()->AddToMap(pet->ToCreature());
// visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, creatureTarget->getLevel());
player->SetMinion(pet, true);
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
player->PetSpellInitialize();
return true;
}
static bool HandlePetLearnCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
Player* player = handler->GetSession()->GetPlayer();
Pet* pet = player->GetPet();
if (!pet)
{
handler->PSendSysMessage("You have no pet");
handler->SetSentErrorMessage(true);
return false;
}
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
if (!spellId || !sSpellMgr->GetSpellInfo(spellId))
return false;
// Check if pet already has it
if (pet->HasSpell(spellId))
{
handler->PSendSysMessage("Pet already has spell: %u", spellId);
handler->SetSentErrorMessage(true);
return false;
}
// Check if spell is valid
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo))
{
handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId);
handler->SetSentErrorMessage(true);
return false;
}
pet->learnSpell(spellId);
handler->PSendSysMessage("Pet has learned spell %u", spellId);
return true;
}
static bool HandlePetUnlearnCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
Player* player = handler->GetSession()->GetPlayer();
Pet* pet = player->GetPet();
if (!pet)
{
handler->PSendSysMessage("You have no pet");
handler->SetSentErrorMessage(true);
return false;
}
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
if (pet->HasSpell(spellId))
pet->removeSpell(spellId, false);
else
handler->PSendSysMessage("Pet doesn't have that spell");
return true;
}
};
void AddSC_pet_commandscript()
{
new pet_commandscript();
}