*Updated Kelidan the Breaker script - by Iskander

--HG--
branch : trunk
This commit is contained in:
Blaymoira
2009-01-21 17:27:28 +01:00
parent 371a49179f
commit 83ea3d51bb
11 changed files with 291 additions and 13 deletions

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@@ -0,0 +1,6 @@
DELETE FROM `creature` WHERE `id` = '17653';
UPDATE `gameobject_template` SET `flags` = '4' WHERE `entry` IN ('181766','181823');
UPDATE `gameobject` SET `SpawnMask` = '3',`state` = '1' WHERE `id` IN ('181766','181823');
UPDATE `instance_template` SET `script` = 'instance_blood_furnace' WHERE `map` = '542';

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@@ -144,4 +144,5 @@ INSTALL(FILES
927_characters.sql
930_characters.sql
933_world_scripts.sql
935_world_scripts.sql
DESTINATION share/trinity/sql/updates)

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@@ -157,6 +157,8 @@ SET(trinityscript_LIB_SRCS
scripts/zone/hellfire_citadel/blood_furnace/boss_broggok.cpp
scripts/zone/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp
scripts/zone/hellfire_citadel/blood_furnace/boss_the_maker.cpp
scripts/zone/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp
scripts/zone/hellfire_citadel/blood_furnace/def_blood_furnace.h
scripts/zone/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp
scripts/zone/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp
scripts/zone/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp

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@@ -191,6 +191,8 @@ scripts/zone/gruuls_lair/instance_gruuls_lair.cpp \
scripts/zone/hellfire_citadel/blood_furnace/boss_broggok.cpp \
scripts/zone/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp \
scripts/zone/hellfire_citadel/blood_furnace/boss_the_maker.cpp \
scripts/zone/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp \
scripts/zone/hellfire_citadel/blood_furnace/def_blood_furnace.h \
scripts/zone/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp \
scripts/zone/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp \
scripts/zone/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp \

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@@ -299,6 +299,7 @@ extern void AddSC_instance_gruuls_lair();
extern void AddSC_boss_broggok();
extern void AddSC_boss_kelidan_the_breaker();
extern void AddSC_boss_the_maker();
extern void AddSC_instance_blood_furnace();
//--Magtheridon's Lair
extern void AddSC_boss_magtheridon();
@@ -1503,6 +1504,7 @@ void ScriptsInit()
AddSC_boss_broggok();
AddSC_boss_kelidan_the_breaker();
AddSC_boss_the_maker();
AddSC_instance_blood_furnace();
//--Magtheridon's Lair
AddSC_boss_magtheridon();

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@@ -1431,6 +1431,14 @@
RelativePath="..\scripts\zone\hellfire_citadel\blood_furnace\boss_the_maker.cpp"
>
</File>
<File
RelativePath="..\scripts\zone\hellfire_citadel\blood_furnace\def_blood_furnace.h"
>
</File>
<File
RelativePath="..\scripts\zone\hellfire_citadel\blood_furnace\instance_blood_furnace.cpp"
>
</File>
</Filter>
<Filter
Name="Magtheridon&apos;s lair"

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@@ -1608,6 +1608,14 @@
RelativePath="..\scripts\zone\hellfire_citadel\blood_furnace\boss_the_maker.cpp"
>
</File>
<File
RelativePath="..\scripts\zone\hellfire_citadel\blood_furnace\def_blood_furnace.h"
>
</File>
<File
RelativePath="..\scripts\zone\hellfire_citadel\blood_furnace\instance_blood_furnace.cpp"
>
</File>
</Filter>
<Filter
Name="Magtheridon&apos;s lair"

View File

@@ -1601,6 +1601,14 @@
RelativePath="..\scripts\zone\hellfire_citadel\blood_furnace\boss_the_maker.cpp"
>
</File>
<File
RelativePath="..\scripts\zone\hellfire_citadel\blood_furnace\def_blood_furnace.h"
>
</File>
<File
RelativePath="..\scripts\zone\hellfire_citadel\blood_furnace\instance_blood_furnace.cpp"
>
</File>
</Filter>
<Filter
Name="Magtheridon&apos;s lair"

