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Scripts/BWD: Magmaw will now correctly consider the additional 15 yards in addition to his combat reach when selecting targets for Pillar of Flame
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@@ -928,7 +928,7 @@ class DistanceCheck
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bool operator()(WorldObject* object)
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{
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if (Unit* unit = object->ToUnit())
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return unit->IsWithinMeleeRange(_caster);
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return unit->GetDistance2d(_caster) < _caster->GetCombatReach() + 15.0f;
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return true;
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}
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