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@@ -16,8 +16,8 @@
/* ScriptData
SDName: Boss_Kelidan_The_Breaker
SD%Complete: 60
SDComment: Event with channeleres vs. boss not implemented yet
SD%Complete: 100
SDComment:
SDCategory: Hellfire Citadel, Blood Furnace
EndScriptData */
@@ -27,6 +27,7 @@ mob_shadowmoon_channeler
EndContentData */
#include "precompiled.h"
#include "def_blood_furnace.h"
#define SAY_WAKE -1542000
@@ -40,6 +41,8 @@ EndContentData */
#define SAY_DIE -1542007
#define SPELL_CORRUPTION 30938
#define SPELL_EVOCATION 30935
#define SPELL_BURNING_NOVA 30940
#define SPELL_FIRE_NOVA 33132
#define H_SPELL_FIRE_NOVA 37371
@@ -47,8 +50,23 @@ EndContentData */
#define SPELL_SHADOW_BOLT_VOLLEY 28599
#define H_SPELL_SHADOW_BOLT_VOLLEY 40070
#define SPELL_BURNING_NOVA 30940
#define SPELL_VORTEX 37370
#define ENTRY_KELIDAN 17377
#define ENTRY_CHANNELER 17653
const float ShadowmoonChannelers[5][4]=
{
{302,-87,-24.4,0.157},
{321,-63.5,-24.6,4.887},
{346,-74.5,-24.6,3.595},
{344,-103.5,-24.5,2.356},
{316,-109,-24.6,1.257}
};
class TRINITY_DLL_DECL BurningNovaAura : public Aura
{
public:
BurningNovaAura(SpellEntry *spell, uint32 eff, Unit *target, Unit *caster) : Aura(spell, eff, NULL, target, caster, NULL){}
};
struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
{
@@ -56,6 +74,7 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
HeroicMode = m_creature->GetMap()->IsHeroic();
for(int i=0; i<5; i++) Channelers[i] = NULL;
Reset();
}
@@ -66,19 +85,28 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
uint32 BurningNova_Timer;
uint32 Firenova_Timer;
uint32 Corruption_Timer;
uint32 check_Timer;
bool Firenova;
bool addYell;
Creature *Channelers[5];
void Reset()
{
ShadowVolley_Timer = 1000;
BurningNova_Timer = 15000;
Corruption_Timer = 5000;
check_Timer = 0;
Firenova = false;
addYell = false;
SummonChannelers();
}
void Aggro(Unit *who)
{
DoScriptText(SAY_WAKE, m_creature);
if (m_creature->IsNonMeleeSpellCasted(false))
m_creature->InterruptNonMeleeSpells(true);
DoStartMovement(who);
}
void KilledUnit(Unit* victim)
@@ -93,21 +121,83 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
}
}
void ChannelerEngaged(Unit* who)
{
if(who && !addYell)
{
addYell = true;
switch(rand()%3)
{
case 0: DoScriptText(SAY_ADD_AGGRO_1, m_creature); break;
case 1: DoScriptText(SAY_ADD_AGGRO_2, m_creature); break;
default: DoScriptText(SAY_ADD_AGGRO_3, m_creature); break;
}
}
for(int i=0; i<5; i++)
if(who && Channelers[i] && !Channelers[i]->isInCombat())
Channelers[i]->AI()->AttackStart(who);
}
void ChannelerDied(Unit* killer)
{
for(int i=0; i<5; i++)
if(Channelers[i] && Channelers[i]->isAlive())
return;
if(killer)
m_creature->AI()->AttackStart(killer);
}
Creature* GetChanneled(Creature *channeler)
{
SummonChannelers();
if(!channeler) return NULL;
int i;
for(i=0; i<5; i++)
if(Channelers[i] && Channelers[i]->GetGUID()==channeler->GetGUID())
break;
return Channelers[(i+2)%5];
}
void SummonChannelers()
{
for(int i=0; i<5; i++)
if(!Channelers[i] || Channelers[i]->isDead())
Channelers[i] = m_creature->SummonCreature(ENTRY_CHANNELER,ShadowmoonChannelers[i][0],ShadowmoonChannelers[i][1],ShadowmoonChannelers[i][2],ShadowmoonChannelers[i][3],TEMPSUMMON_CORPSE_TIMED_DESPAWN,300000);
}
void JustSummoned(Creature *summon)
{
for(int i=0; i<5; i++)
if(!Channelers[i] || Channelers[i]->isDead())
return;
DoCast(m_creature,SPELL_EVOCATION);
}
void JustDied(Unit* Killer)
{
DoScriptText(SAY_DIE, m_creature);
if(pInstance)
pInstance->SetData(DATA_KELIDANEVENT, DONE);
}
void UpdateAI(const uint32 diff)
{
if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
{
if(check_Timer < diff)
{
if (!m_creature->IsNonMeleeSpellCasted(false))
DoCast(m_creature,SPELL_EVOCATION);
check_Timer = 5000;
}else check_Timer -= diff;
return;
}
if (Firenova)
{
if (Firenova_Timer < diff)
{
DoCast(m_creature,HeroicMode ? H_SPELL_FIRE_NOVA : SPELL_FIRE_NOVA);
DoCast(m_creature,HeroicMode ? H_SPELL_FIRE_NOVA : SPELL_FIRE_NOVA,true);
Firenova = false;
ShadowVolley_Timer = 2000;
}else Firenova_Timer -=diff;
@@ -134,10 +224,18 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
DoScriptText(SAY_NOVA, m_creature);
if (HeroicMode)
DoCast(m_creature,SPELL_VORTEX);
if(SpellEntry *nova = (SpellEntry*)GetSpellStore()->LookupEntry(SPELL_BURNING_NOVA))
{
for(uint32 i = 0; i < 3; ++i)
if(nova->Effect[i] == SPELL_EFFECT_APPLY_AURA)
{
Aura *Aur = new BurningNovaAura(nova, i, m_creature, m_creature);
m_creature->AddAura(Aur);
}
}
DoCast(m_creature,SPELL_BURNING_NOVA);
if (HeroicMode)
DoTeleportAll(m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ(),m_creature->GetOrientation());
BurningNova_Timer = 20000+rand()%8000;
Firenova_Timer= 5000;
@@ -161,9 +259,7 @@ CreatureAI* GetAI_boss_kelidan_the_breaker(Creature *_Creature)
#define H_SPELL_SHADOW_BOLT 15472
#define SPELL_MARK_OF_SHADOW 30937
#define SPELL_CHANNELING 0 //initial spell channeling boss/each other not known
//when engaged all channelers must stop, trigger yell (SAY_ADD_AGGRO_*), and engage.
#define SPELL_CHANNELING 39123
struct TRINITY_DLL_DECL mob_shadowmoon_channelerAI : public ScriptedAI
{
@@ -179,22 +275,46 @@ struct TRINITY_DLL_DECL mob_shadowmoon_channelerAI : public ScriptedAI
uint32 ShadowBolt_Timer;
uint32 MarkOfShadow_Timer;
uint32 check_Timer;
void Reset()
{
ShadowBolt_Timer = 1000+rand()%1000;
MarkOfShadow_Timer = 5000+rand()%2000;
check_Timer = 0;
if (m_creature->IsNonMeleeSpellCasted(false))
m_creature->InterruptNonMeleeSpells(true);
}
void Aggro(Unit* who)
{
//trigger boss to yell
if(Creature *Kelidan = (Creature *)FindCreature(ENTRY_KELIDAN, 100))
((boss_kelidan_the_breakerAI*)Kelidan->AI())->ChannelerEngaged(who);
if (m_creature->IsNonMeleeSpellCasted(false))
m_creature->InterruptNonMeleeSpells(true);
DoStartMovement(who);
}
void JustDied(Unit* Killer)
{
if(Creature *Kelidan = (Creature *)FindCreature(ENTRY_KELIDAN, 100))
((boss_kelidan_the_breakerAI*)Kelidan->AI())->ChannelerDied(Killer);
}
void UpdateAI(const uint32 diff)
{
if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
{
if(check_Timer < diff)
{
if (!m_creature->IsNonMeleeSpellCasted(false))
if(Creature *Kelidan = (Creature *)FindCreature(ENTRY_KELIDAN, 100))
if(Creature *channeled = ((boss_kelidan_the_breakerAI*)Kelidan->AI())->GetChanneled(m_creature))
DoCast(channeled,SPELL_CHANNELING);
check_Timer = 5000;
}else check_Timer -= diff;
return;
}
if (MarkOfShadow_Timer < diff)
{
@@ -231,4 +351,4 @@ void AddSC_boss_kelidan_the_breaker()
newscript->Name="mob_shadowmoon_channeler";
newscript->GetAI = &GetAI_mob_shadowmoon_channeler;
newscript->RegisterSelf();
}
}

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@@ -0,0 +1,9 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#ifndef DEF_BLOOD_FURNACE_H
#define DEF_BLOOD_FURNACE_H
#define DATA_KELIDANEVENT 1
#endif

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@@ -0,0 +1,112 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Instance_Blood_Furnace
SD%Complete: 85
SDComment:
SDCategory: Hellfire Citadel, Blood Furnace
EndScriptData */
#include "precompiled.h"
#include "def_blood_furnace.h"
#define ENTRY_DOOR1 181823
#define ENTRY_DOOR2 181766
struct TRINITY_DLL_DECL instance_blood_furnace : public ScriptedInstance
{
instance_blood_furnace(Map *map) : ScriptedInstance(map) {Initialize();};
uint64 Door1GUID;
uint64 Door2GUID;
void Initialize()
{
Door1GUID = 0;
Door2GUID = 0;
}
void OnObjectCreate(GameObject *go)
{
switch(go->GetEntry())
{
case ENTRY_DOOR1: Door1GUID = go->GetGUID(); break;
case ENTRY_DOOR2: Door2GUID = go->GetGUID(); break;
}
}
Player* GetPlayerInMap()
{
Map::PlayerList const& players = instance->GetPlayers();
if (!players.isEmpty())
{
for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
if (Player* plr = itr->getSource())
return plr;
}
}
debug_log("SD2: Instance Blood Furnace: GetPlayerInMap, but PlayerList is empty!");
return NULL;
}
void HandleGameObject(uint64 guid, uint32 state)
{
Player *player = GetPlayerInMap();
if (!player || !guid)
{
debug_log("SD2: Blood Furnace: HandleGameObject fail");
return;
}
if (GameObject *go = GameObject::GetGameObject(*player,guid))
go->SetGoState(state);
}
void SetData(uint32 type, uint32 data)
{
switch(type)
{
case DATA_KELIDANEVENT:
if( data == DONE )
{
HandleGameObject(Door1GUID,0);
HandleGameObject(Door2GUID,0);
}
break;
}
}
};
InstanceData* GetInstanceData_instance_blood_furnace(Map* map)
{
return new instance_blood_furnace(map);
}
void AddSC_instance_blood_furnace()
{
Script *newscript;
newscript = new Script;
newscript->Name = "instance_blood_furnace";
newscript->GetInstanceData = &GetInstanceData_instance_blood_furnace;
newscript->RegisterSelf();
}